This is Widelands Version _widelands_dev_widelands_bug_1687100_reveal_fields-2268_Debug_x86 (Debug) Set home directory: C:\Users\klaus\.widelands Widelands executable directory: D:\develop\wldev\Widelands Adding directory: D:\develop\wldev\Widelands\data selected language: (system language) Graphics: Try to set Videomode 1600x900 Graphics: OpenGL: Version "4.4.0 - Build 21.20.16.4542" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 8 Graphics: SDL_GL_BUFFER_SIZE is 32 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 16 Graphics: SDL_GL_STENCIL_SIZE is 0 Graphics: SDL_GL_ACCUM_RED_SIZE is 16 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 16 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 16 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 16 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "4.40 - Build 21.20.16.4542" **** GRAPHICS REPORT **** VIDEO DRIVER windows pixel fmt 370546692 size 1920 1080 **** END GRAPHICS REPORT **** InternetGaming: Connecting to the metaserver. [NetClient]: Trying to connect to 2a01:238:4326:5100:b5ce:5c0b:f1f4:2e40:7395 ... success. InternetGaming: Sending login request. InternetGaming: Client Hasi50 logged in. [NetClient]: Trying to connect to 85.214.243.231:7395 ... success. [NetClient] Closing network socket connected to 85.214.243.231:7395. InternetGaming: Server time offset is 3 second(s). InternetGaming: Client update on metaserver. InternetGaming: Received a client list update with 1 items. InternetGaming: Received a game list update with 0 items. InternetGaming: Game update on metaserver. InternetGaming: Received a client list update with 1 items. InternetGaming: Received a game list update with 0 items. [Host]: starting up. InternetGaming: Client opened a game with the name HasiWinTrunk. [NetHost]: Opening a listening IPv4 socket on TCP port 7396 [NetHost]: Opening a listening IPv6 socket on TCP port 7396 [LAN] Trying to open both sockets. [LAN] Started an IPv4 socket on UDP port 7395. [LAN] Started an IPv6 socket on UDP port 7395. [LAN] Will broadcast to 255.255.255.255. [LAN] Will broadcast for IPv6. InternetGaming: Game update on metaserver. InternetGaming: Client update on metaserver. lastserial: 0 InternetGaming: Client announced the start of the game HasiWinTrunk. Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 3ms Game: Reading Player Info ... Loading the world took 677ms Loading the tribes took 3567ms Game: Reading Player Info took 4256ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 0ms Reading Port Spaces Data ... took 1ms Reading Heights Data ... took 0ms Reading Terrain Data ... took 2ms Reading Map Objects ... took 42ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 3ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 1ms Reading Flag Data ... took 43ms Reading Road Data ... took 2ms Reading Building Data ... took 19ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 27ms Reading Buildingdata Data ... took 5ms Second and third phase loading Map Objects ... took 17ms Reading Players View Data ... Vision check successful for player 1 MapPlayersViewPacket - No hidden fields to read for Player 1 - probably an old save file Vision check successful for player 2 MapPlayersViewPacket - No hidden fields to read for Player 2 - probably an old save file took 49ms Reading Player Message Data ... took 22ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 5ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Last Bastion' took 260ms Game: read_complete took: 260ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 4ms Game: Parsing messages ... took 0ms GameLoader::load() took 4526ms [Host]: Requesting sync reports for time 8163970 Starting replay writer Game: Writing Preload Data ... took 0ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 69ms Game: Writing Map Data! Writing Elemental Data ... took 3ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 1ms Writing Heights Data ... took 0ms Writing Terrain Data ... took 4ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 12ms Writing Resources Data ... took 3ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 2ms Writing Flag Data ... took 3ms Writing Road Data ... took 1ms Writing Building Data ... took 2ms Writing Map Objects ... Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 40ms Writing Flagdata Data ... took 3ms Writing Roaddata Data ... took 12ms Writing Buildingdata Data ... took 12ms Writing Node Ownership Data ... took 1ms Writing Exploration Data ... took 2ms Writing Players Unseen Data ... took 17ms Writing Scripting Data ... took 42ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Last Bastion' took 164ms Game: Writing Map Data took 168ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 549ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 786ms SaveHandler::save_game() took 790ms Reloading the game from replay TI(1116): destination disappeared or economy mismatch -> fail TI(1052): destination disappeared or economy mismatch -> fail TI(1045): destination disappeared or economy mismatch -> fail TI(1197): destination disappeared or economy mismatch -> fail TI(1262): destination disappeared or economy mismatch -> fail TI(1250): destination disappeared or economy mismatch -> fail TI(1328): destination disappeared or economy mismatch -> fail TI(1287): destination disappeared or economy mismatch -> fail TI(1245): destination disappeared or economy mismatch -> fail TI(1317): destination disappeared or economy mismatch -> fail TI(1232): destination disappeared or economy mismatch -> fail TI(1306): destination disappeared or economy mismatch -> fail TI(1342): destination disappeared or economy mismatch -> fail TI(1229): destination disappeared or economy mismatch -> fail TI(1320): destination disappeared or economy mismatch -> fail TI(1211): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 2ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 11ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 0ms Reading Terrain Data ... took 3ms Reading Map Objects ... took 33ms Reading Player Start Position Data ... took 1ms Reading Resources Data ... took 2ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 0ms Reading Exploration Data ... took 1ms Reading Flag Data ... took 37ms Reading Road Data ... took 2ms Reading Building Data ... took 19ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 27ms Reading Buildingdata Data ... took 5ms Second and third phase loading Map Objects ... took 14ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 took 21ms Reading Player Message Data ... took 3ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 5ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Last Bastion' took 194ms Game: read_complete took: 194ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 4ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 216ms Done reloading the game from replay Replay writer has started [sync] Reset [NetHost]: Accepting IPv4 connection from 85.214.243.231. InternetGaming: Game update on metaserver. [Host]: Received ping from metaserver. [NetHost] Closing network connection to 85.214.243.231:45668. ComputerPlayer(1): initializing as type 2 ... DNA initialized 1: 1 basic buildings in savegame file. 1: Initializing in the basic economy mode, required buildings: 62 / barbarians_metal_workshop- target 1 1: expedition max duration = 3600 (60 minutes), map area root: 64 [NetClient] Error when trying to receive some data: End of file. [NetClient] Closing network socket connected to 2a01:238:4326:5100:b5ce:5c0b:f1f4:2e40:7395. [NetHost]: Accepting IPv4 connection from 85.214.243.231. InternetGaming: Error: Die Verbindung zum Metaserver wurde getrennt. InternetGaming: Connecting to the metaserver. [NetClient]: Trying to connect to 2a01:238:4326:5100:b5ce:5c0b:f1f4:2e40:7395 ... success. InternetGaming: Sending relogin request. InternetGaming: logout(WRONG_INFORMATION) [NetClient] Closing network socket connected to 2a01:238:4326:5100:b5ce:5c0b:f1f4:2e40:7395. [Host]: Received ping from metaserver. [NetHost] Closing network connection to 85.214.243.231:54306. [NetHost]: Accepting IPv4 connection from 85.214.243.231. [Host]: Received ping from metaserver. [NetHost] Closing network connection to 85.214.243.231:56872. [NetHost]: Accepting IPv4 connection from 85.214.243.231. [Host]: Received ping from metaserver. [NetHost] Closing network connection to 85.214.243.231:53844.