Comment 26 for bug 1649958

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toptopple (7010622-q-deactivatedaccount) wrote :

When I was designing the task, I didn't think of the Animals as something different to Immovables, probably because they don't move in the editor and better handling of the editor was my only purpose. We have to re-think.

SirVer has suggested to separate Animals View from Immovables View. This renders two decisions to be taken

a) is it worth it to have Animals View toggle separated from Immovables?
b) if yes, what short-key is to be set up for Animals toggle?

The questions is whether it makes sense to have one additional toggle-view or this is not causing confusion or extra work for the users?

If Animals Views is to be implemented, we probably have to re-assign the Terrain tool key 'e' in order to have 'q', 'w', and 'e' in a consecutive row on the keyboard for the View toggles, and we don't have many options left for plain keys.