Fix Map "Glacier Lake" for territorial lord

Bug #1622307 reported by Klaus Halfmann
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

As of #1617576 the Map "Glacier Lake" cannot be used for "Territorial Lord"

> All the snow on the mountains is Winter snow, which is arable and so it counts as land to be
> conquered. But most of it couldn't be conquered because the height of the fields is such
> different that on most places a building couldn't be build.

This should perhaps be fixed by placing the "correct" snow on the hills.

Tags: wincondition

Related branches

Revision history for this message
Toni Förster (stonerl) wrote :

The best solution would be to add a new snow unwalkable item to the available tiles, that looks exactly like the snow arable in the Winter-Terrain, and the use this instead.

Revision history for this message
kaputtnik (franku) wrote :

At least the map 'Oasis triangle' has the same problem i think.

While we have the terrain 'summer snow' to fix Glacier Lake, we have no similar terrain for desert to fix desert based maps. Such a terrain (unwalkable) has to be made then for desert.

Maybe we can have another solution? E.g. when a map was chosen which likely do not work with territorial, exclude territorial wincondition from the list?

Toni Förster (stonerl)
Changed in widelands:
assignee: nobody → Toni Förster (stonerl)
status: New → In Progress
GunChleoc (gunchleoc)
Changed in widelands:
milestone: none → build20-rc1
status: In Progress → Fix Committed
tags: added: wincondition
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build20-rc1

Changed in widelands:
assignee: Toni Förster (stonerl) → nobody
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.