I think this has never come up until the new hide function was implemented. So it's not a bug in your code. Just found: We can set the buildhelp off/on with lua already: https://wl.widelands.org/docs/wl/autogen_wl_ui/#wl.ui.MapView.buildhelp
So nothing to change in this branch, except:
To make the animations more smooth, maybe there could be lua access (read/write) to the revealed but unseen state of a field (the state a field is revealed but not seen by a building or worker).
There are already two functions which are read only for getting the state, but not for setting:
# Looks like it is a bug in the new hide function
I think this has never come up until the new hide function was implemented. So it's not a bug in your code. Just found: We can set the buildhelp off/on with lua already: /wl.widelands. org/docs/ wl/autogen_ wl_ui/# wl.ui.MapView. buildhelp
https:/
So nothing to change in this branch, except:
To make the animations more smooth, maybe there could be lua access (read/write) to the revealed but unseen state of a field (the state a field is revealed but not seen by a building or worker).
There are already two functions which are read only for getting the state, but not for setting:
player:sees_field
player:seen_field
https:/ /wl.widelands. org/docs/ wl/autogen_ wl_game/ #wl.game. Player. sees_field /wl.widelands. org/docs/ wl/autogen_ wl_game/ #wl.game. Player. seen_field
https:/