This is Widelands Version _widelands_dev_widelands_opengl3-536_Debug_x64 (Debug) selected language: en Graphics: Try to set Videomode 1366x768 glGetString(GL_VERSION) -> "1.1.0" [GL_NO_ERROR] Graphics: OpenGL: Version "1.1.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 16 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 16 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 16 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 16 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 3 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 1 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 glGetBooleanv(GL_DOUBLEBUFFER, 0x138f92b) [GL_NO_ERROR] Graphics: OpenGL: Double buffering enabled glGetIntegerv(GL_MAX_TEXTURE_SIZE, 0x138faa8) [GL_NO_ERROR] Graphics: OpenGL: Max texture size: 1024 glGetString(GL_SHADING_LANGUAGE_VERSION) -> "nullptr" [GL_INVALID_ENUM] Graphics: OpenGL: ShadingLanguage: "(null)" glDrawBuffer(GL_BACK) [GL_NO_ERROR] glDisable(GL_DEPTH_TEST) [GL_NO_ERROR] glDepthFunc(GL_LEQUAL) [GL_NO_ERROR] glEnable(GL_BLEND) [GL_NO_ERROR] glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) [GL_NO_ERROR] glClear(GL_COLOR_BUFFER_BIT) [GL_NO_ERROR] **** GRAPHICS REPORT **** VIDEO DRIVER windows pixel fmt 370546692 size 1366 768 **** END GRAPHICS REPORT ****