bzr7705[trunk] crashes in do_conquer_area
Bug #1534962 reported by
Klaus Halfmann
This bug report is a duplicate of:
Bug #1542703: Crash during battle in editor_game_base.cc:677.
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
New
|
Undecided
|
Unassigned |
Bug Description
I was testing a Map I created with this Version when I was bulding a Port (as Atlanters) at the coast of the Barbarians
the Games stopped with:
Assertion failed: (preferred_player != player_
This game was a netowrk game I started agains an AI, it was temporary "visited" by a netowrk player "whytrytofly", who left the game again after a few minute.
Ill try to reproduce this with a debugger based on the last autosave, but this may take some time ...
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Ok, found this in the debugger.
this Widelands::Game * 0x7fff5a53cd98 0x00007fff5a53cd98 :PlayerNumber '\x01' '\x01' when_no_ influence const bool false false when_competing_ influence const bool false false guarded_ location_ by_superior_ influence const bool false false
conquer const bool false false
preferred_player Widelands:
neutral_
neutral_
conquer_
first_field const Widelands::Field & 0x00000001164d0000 0x00000001164d0000
conquering_player Widelands::Player & 0x0000000300000000 0x0000000300000000
player_area Widelands: :PlayerArea< Widelands: :Area<Widelands ::FCoords, unsigned short> > :Area<Widelands ::FCoords, unsigned short> Widelands: :Area<Widelands ::FCoords, unsigned short> :Area<Widelands ::FCoords, unsigned short>::RadiusType 5 5 :PlayerNumber '\x01' '\x01'
Widelands:
Widelands::FCoords Widelands::FCoords
radius Widelands:
player_number Widelands: