claiming port space without making port
Bug #1717363 reported by
king of nowhere
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
High
|
Unassigned |
Bug Description
It is possible to conquer a port space without unloading the ship. That way you can prevent your enemies to make a port, without investing any resources yourself. See from the replay of worldsavior vs trimard (downloadable at http://
it's clearly a bug, and must be fixed.
Changed in widelands: | |
milestone: | none → build20-rc1 |
tags: | added: seafaring |
Changed in widelands: | |
milestone: | build20-rc1 → build21-rc1 |
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> it's clearly a bug, and must be fixed.
I do not think it is a bug. It follows the rules we established for the rest of Widelands: you cannot conquer space that is owned by somebody else without exerting military control over it. I do agree that the behavior is undesirable. It will lead to each game with ships being a run for the first ship to "lick" all available port spaces. So I suggest we think about how we can modify the rules to fix this.
The problem is, I cannot think of a simple solution. If we say a port alone is not enough to reserve a port space this means that two players can just ping pong on a single port space - i.e. one starts building a port, the second one goes there as well and also starts building a port. That is also not good behavior.
We could change the rules there that around port spaces land is lost when there are no buildings of a player. But that would be surprising, since it is not the way widelands behaves elsewhere.
Are there any other suggestions?