Comment 29 for bug 1649958

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toptopple (7010622-q-deactivatedaccount) wrote :

@SirVer
Animals don't hinder viewing the woods, so there is only one scenario where you would use the Animals View and that is when you want to see Animals sole on terrain, i.e. without the trees and anything else. There may be occasions where this is useful but I regard them RARE.

I was driven to open this task because I wanted to see a facility to allow the editor to see and handle the TERRAIN bare, without what could hinder viewing, judging and editing it. With Animals sole, if implemented, we have 4 view switches, a bit a lot if you just want to reach at View Bare.

Can you do me the favour and implement a function under key 'x' (without button) which does the following:
i) if there is at least one View disabled, the enable all Views
ii) if there is all Views enabled, then disable all

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About the key assignements, there is clearly an advantage to stick to the upper row starting with 'q', 'w' and then possibly 'e' for Animal View. If the Animals are to stay, I propose 'u' for Tools menu, 't' for Terrain tool and 'e' for Animal View.