farmers at home (out of fields)
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Low
|
Unassigned |
Bug Description
Wonder if this is another regression. In the save-game you can see some completely or partly inactive farmers although their area overview shows several free spots which could be farmed and they appear to be walkable too. Obviously something is blocking recognition of these spots. (You can find these farmers in the center land where all parties meet for a battle. There are 3 to 4 such defected farmers, one of them completely inactive, one works only one field, etc.) When there is no activity at all then "out of fields" is reported on the building.
Suspicion is that Immovable objects could play a role in this, but the observation is inconsistent. Terrain shouldn't be the problem, but road congestion might be.
Related branches
tags: | added: economy |
Changed in widelands: | |
importance: | Undecided → High |
milestone: | none → build20-rc1 |
Changed in widelands: | |
assignee: | GunChleoc (gunchleoc) → nobody |
Looking at the save game it seems to me that the mentioned farmers couldn't reach the available fields.
The one working on only one field (pos 101,93)seeds the field and coudn't go then to the other field which might be available because the seeded field blocks him to go there.
The one who is never working (pos 95,90) couldn't go to the available fields (pos 93,90 and 93,89), because on the left is a well which blocks him and on the right is Terrain 'lava rocks' which blocks him. Burning down the well the farmer works.
It looks also that the well blocks the farmer on pos. 91,90 couldn't reach the field 93,90. Burning down the well (93,91) let both farmers reaching the field(s).
But it seems that the standing stones have influence on the farmers fields.
I don't think this is a regression. The only curious thing in the save game is that standing stones have some influence. But i couldn't say how this was in build 18.