This is Widelands Version _widelands_dev_widelands_translation_stats-2522_Release_x64 (Release) Set home directory: C:\Users\me\.widelands Widelands executable directory: G:\Games\Widelands Adding directory: G:\Games\Widelands\data selected language: (system language) Graphics: Try to set Videomode 1600x900 Graphics: OpenGL: Version "4.5.0 NVIDIA 382.05" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 0 Graphics: SDL_GL_ACCUM_RED_SIZE is 16 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 16 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 16 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 16 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "4.50 NVIDIA" **** GRAPHICS REPORT **** VIDEO DRIVER windows pixel fmt 370546692 size 1600 900 **** END GRAPHICS REPORT **** [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) SoundHandler: loaded song "music/intro_00.ogg" SoundHandler: loaded song "music/menu_00.ogg" *******LOAD SAVEGAME (t) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 2ms Game: Reading Player Info ... Loading the world took 1909ms Loading the tribes took 7409ms Game: Reading Player Info took 9334ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 0ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 1ms Reading Map Objects ... took 7ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 1ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 0ms Reading Exploration Data ... took 1ms Reading Flag Data ... took 5ms Reading Road Data ... took 1ms Reading Building Data ... took 4ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 5ms Reading Buildingdata Data ... took 1ms Second and third phase loading Map Objects ... took 4ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 took 20ms Reading Player Message Data ... took 167ms Reading Objective Data ... took 3ms Reading Scripting Data ... took 4ms Reading map images ... took 46ms WidelandsMapLoader::load_map_complete() for 'Neptune’s Revenge' took 280ms Game: read_complete took: 280ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 2ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 2ms GameLoader::load() took 9622ms [sync] Reset ComputerPlayer(2): initializing as type 2 ... DNA initialized 2: 0 basic buildings in savegame file. 2: expedition max duration = 5006 (83 minutes), map area root: 104 SoundHandler: loaded song "music/ingame_17.ogg" TI(1137): destination disappeared or economy mismatch -> fail TI(1149): destination disappeared or economy mismatch -> fail TI(1180): destination disappeared or economy mismatch -> fail TI(1151): destination disappeared or economy mismatch -> fail TI(1155): destination disappeared or economy mismatch -> fail TI(1196): destination disappeared or economy mismatch -> fail TI(1134): destination disappeared or economy mismatch -> fail TI(1197): destination disappeared or economy mismatch -> fail lastserial: 0 SoundHandler: loaded song "music/menu_00.ogg" Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Loading the world took 308ms Loading the tribes took 1833ms Game: Reading Player Info took 2157ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 0ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 0ms Reading Map Objects ... took 7ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 1ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 0ms Reading Exploration Data ... took 1ms Reading Flag Data ... took 5ms Reading Road Data ... took 1ms Reading Building Data ... took 4ms Reading Flagdata Data ... took 0ms Reading Roaddata Data ... took 5ms Reading Buildingdata Data ... took 2ms Second and third phase loading Map Objects ... took 3ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 took 20ms Reading Player Message Data ... took 2ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 4ms Reading map images ... took 6ms WidelandsMapLoader::load_map_complete() for 'Neptune’s Revenge' took 71ms Game: read_complete took: 71ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 2ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 2234ms [sync] Reset ComputerPlayer(2): initializing as type 2 ... DNA initialized 2: 0 basic buildings in savegame file. 2: expedition max duration = 5006 (83 minutes), map area root: 104 SoundHandler: loaded song "music/ingame_03.ogg" *******LOAD COMPLETE; MANUALLY PULL FLAG, CREATE NEW PATH FOR FARM ON ISLAND 2 TI(1952): destination disappeared or economy mismatch -> fail *******START SAVE ATTEMPT (t2) UNREACHABLE CODE REACHED Game: Writing Preload Data ... took 7ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 256ms Game: Writing Map Data! Writing Elemental Data ... took 4ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 1ms Writing Heights Data ... took 2ms Writing Terrain Data ... took 5ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 13ms Writing Resources Data ... took 6ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 2ms Writing Flag Data ... took 4ms Writing Road Data ... took 0ms Writing Building Data ... took 1ms Writing Map Objects ... took 27ms Writing Flagdata Data ... took 2ms Writing Roaddata Data ... took 8ms Writing Buildingdata Data ... took 8ms Writing Node Ownership Data ... took 1ms Writing Exploration Data ... took 2ms Writing Players Unseen Data ... took 25ms Writing Scripting Data ... MapSaver::save() for 'Neptune’s Revenge' took 125ms GameSaver::save() took 392ms SaveHandler::save_game() took 395ms *******START SAVE ATTEMPT (t3) Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 271ms Game: Writing Map Data! Writing Elemental Data ... took 4ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 2ms Writing Terrain Data ... took 4ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 12ms Writing Resources Data ... took 7ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 1ms Writing Flag Data ... took 4ms Writing Road Data ... took 0ms Writing Building Data ... took 2ms Writing Map Objects ... took 29ms Writing Flagdata Data ... took 2ms Writing Roaddata Data ... took 8ms Writing Buildingdata Data ... took 8ms Writing Node Ownership Data ... took 1ms Writing Exploration Data ... took 3ms Writing Players Unseen Data ... took 24ms Writing Scripting Data ... *******FULL WINDOWS CRASH