Adding directory: /usr/share/widelands selected language: (system language) using locale de_DE.UTF-8 Graphics: Try to set Videomode 1280x768 Graphics: OpenGL: Version "3.0 Mesa 11.0.3" Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 8192 **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1368 768 **** END GRAPHICS REPORT **** SoundHandler: loaded song "music/intro_00.ogg" SoundHandler: loaded song "music/menu_00.ogg" lastserial: 0 Font file not found. Falling back to serif: serif Could not find file: could not find file or directory: i18n/fonts/serif Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 4ms Game: Reading Player Info ... Loading the world took 387ms Loading the tribes took 1286ms Game: Reading Player Info took 1781ms Game: Calling read_complete() Reading Elemental Data ... took 4ms Reading Player Names And Tribe Data ... took 12ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 2ms Reading Terrain Data ... took 4ms Reading Map Objects ... took 79ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Extra Data ... took 1ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 2ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 7ms Reading Flag Data ... took 84ms Reading Road Data ... took 5ms Reading Building Data ... took 65ms Reading Flagdata Data ... took 4ms Reading Roaddata Data ... took 77ms Reading Buildingdata Data ... took 24ms Second and third phase loading Map Objects ... took 48ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 Vision check successful for player 5 Vision check successful for player 6 Vision check successful for player 7 Vision check successful for player 8 took 183ms Reading Player Message Data ... took 22ms Reading Objective Data ... took 2ms Reading Scripting Data ... took 254ms WidelandsMapLoader::load_map_complete() took 919ms Game: read_complete took: 919ms Game: Reading Player Economies Info ... took 5ms Game: Reading Command Queue Data ... took 11ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 3ms GameLoader::load() took 2725ms Starting replay writer Game: Writing Preload Data ... took 3ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 1835ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 1ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 13ms Writing Terrain Data ... took 33ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 28ms Writing Resources Data ... took 43ms Writing Map Extra Data ... took 1ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 1ms Writing Allowed Building Types Data ... took 13ms Writing Flag Data ... took 44ms Writing Road Data ... took 4ms Writing Building Data ... took 20ms Writing Map Objects ... took 539ms Writing Flagdata Data ... took 42ms Writing Roaddata Data ... took 149ms Writing Buildingdata Data ... took 147ms Writing Node Ownership Data ... took 12ms Writing Exploration Data ... took 26ms Writing Players Unseen Data ... took 217ms Writing Scripting Data ... took 1019ms Writing Objective Data ... took 0ms MapSaver::save() took 2385ms Game: Writing Map Data took 2385ms Game: Writing Player Economies Info ... took 10ms Game: Writing Command Queue Data ... took 137ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 4371ms SaveHandler::save_game() took 4372ms Reloading the game from replay MO(10304,empire_well): Träger leaving MO(10303,atlanteans_guardhouse): Soldat leaving MO(10302,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10301,atlanteans_well): Träger leaving MO(10300,empire_lumberjacks_house): Holzfäller leaving MO(10299,empire_sentry): Soldat leaving MO(10298,empire_weaponsmithy): Waffenschmied leaving MO(10297,empire_well): Träger leaving MO(10296,empire_sentry): Soldat leaving MO(10295,atlanteans_guardhouse): Soldat leaving MO(10294,empire_sentry): Soldat leaving MO(10293,empire_sentry): Soldat leaving MO(10292,empire_charcoal_kiln): Köhler leaving MO(10291,atlanteans_tower): Soldat leaving MO(10290,atlanteans_fishers_house): Fischer leaving MO(10289,atlanteans_coalmine): Bergmann leaving MO(10289,atlanteans_coalmine): Bergmann leaving MO(10289,atlanteans_coalmine): Bergmann leaving MO(10288,atlanteans_well): Träger leaving MO(10287,empire_sawmill): Zimmermann leaving MO(10286,atlanteans_bakery): Bäcker leaving MO(10285,atlanteans_guardhouse): Soldat leaving MO(10284,empire_toolsmithy): Werkzeugmacher leaving MO(10283,empire_toolsmithy): Werkzeugmacher leaving MO(10282,empire_outpost): Soldat leaving MO(10281,atlanteans_farm): Bauer leaving MO(10280,atlanteans_woodcutters_house): Holzfäller leaving MO(10279,atlanteans_gold_spinning_mill): Träger leaving MO(10278,empire_coalmine): Bergwerksmeister leaving MO(10277,atlanteans_spiderfarm): Spinnenzüchter leaving MO(10276,atlanteans_foresters_house): Förster leaving MO(10275,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10274,atlanteans_spiderfarm): Spinnenzüchter leaving MO(10273,atlanteans_labyrinth): Ausbilder leaving MO(10272,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10271,empire_sentry): Soldat leaving MO(10270,empire_farm): Bauer leaving MO(10269,empire_coalmine_deep): Bergwerksmeister leaving MO(10269,empire_coalmine_deep): Bergwerksmeister leaving MO(10268,empire_foresters_house): Förster leaving MO(10267,empire_sentry): Soldat leaving MO(10266,atlanteans_smelting_works): Schmelzer leaving MO(10265,atlanteans_smelting_works): Schmelzer leaving MO(10264,empire_tavern): Wirt leaving MO(10263,empire_well): Träger leaving MO(10262,empire_outpost): Soldat leaving MO(10261,atlanteans_weaving_mill): Weber leaving MO(10260,atlanteans_guardhouse): Soldat leaving MO(10259,atlanteans_armorsmithy): Rüstungsschmied leaving MO(10258,atlanteans_fishers_house): Fischer leaving MO(10257,empire_sentry): Soldat leaving MO(10256,empire_bakery): Bäcker leaving MO(10255,empire_farm): Bauer leaving MO(10254,empire_sentry): Soldat leaving MO(10253,atlanteans_smelting_works): Schmelzer leaving MO(10252,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10251,atlanteans_guardhouse): Soldat leaving MO(10250,atlanteans_sawmill): Säger leaving MO(10249,atlanteans_smokery): Räucherer leaving MO(5701,fish): cancel_moving MO(10248,empire_farm): Bauer leaving MO(10247,atlanteans_tower): Soldat leaving MO(10245,atlanteans_tower): Soldat leaving MO(10244,atlanteans_mill): Müller leaving MO(10243,atlanteans_well): Träger leaving MO(10242,empire_foresters_house): Förster leaving MO(10241,empire_sawmill): Zimmermann leaving MO(10240,atlanteans_weaving_mill): Weber leaving MO(10239,atlanteans_farm): Bauer leaving MO(10238,atlanteans_woodcutters_house): Holzfäller leaving MO(10237,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10236,atlanteans_sawmill): Säger leaving MO(10235,atlanteans_smelting_works): Schmelzer leaving MO(10234,empire_winery): Winzer leaving MO(10233,empire_foresters_house): Förster leaving MO(10232,atlanteans_foresters_house): Förster leaving MO(10231,atlanteans_weaving_mill): Weber leaving MO(10230,atlanteans_foresters_house): Förster leaving MO(10228,atlanteans_charcoal_kiln): Köhler leaving MO(10226,empire_lumberjacks_house): Holzfäller leaving MO(10225,empire_sentry): Soldat leaving MO(10224,empire_well): Träger leaving MO(10223,atlanteans_spiderfarm): Spinnenzüchter leaving MO(10222,atlanteans_smelting_works): Schmelzer leaving MO(10221,atlanteans_woodcutters_house): Holzfäller leaving MO(10220,atlanteans_foresters_house): Förster leaving MO(10219,atlanteans_foresters_house): Förster leaving MO(10218,atlanteans_foresters_house): Förster leaving MO(10217,atlanteans_foresters_house): Förster leaving MO(10216,atlanteans_woodcutters_house): Holzfäller leaving MO(10215,empire_foresters_house): Förster leaving MO(10214,empire_foresters_house): Förster leaving MO(10212,atlanteans_well): Träger leaving MO(10211,atlanteans_foresters_house): Förster leaving MO(10210,atlanteans_weaponsmithy): Waffenschmied leaving MO(10209,atlanteans_guardhouse): Soldat leaving MO(10208,empire_sentry): Soldat leaving MO(10207,empire_armorsmithy): Rüstungsschmied leaving MO(10206,empire_foresters_house): Förster leaving MO(10205,empire_vineyard): Winzer leaving MO(10204,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10203,atlanteans_foresters_house): Förster leaving MO(10202,atlanteans_woodcutters_house): Holzfäller leaving MO(10201,atlanteans_guardhouse): Soldat leaving MO(10200,atlanteans_well): Träger leaving MO(10199,atlanteans_woodcutters_house): Holzfäller leaving MO(10198,atlanteans_tower): Soldat leaving MO(10197,empire_inn): Wirt leaving MO(10196,empire_mill): Müller leaving MO(4671,wheat): cancel_moving MO(10195,empire_smelting_works): Schmelzer leaving MO(10194,empire_well): Träger leaving MO(10193,atlanteans_smokery): Räucherer leaving MO(10192,atlanteans_foresters_house): Förster leaving MO(10191,atlanteans_armorsmithy): Rüstungsschmied leaving MO(10190,atlanteans_foresters_house): Förster leaving MO(10189,atlanteans_foresters_house): Förster leaving MO(10188,atlanteans_foresters_house): Förster leaving MO(10187,empire_lumberjacks_house): Holzfäller leaving MO(10186,empire_stonemasons_house): Steinmetz leaving MO(10185,empire_smelting_works): Schmelzer leaving MO(10184,empire_marblemine_deep): Bergwerksmeister leaving MO(10184,empire_marblemine_deep): Bergwerksmeister leaving MO(10183,atlanteans_guardhouse): Soldat leaving MO(10182,atlanteans_well): Träger leaving MO(10181,atlanteans_foresters_house): Förster leaving MO(10180,empire_smelting_works): Schmelzer leaving MO(10179,empire_foresters_house): Förster leaving MO(10178,empire_farm): Bauer leaving MO(10177,empire_arena): Ausbilder leaving MO(10176,atlanteans_castle): Soldat leaving MO(10175,atlanteans_spiderfarm): Spinnenzüchter leaving MO(10174,atlanteans_woodcutters_house): Holzfäller leaving MO(10173,atlanteans_foresters_house): Förster leaving MO(10172,empire_outpost): Soldat leaving MO(10170,empire_foresters_house): Förster leaving MO(10169,empire_armorsmithy): Rüstungsschmied leaving MO(10168,atlanteans_farm): Bauer leaving MO(10167,atlanteans_foresters_house): Förster leaving MO(10166,atlanteans_guardhouse): Soldat leaving MO(10165,atlanteans_woodcutters_house): Holzfäller leaving MO(10164,empire_sentry): Soldat leaving MO(10162,empire_foresters_house): Förster leaving MO(10161,empire_lumberjacks_house): Holzfäller leaving MO(10160,empire_piggery): Schweinezüchter leaving MO(10159,empire_sentry): Soldat leaving MO(10158,empire_marblemine): Bergwerksmeister leaving MO(10157,atlanteans_guardhouse): Soldat leaving MO(10156,atlanteans_mill): Müller leaving MO(10155,empire_bakery): Bäcker leaving MO(10154,atlanteans_farm): Bauer leaving MO(10153,atlanteans_farm): Bauer leaving MO(10152,empire_foresters_house): Förster leaving MO(10151,empire_vineyard): Winzer leaving MO(10150,empire_vineyard): Winzer leaving MO(10149,empire_charcoal_kiln): Köhler leaving MO(10148,atlanteans_guardhouse): Soldat leaving MO(10147,atlanteans_woodcutters_house): Holzfäller leaving MO(10146,atlanteans_ironmine): Bergmann leaving MO(10146,atlanteans_ironmine): Bergmann leaving MO(10146,atlanteans_ironmine): Bergmann leaving MO(10145,empire_brewery): Brauer leaving MO(10144,empire_foresters_house): Förster leaving MO(10143,empire_foresters_house): Förster leaving MO(10142,empire_outpost): Soldat leaving MO(10141,empire_weaponsmithy): Waffenschmied leaving MO(10139,empire_sheepfarm): Schäfer leaving MO(10138,empire_well): Träger leaving MO(10137,empire_sentry): Soldat leaving MO(10136,atlanteans_crystalmine): Bergmann leaving MO(10136,atlanteans_crystalmine): Bergmann leaving MO(10136,atlanteans_crystalmine): Bergmann leaving MO(10135,empire_lumberjacks_house): Holzfäller leaving MO(10134,empire_foresters_house): Förster leaving MO(10133,empire_winery): Winzer leaving MO(10132,empire_weaving_mill): Weber leaving MO(10131,atlanteans_farm): Bauer leaving MO(10130,empire_ironmine_deep): Bergwerksmeister leaving MO(10130,empire_ironmine_deep): Bergwerksmeister leaving MO(10129,empire_lumberjacks_house): Holzfäller leaving MO(10128,empire_lumberjacks_house): Holzfäller leaving MO(10127,empire_inn): Wirt leaving MO(10126,empire_weaponsmithy): Waffenschmied leaving MO(10125,atlanteans_goldmine): Bergmann leaving MO(10125,atlanteans_goldmine): Bergmann leaving MO(10125,atlanteans_goldmine): Bergmann leaving MO(10124,atlanteans_farm): Bauer leaving MO(10123,atlanteans_foresters_house): Förster leaving MO(10122,atlanteans_woodcutters_house): Holzfäller leaving MO(10121,empire_lumberjacks_house): Holzfäller leaving MO(10120,empire_tower): Soldat leaving MO(10120,empire_tower): Soldat leaving MO(10120,empire_tower): Soldat leaving MO(10120,empire_tower): Soldat leaving MO(10120,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10118,atlanteans_castle): Soldat leaving MO(10117,atlanteans_guardhouse): Soldat leaving MO(10116,empire_farm): Bauer leaving MO(10115,empire_stonemasons_house): Steinmetz leaving MO(10114,atlanteans_tower): Soldat leaving MO(10113,atlanteans_mill): Müller leaving MO(10112,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10111,atlanteans_tower): Soldat leaving MO(10110,atlanteans_bakery): Bäcker leaving MO(10109,atlanteans_tower): Soldat leaving MO(10108,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10107,empire_brewery): Brauer leaving MO(10106,atlanteans_weaponsmithy): Waffenschmied leaving MO(10105,empire_vineyard): Winzer leaving MO(10104,atlanteans_woodcutters_house): Holzfäller leaving MO(10103,atlanteans_tower): Soldat leaving MO(10102,empire_vineyard): Winzer leaving MO(10100,atlanteans_guardhouse): Soldat leaving MO(10099,atlanteans_farm): Bauer leaving MO(10098,empire_tower): Soldat leaving MO(10098,empire_tower): Soldat leaving MO(10098,empire_tower): Soldat leaving MO(10098,empire_tower): Soldat leaving MO(10098,empire_tower): Soldat leaving MO(10096,atlanteans_guardhouse): Soldat leaving MO(10095,atlanteans_farm): Bauer leaving MO(10094,empire_ironmine): Bergwerksmeister leaving MO(10093,empire_farm): Bauer leaving MO(10091,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10090,atlanteans_well): Träger leaving MO(10089,atlanteans_guardhouse): Soldat leaving MO(10088,atlanteans_tower): Soldat leaving MO(10087,atlanteans_woodcutters_house): Holzfäller leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10085,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10083,atlanteans_foresters_house): Förster leaving MO(10082,atlanteans_well): Träger leaving MO(10081,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10080,atlanteans_castle): Soldat leaving MO(10079,atlanteans_guardhouse): Soldat leaving MO(10078,atlanteans_guardhouse): Soldat leaving MO(10077,atlanteans_sawmill): Säger leaving MO(10076,atlanteans_smelting_works): Schmelzer leaving MO(10075,empire_sentry): Soldat leaving MO(10075,empire_sentry): Soldat leaving MO(10074,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10073,atlanteans_coalmine): Bergmann leaving MO(10073,atlanteans_coalmine): Bergmann leaving MO(10073,atlanteans_coalmine): Bergmann leaving MO(10072,atlanteans_foresters_house): Förster leaving MO(10071,atlanteans_foresters_house): Förster leaving MO(10070,atlanteans_sawmill): Säger leaving MO(10069,atlanteans_fishers_house): Fischer leaving MO(10068,atlanteans_charcoal_kiln): Köhler leaving MO(10067,atlanteans_woodcutters_house): Holzfäller leaving MO(10066,atlanteans_labyrinth): Ausbilder leaving MO(10065,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10063,atlanteans_guardhouse): Soldat leaving MO(10062,atlanteans_woodcutters_house): Holzfäller leaving MO(10061,atlanteans_foresters_house): Förster leaving MO(10060,atlanteans_guardhouse): Soldat leaving MO(10059,atlanteans_well): Träger leaving MO(10058,atlanteans_woodcutters_house): Holzfäller leaving MO(10057,atlanteans_foresters_house): Förster leaving MO(10056,atlanteans_foresters_house): Förster leaving MO(10055,atlanteans_foresters_house): Förster leaving MO(10054,atlanteans_smokery): Räucherer leaving MO(10053,atlanteans_woodcutters_house): Holzfäller leaving MO(10052,atlanteans_foresters_house): Förster leaving MO(10051,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10050,empire_sentry): Soldat leaving MO(10050,empire_sentry): Soldat leaving MO(10049,atlanteans_crystalmine): Bergmann leaving MO(10049,atlanteans_crystalmine): Bergmann leaving MO(10049,atlanteans_crystalmine): Bergmann leaving MO(10048,atlanteans_foresters_house): Förster leaving MO(10047,atlanteans_sawmill): Säger leaving MO(10046,atlanteans_foresters_house): Förster leaving MO(10045,atlanteans_foresters_house): Förster leaving MO(10044,atlanteans_smelting_works): Schmelzer leaving MO(10043,atlanteans_foresters_house): Förster leaving MO(10042,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10041,empire_sentry): Soldat leaving MO(10041,empire_sentry): Soldat leaving MO(10040,empire_sentry): Soldat leaving MO(10040,empire_sentry): Soldat leaving MO(10039,atlanteans_foresters_house): Förster leaving MO(10036,atlanteans_farm): Bauer leaving MO(10035,atlanteans_tower): Soldat leaving MO(10034,atlanteans_mill): Müller leaving MO(10033,atlanteans_tower_small): Soldat leaving MO(10033,atlanteans_tower_small): Soldat leaving MO(10033,atlanteans_tower_small): Soldat leaving MO(10032,atlanteans_guardhouse): Soldat leaving MO(10031,atlanteans_woodcutters_house): Holzfäller leaving MO(10030,atlanteans_weaponsmithy): Waffenschmied leaving MO(10029,atlanteans_foresters_house): Förster leaving MO(10028,atlanteans_guardhouse): Soldat leaving MO(10027,atlanteans_fishers_house): Fischer leaving MO(10026,empire_sentry): Soldat leaving MO(10026,empire_sentry): Soldat leaving MO(10025,atlanteans_foresters_house): Förster leaving MO(10024,atlanteans_gold_spinning_mill): Träger leaving MO(10022,atlanteans_well): Träger leaving MO(10021,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10020,atlanteans_foresters_house): Förster leaving MO(10019,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10018,atlanteans_foresters_house): Förster leaving MO(10017,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10016,atlanteans_armorsmithy): Rüstungsschmied leaving MO(10015,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10014,atlanteans_mill): Müller leaving MO(10013,atlanteans_farm): Bauer leaving MO(10012,atlanteans_smelting_works): Schmelzer leaving MO(10011,atlanteans_coalmine): Bergmann leaving MO(10011,atlanteans_coalmine): Bergmann leaving MO(10011,atlanteans_coalmine): Bergmann leaving MO(10010,atlanteans_guardhouse): Soldat leaving MO(10009,atlanteans_labyrinth): Ausbilder leaving MO(10008,atlanteans_sawmill): Säger leaving MO(10007,atlanteans_guardhouse): Soldat leaving MO(10006,atlanteans_smokery): Räucherer leaving MO(10004,atlanteans_bakery): Bäcker leaving MO(10003,empire_tower): Krieger leaving MO(10003,empire_tower): Krieger leaving MO(10003,empire_tower): Krieger leaving MO(10003,empire_tower): Krieger leaving MO(10003,empire_tower): Krieger leaving MO(10002,atlanteans_guardhouse): Soldat leaving MO(10001,atlanteans_smokery): Räucherer leaving MO(10000,atlanteans_bakery): Bäcker leaving MO(9999,atlanteans_tower): Soldat leaving MO(9998,empire_tower): Krieger leaving MO(9998,empire_tower): Krieger leaving MO(9998,empire_tower): Krieger leaving MO(9998,empire_tower): Krieger leaving MO(9997,atlanteans_weaving_mill): Weber leaving MO(9996,atlanteans_farm): Bauer leaving MO(9995,atlanteans_woodcutters_house): Holzfäller leaving MO(9994,atlanteans_guardhouse): Soldat leaving MO(9993,atlanteans_foresters_house): Förster leaving MO(9992,atlanteans_mill): Müller leaving MO(9991,atlanteans_armorsmithy): Rüstungsschmied leaving MO(9990,atlanteans_guardhouse): Soldat leaving MO(9989,atlanteans_spiderfarm): Spinnenzüchter leaving MO(9987,atlanteans_smokery): Räucherer leaving MO(9986,atlanteans_tower): Soldat leaving MO(9985,atlanteans_spiderfarm): Spinnenzüchter leaving MO(9984,atlanteans_foresters_house): Förster leaving MO(9983,atlanteans_weaving_mill): Weber leaving MO(9982,atlanteans_tower): Soldat leaving MO(9982,atlanteans_tower): Soldat leaving MO(9982,atlanteans_tower): Soldat leaving MO(9982,atlanteans_tower): Soldat leaving MO(9981,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9980,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9979,atlanteans_fishers_house): Fischer leaving MO(9977,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9976,atlanteans_weaving_mill): Weber leaving MO(9975,empire_tower): Krieger leaving MO(9975,empire_tower): Krieger leaving MO(9975,empire_tower): Krieger leaving MO(9975,empire_tower): Krieger leaving MO(9973,atlanteans_tower): Soldat leaving MO(9973,atlanteans_tower): Soldat leaving MO(9973,atlanteans_tower): Soldat leaving MO(9973,atlanteans_tower): Soldat leaving MO(9972,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9971,atlanteans_foresters_house): Förster leaving MO(9970,atlanteans_foresters_house): Förster leaving MO(9969,atlanteans_farm): Bauer leaving MO(9968,atlanteans_goldmine): Bergmann leaving MO(9968,atlanteans_goldmine): Bergmann leaving MO(9968,atlanteans_goldmine): Bergmann leaving MO(9967,empire_tower): Krieger leaving MO(9967,empire_tower): Krieger leaving MO(9967,empire_tower): Krieger leaving MO(9967,empire_tower): Krieger leaving MO(9966,atlanteans_fishers_house): Fischer leaving MO(9965,atlanteans_fishbreeders_house): Fischzüchter leaving MO(9964,atlanteans_spiderfarm): Spinnenzüchter leaving MO(9963,atlanteans_foresters_house): Förster leaving MO(9962,atlanteans_tower): Soldat leaving MO(9961,atlanteans_foresters_house): Förster leaving MO(9960,atlanteans_weaponsmithy): Waffenschmied leaving MO(9959,atlanteans_well): Träger leaving MO(9958,atlanteans_farm): Bauer leaving MO(9957,atlanteans_tower): Soldat leaving MO(9957,atlanteans_tower): Soldat leaving MO(9957,atlanteans_tower): Soldat leaving MO(9957,atlanteans_tower): Soldat leaving MO(9955,atlanteans_farm): Bauer leaving MO(9954,atlanteans_bakery): Bäcker leaving MO(9953,atlanteans_farm): Bauer leaving MO(9952,atlanteans_well): Träger leaving MO(9951,atlanteans_tower): Soldat leaving MO(9951,atlanteans_tower): Soldat leaving MO(9951,atlanteans_tower): Soldat leaving MO(9951,atlanteans_tower): Soldat leaving MO(9950,empire_tower): Krieger leaving MO(9950,empire_tower): Krieger leaving MO(9950,empire_tower): Krieger leaving MO(9950,empire_tower): Krieger leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9948,atlanteans_charcoal_kiln): Köhler leaving MO(9947,atlanteans_foresters_house): Förster leaving MO(9946,atlanteans_bakery): Bäcker leaving MO(9945,atlanteans_fishbreeders_house): Fischzüchter leaving MO(9943,atlanteans_woodcutters_house): Holzfäller leaving MO(9942,atlanteans_woodcutters_house): Holzfäller leaving MO(9941,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9940,atlanteans_smelting_works): Schmelzer leaving MO(9939,atlanteans_fishbreeders_house): Fischzüchter leaving MO(9938,atlanteans_guardhouse): Soldat leaving MO(9937,atlanteans_foresters_house): Förster leaving MO(9936,atlanteans_woodcutters_house): Holzfäller leaving MO(9935,atlanteans_weaving_mill): Weber leaving MO(9934,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9932,atlanteans_fishers_house): Fischer leaving MO(9931,atlanteans_tower): Soldat leaving MO(9930,atlanteans_spiderfarm): Spinnenzüchter leaving MO(9929,atlanteans_guardhouse): Soldat leaving MO(9928,atlanteans_guardhouse): Soldat leaving MO(9927,atlanteans_smokery): Räucherer leaving MO(9926,atlanteans_guardhouse): Soldat leaving MO(9925,empire_tower): Krieger leaving MO(9925,empire_tower): Krieger leaving MO(9925,empire_tower): Krieger leaving MO(9925,empire_tower): Krieger leaving MO(9925,empire_tower): Krieger leaving MO(9924,atlanteans_fishers_house): Fischer leaving MO(9923,atlanteans_farm): Bauer leaving MO(9922,atlanteans_fishbreeders_house): Fischzüchter leaving MO(9921,atlanteans_gold_spinning_mill): Träger leaving MO(9920,atlanteans_weaponsmithy): Waffenschmied leaving MO(9919,atlanteans_castle): Soldat leaving MO(9918,atlanteans_mill): Müller leaving MO(9917,atlanteans_tower): Soldat leaving MO(9916,atlanteans_guardhouse): Soldat leaving MO(9914,atlanteans_guardhall): Soldat leaving MO(9913,atlanteans_woodcutters_house): Holzfäller leaving MO(9912,atlanteans_guardhouse): Soldat leaving MO(9911,atlanteans_guardhouse): Soldat leaving MO(9910,atlanteans_crystalmine): Bergmann leaving MO(9910,atlanteans_crystalmine): Bergmann leaving MO(9910,atlanteans_crystalmine): Bergmann leaving MO(9909,atlanteans_foresters_house): Förster leaving MO(9908,atlanteans_guardhouse): Soldat leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9906,atlanteans_tower): Soldat leaving MO(9906,atlanteans_tower): Soldat leaving MO(9906,atlanteans_tower): Soldat leaving MO(9906,atlanteans_tower): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9903,atlanteans_toolsmithy): Werkzeugmacher leaving MO(9902,atlanteans_smelting_works): Schmelzer leaving MO(9901,atlanteans_ironmine): Bergmann leaving MO(9901,atlanteans_ironmine): Bergmann leaving MO(9901,atlanteans_ironmine): Bergmann leaving MO(9900,empire_sentry): Krieger leaving MO(9900,empire_sentry): Krieger leaving MO(9899,atlanteans_goldmine): Bergmann leaving MO(9899,atlanteans_goldmine): Bergmann leaving MO(9899,atlanteans_goldmine): Bergmann leaving MO(9898,atlanteans_tower): Soldat leaving MO(9898,atlanteans_tower): Soldat leaving MO(9898,atlanteans_tower): Soldat leaving MO(9898,atlanteans_tower): Soldat leaving MO(9897,atlanteans_ironmine): Bergmann leaving MO(9897,atlanteans_ironmine): Bergmann leaving MO(9897,atlanteans_ironmine): Bergmann leaving MO(9896,atlanteans_guardhouse): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9892,atlanteans_guardhouse): Soldat leaving MO(9891,empire_sentry): Krieger leaving MO(9891,empire_sentry): Krieger leaving MO(9890,empire_barrier): Krieger leaving MO(9890,empire_barrier): Krieger leaving MO(9890,empire_barrier): Krieger leaving MO(9890,empire_barrier): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9885,empire_sentry): Krieger leaving MO(9885,empire_sentry): Krieger leaving MO(9884,empire_sentry): Krieger leaving MO(9884,empire_sentry): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9879,barbarians_goldmine): Bergmann leaving MO(9878,barbarians_tower): Soldat leaving MO(9877,barbarians_tower): Krieger leaving MO(9877,barbarians_tower): Krieger leaving MO(9876,empire_sentry): Krieger leaving MO(9876,empire_sentry): Krieger leaving MO(9875,empire_sentry): Soldat leaving MO(9875,empire_sentry): Soldat leaving MO(9874,barbarians_farm): Bauer leaving MO(9873,barbarians_fortress): Krieger leaving MO(9872,barbarians_tower): Soldat leaving MO(9872,barbarians_tower): Soldat leaving MO(9872,barbarians_tower): Soldat leaving MO(9872,barbarians_tower): Soldat leaving MO(9870,barbarians_granitemine): Bergmann leaving MO(9869,barbarians_tower): Krieger leaving MO(9869,barbarians_tower): Krieger leaving MO(9869,barbarians_tower): Krieger leaving MO(9869,barbarians_tower): Krieger leaving MO(9869,barbarians_tower): Krieger leaving MO(9868,barbarians_well): Träger leaving MO(9867,barbarians_sentry): Krieger leaving MO(9867,barbarians_sentry): Krieger leaving MO(9866,empire_sentry): Soldat leaving MO(9866,empire_sentry): Soldat leaving MO(9865,empire_sentry): Soldat leaving MO(9865,empire_sentry): Soldat leaving MO(9863,barbarians_sentry): Krieger leaving MO(9863,barbarians_sentry): Krieger leaving MO(9862,barbarians_barrier): Krieger leaving MO(9862,barbarians_barrier): Krieger leaving MO(9862,barbarians_barrier): Krieger leaving MO(9862,barbarians_barrier): Krieger leaving MO(9861,empire_sentry): Soldat leaving MO(9861,empire_sentry): Soldat leaving MO(9860,empire_farm): Bauer leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9858,barbarians_tower): Krieger leaving MO(9857,barbarians_sentry): Krieger leaving MO(9856,barbarians_gamekeepers_hut): Wildhüter leaving MO(9855,barbarians_farm): Bauer leaving MO(9854,empire_farm): Bauer leaving MO(9853,empire_foresters_house): Förster leaving MO(9852,barbarians_hunters_hut): Jäger leaving MO(9851,barbarians_farm): Bauer leaving MO(9850,barbarians_farm): Bauer leaving MO(9848,empire_vineyard): Winzer leaving MO(9847,empire_outpost): Soldat leaving MO(9846,empire_outpost): Soldat leaving MO(9844,barbarians_ax_workshop): Schmied leaving MO(9843,barbarians_metal_workshop): Schmied leaving MO(9841,barbarians_rangers_hut): Förster leaving MO(9840,barbarians_farm): Bauer leaving MO(9839,barbarians_tower): Krieger leaving MO(9839,barbarians_tower): Krieger leaving MO(9839,barbarians_tower): Krieger leaving MO(9839,barbarians_tower): Krieger leaving MO(9839,barbarians_tower): Krieger leaving MO(9838,empire_weaponsmithy): Waffenschmied leaving MO(9837,empire_vineyard): Winzer leaving MO(9836,empire_outpost): Soldat leaving MO(9835,empire_well): Träger leaving MO(9834,barbarians_tower): Krieger leaving MO(9833,barbarians_tower): Krieger leaving MO(9832,empire_barrier): Soldat leaving MO(9832,empire_barrier): Soldat leaving MO(9832,empire_barrier): Soldat leaving MO(9832,empire_barrier): Soldat leaving MO(9832,empire_barrier): Soldat leaving MO(9831,barbarians_barrier): Krieger leaving MO(9831,barbarians_barrier): Krieger leaving MO(9831,barbarians_barrier): Krieger leaving MO(9831,barbarians_barrier): Krieger leaving MO(9830,empire_foresters_house): Förster leaving MO(9829,empire_lumberjacks_house): Holzfäller leaving MO(9828,empire_foresters_house): Förster leaving MO(9827,empire_outpost): Soldat leaving MO(9825,barbarians_tower): Krieger leaving MO(9824,barbarians_rangers_hut): Förster leaving MO(9823,empire_vineyard): Winzer leaving MO(9822,empire_bakery): Bäcker leaving MO(9821,barbarians_inn): Wirt leaving MO(9820,barbarians_hunters_hut): Jäger leaving MO(9819,barbarians_lime_kiln): Kalkbrenner leaving MO(9817,empire_brewery): Brauer leaving MO(9816,empire_well): Träger leaving MO(9815,empire_smelting_works): Schmelzer leaving MO(9814,empire_outpost): Soldat leaving MO(9813,barbarians_lumberjacks_hut): Holzfäller leaving MO(9812,barbarians_smelting_works): Schmelzer leaving MO(9811,empire_outpost): Soldat leaving MO(9811,empire_outpost): Soldat leaving MO(9811,empire_outpost): Soldat leaving MO(9810,empire_goldmine_deep): Bergwerksmeister leaving MO(9810,empire_goldmine_deep): Bergmann leaving MO(9809,empire_farm): Bauer leaving MO(9808,empire_charcoal_kiln): Köhler leaving MO(9807,barbarians_rangers_hut): Förster leaving MO(9806,barbarians_rangers_hut): Förster leaving MO(9805,barbarians_brewery): Braumeister leaving MO(9805,barbarians_brewery): Braumeister leaving MO(9804,barbarians_farm): Bauer leaving MO(9803,barbarians_tower): Krieger leaving MO(9802,barbarians_goldmine_deep): Bergwerksmeister leaving MO(9802,barbarians_goldmine_deep): Bergmann leaving MO(9801,barbarians_sentry): Krieger leaving MO(9801,barbarians_sentry): Krieger leaving MO(9800,empire_lumberjacks_house): Holzfäller leaving MO(9799,empire_brewery): Brauer leaving MO(9798,empire_well): Träger leaving MO(9797,empire_vineyard): Winzer leaving MO(9796,empire_fishers_house): Fischer leaving MO(9795,empire_vineyard): Winzer leaving MO(9794,empire_outpost): Soldat leaving MO(9793,barbarians_rangers_hut): Förster leaving MO(9791,barbarians_rangers_hut): Förster leaving MO(9790,barbarians_farm): Bauer leaving MO(9789,empire_arena): Ausbilder leaving MO(9788,empire_armorsmithy): Rüstungsschmied leaving MO(9787,barbarians_rangers_hut): Förster leaving MO(9786,barbarians_warmill): Meisterschmied leaving MO(9786,barbarians_warmill): Meisterschmied leaving MO(9785,barbarians_lumberjacks_hut): Holzfäller leaving MO(9784,barbarians_farm): Bauer leaving MO(9783,empire_farm): Bauer leaving MO(9782,barbarians_sentry): Krieger leaving MO(9781,barbarians_gamekeepers_hut): Wildhüter leaving MO(9780,empire_outpost): Soldat leaving MO(9779,barbarians_big_inn): Wirt leaving MO(9779,barbarians_big_inn): Wirt leaving MO(9778,barbarians_reed_yard): Reetbauer leaving MO(9777,barbarians_wood_hardener): Holzfäller leaving MO(9776,barbarians_rangers_hut): Förster leaving MO(9775,barbarians_tower): Krieger leaving MO(9773,empire_weaponsmithy): Waffenschmied leaving MO(9772,empire_inn): Wirt leaving MO(9771,barbarians_lumberjacks_hut): Holzfäller leaving MO(9770,barbarians_sentry): Krieger leaving MO(9769,empire_sentry): Soldat leaving MO(9768,barbarians_rangers_hut): Förster leaving MO(9767,barbarians_barrier): Krieger leaving MO(9767,barbarians_barrier): Krieger leaving MO(9767,barbarians_barrier): Krieger leaving MO(9767,barbarians_barrier): Krieger leaving MO(9766,empire_sheepfarm): Schäfer leaving MO(9765,barbarians_lumberjacks_hut): Holzfäller leaving MO(9764,empire_outpost): Soldat leaving MO(9763,barbarians_farm): Bauer leaving MO(9762,barbarians_big_inn): Wirt leaving MO(9762,barbarians_big_inn): Wirt leaving MO(9761,barbarians_sentry): Krieger leaving MO(9760,empire_lumberjacks_house): Holzfäller leaving MO(9759,empire_fortress): Soldat leaving MO(9758,empire_ironmine): Bergwerksmeister leaving MO(9757,empire_farm): Bauer leaving MO(9756,barbarians_smelting_works): Schmelzer leaving MO(9755,empire_foresters_house): Förster leaving MO(9754,empire_coalmine_deep): Bergwerksmeister leaving MO(9754,empire_coalmine_deep): Bergmann leaving MO(9752,barbarians_micro_brewery): Braumeister leaving MO(9751,empire_lumberjacks_house): Holzfäller leaving MO(9750,empire_foresters_house): Förster leaving MO(9749,barbarians_battlearena): Ausbilder leaving MO(9748,empire_fortress): Soldat leaving MO(9747,barbarians_farm): Bauer leaving MO(9746,barbarians_farm): Bauer leaving MO(9745,empire_foresters_house): Förster leaving MO(9744,empire_toolsmithy): Werkzeugmacher leaving MO(9742,empire_toolsmithy): Werkzeugmacher leaving MO(9741,empire_inn): Wirt leaving MO(9740,empire_vineyard): Winzer leaving MO(9739,empire_stonemasons_house): Steinmetz leaving MO(9738,empire_sentry): Soldat leaving MO(9737,empire_armorsmithy): Rüstungsschmied leaving MO(9736,barbarians_well): Träger leaving MO(9735,barbarians_sentry): Krieger leaving MO(9734,empire_well): Träger leaving MO(9733,empire_brewery): Brauer leaving MO(9732,barbarians_farm): Bauer leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9730,barbarians_farm): Bauer leaving MO(9729,empire_tower): Soldat leaving MO(9729,empire_tower): Soldat leaving MO(9729,empire_tower): Soldat leaving MO(9729,empire_tower): Soldat leaving MO(9729,empire_tower): Soldat leaving MO(9728,empire_sentry): Soldat leaving MO(9727,empire_lumberjacks_house): Holzfäller leaving MO(9726,empire_foresters_house): Förster leaving MO(9725,empire_outpost): Soldat leaving MO(9724,empire_sentry): Soldat leaving MO(9723,barbarians_bakery): Bäcker leaving MO(9722,barbarians_sentry): Krieger leaving MO(9721,empire_lumberjacks_house): Holzfäller leaving MO(9720,empire_lumberjacks_house): Holzfäller leaving MO(9719,empire_brewery): Brauer leaving MO(9718,empire_foresters_house): Förster leaving MO(9717,empire_lumberjacks_house): Holzfäller leaving MO(9716,empire_foresters_house): Förster leaving MO(9715,empire_well): Träger leaving MO(9714,barbarians_fishers_hut): Fischer leaving MO(9713,barbarians_well): Träger leaving MO(9712,empire_tower): Soldat leaving MO(9711,empire_smelting_works): Schmelzer leaving MO(9710,barbarians_goldmine_deep): Steiger leaving MO(9710,barbarians_goldmine_deep): Bergmann leaving MO(9709,empire_ironmine_deep): Bergwerksmeister leaving MO(9709,empire_ironmine_deep): Bergmann leaving MO(9707,empire_foresters_house): Förster leaving MO(9706,empire_sawmill): Zimmermann leaving MO(9705,empire_inn): Wirt leaving MO(9704,barbarians_rangers_hut): Förster leaving MO(9703,barbarians_rangers_hut): Förster leaving MO(9702,barbarians_big_inn): Wirt leaving MO(9702,barbarians_big_inn): Wirt leaving MO(9701,empire_goldmine_deep): Bergwerksmeister leaving MO(9701,empire_goldmine_deep): Bergmann leaving MO(9700,barbarians_goldmine_deep): Steiger leaving MO(9700,barbarians_goldmine_deep): Bergmann leaving MO(9699,barbarians_fishers_hut): Fischer leaving MO(9697,empire_mill): Müller leaving MO(9696,empire_foresters_house): Förster leaving MO(9695,empire_weaving_mill): Weber leaving MO(9694,empire_bakery): Bäcker leaving MO(9693,barbarians_wood_hardener): Holzfäller leaving MO(5753,log): cancel_moving MO(9692,barbarians_rangers_hut): Förster leaving MO(9691,barbarians_bakery): Bäcker leaving MO(9690,barbarians_smelting_works): Schmelzer leaving MO(9689,barbarians_smelting_works): Schmelzer leaving MO(9688,barbarians_smelting_works): Schmelzer leaving MO(9687,barbarians_well): Träger leaving MO(9686,barbarians_ironmine_deep): Bergwerksmeister leaving MO(9686,barbarians_ironmine_deep): Bergwerksmeister leaving MO(9685,empire_foresters_house): Förster leaving MO(9684,empire_winery): Winzer leaving MO(9683,barbarians_ax_workshop): Meisterschmied leaving MO(9682,barbarians_lumberjacks_hut): Holzfäller leaving MO(9681,barbarians_well): Träger leaving MO(9680,barbarians_smelting_works): Schmelzer leaving MO(9679,empire_smelting_works): Schmelzer leaving MO(9678,empire_foresters_house): Förster leaving MO(9677,barbarians_tower): Krieger leaving MO(9676,barbarians_sentry): Krieger leaving MO(9675,barbarians_smelting_works): Schmelzer leaving MO(9674,barbarians_barrier): Krieger leaving MO(9674,barbarians_barrier): Krieger leaving MO(9674,barbarians_barrier): Krieger leaving MO(9674,barbarians_barrier): Krieger leaving MO(9674,barbarians_barrier): Krieger leaving MO(9673,barbarians_smelting_works): Schmelzer leaving MO(9672,empire_marblemine): Bergwerksmeister leaving MO(9671,empire_winery): Winzer leaving MO(9670,empire_lumberjacks_house): Holzfäller leaving MO(9669,empire_smelting_works): Schmelzer leaving MO(9667,empire_sawmill): Zimmermann leaving MO(9666,empire_lumberjacks_house): Holzfäller leaving MO(9665,empire_sentry): Soldat leaving MO(9664,barbarians_tower): Krieger leaving MO(9663,barbarians_charcoal_kiln): Köhler leaving MO(9662,barbarians_helmsmithy): Helmschmied leaving MO(9661,empire_charcoal_kiln): Köhler leaving MO(9660,empire_sentry): Soldat leaving MO(9659,barbarians_warmill): Meisterschmied leaving MO(9659,barbarians_warmill): Meisterschmied leaving MO(9658,barbarians_farm): Bauer leaving MO(9657,barbarians_well): Träger leaving MO(9656,barbarians_charcoal_kiln): Köhler leaving MO(9655,barbarians_barrier): Krieger leaving MO(9655,barbarians_barrier): Krieger leaving MO(9655,barbarians_barrier): Krieger leaving MO(9655,barbarians_barrier): Krieger leaving MO(9655,barbarians_barrier): Krieger leaving MO(9654,barbarians_ax_workshop): Meisterschmied leaving MO(9653,barbarians_well): Träger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9651,barbarians_inn): Wirt leaving MO(9650,empire_marblemine): Bergwerksmeister leaving MO(9649,empire_charcoal_kiln): Köhler leaving MO(9648,empire_smelting_works): Schmelzer leaving MO(9647,empire_outpost): Soldat leaving MO(9646,barbarians_sentry): Krieger leaving MO(9645,barbarians_fishers_hut): Fischer leaving MO(9644,barbarians_well): Träger leaving MO(9643,empire_ironmine): Bergmann leaving MO(9642,empire_sentry): Soldat leaving MO(9641,empire_farm): Bauer leaving MO(9640,barbarians_bakery): Bäcker leaving MO(9639,barbarians_barrier): Krieger leaving MO(9639,barbarians_barrier): Krieger leaving MO(9639,barbarians_barrier): Krieger leaving MO(9639,barbarians_barrier): Krieger leaving MO(9639,barbarians_barrier): Krieger leaving MO(9638,barbarians_rangers_hut): Förster leaving MO(9637,barbarians_big_inn): Wirt leaving MO(9637,barbarians_big_inn): Wirt leaving MO(9636,empire_outpost): Soldat leaving MO(9635,barbarians_farm): Bauer leaving MO(9634,barbarians_micro_brewery): Braumeister leaving MO(9633,empire_sentry): Soldat leaving MO(9632,barbarians_ironmine): Steiger leaving MO(9631,empire_fishers_house): Fischer leaving MO(9630,barbarians_fishers_hut): Fischer leaving MO(9629,barbarians_farm): Bauer leaving MO(9628,barbarians_lumberjacks_hut): Holzfäller leaving MO(9627,empire_outpost): Soldat leaving MO(9626,empire_smelting_works): Schmelzer leaving MO(9625,barbarians_barrier): Krieger leaving MO(9625,barbarians_barrier): Krieger leaving MO(9625,barbarians_barrier): Krieger leaving MO(9625,barbarians_barrier): Krieger leaving MO(9625,barbarians_barrier): Krieger leaving MO(9624,barbarians_farm): Bauer leaving MO(9623,barbarians_sentry): Krieger leaving MO(9622,empire_sentry): Soldat leaving MO(9621,empire_vineyard): Winzer leaving MO(9620,empire_outpost): Soldat leaving MO(9619,empire_outpost): Soldat leaving MO(9618,barbarians_farm): Bauer leaving MO(9617,barbarians_barrier): Krieger leaving MO(9617,barbarians_barrier): Krieger leaving MO(9617,barbarians_barrier): Krieger leaving MO(9617,barbarians_barrier): Krieger leaving MO(9617,barbarians_barrier): Krieger leaving MO(9616,empire_armorsmithy): Rüstungsschmied leaving MO(9615,empire_fishers_house): Fischer leaving MO(9613,barbarians_farm): Bauer leaving MO(9612,barbarians_farm): Bauer leaving MO(9611,barbarians_barrier): Krieger leaving MO(9611,barbarians_barrier): Krieger leaving MO(9611,barbarians_barrier): Krieger leaving MO(9611,barbarians_barrier): Krieger leaving MO(9611,barbarians_barrier): Krieger leaving MO(9610,barbarians_smelting_works): Schmelzer leaving MO(9609,empire_farm): Bauer leaving MO(9608,barbarians_fishers_hut): Fischer leaving MO(9607,empire_winery): Winzer leaving MO(9606,empire_vineyard): Winzer leaving MO(9605,empire_weaponsmithy): Waffenschmied leaving MO(9604,barbarians_well): Träger leaving MO(9603,barbarians_helmsmithy): Helmschmied leaving MO(9602,barbarians_trainingcamp): Ausbilder leaving MO(9602,barbarians_trainingcamp): Krieger leaving MO(9602,barbarians_trainingcamp): Krieger leaving MO(9602,barbarians_trainingcamp): Krieger leaving MO(9602,barbarians_trainingcamp): Krieger leaving MO(9601,barbarians_fishers_hut): Fischer leaving MO(9600,empire_armorsmithy): Rüstungsschmied leaving MO(4586,coal): cancel_moving MO(9599,barbarians_ironmine_deeper): Bergwerksmeister leaving MO(9599,barbarians_ironmine_deeper): Bergwerksmeister leaving MO(9599,barbarians_ironmine_deeper): Steiger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9597,barbarians_farm): Bauer leaving MO(9596,barbarians_ax_workshop): Meisterschmied leaving MO(9595,empire_ironmine_deep): Bergwerksmeister leaving MO(9595,empire_ironmine_deep): Bergmann leaving MO(9594,barbarians_farm): Bauer leaving MO(9593,barbarians_micro_brewery): Braumeister leaving MO(9592,barbarians_barrier): Krieger leaving MO(9592,barbarians_barrier): Krieger leaving MO(9592,barbarians_barrier): Krieger leaving MO(9592,barbarians_barrier): Krieger leaving MO(9592,barbarians_barrier): Krieger leaving MO(9591,barbarians_tower): Krieger leaving MO(9590,empire_sentry): Soldat leaving MO(9589,empire_inn): Wirt leaving MO(9588,barbarians_farm): Bauer leaving MO(9587,empire_sentry): Soldat leaving MO(9586,empire_sawmill): Zimmermann leaving MO(9585,empire_weaponsmithy): Waffenschmied leaving MO(9584,empire_sheepfarm): Schäfer leaving MO(9583,barbarians_rangers_hut): Förster leaving MO(9582,barbarians_farm): Bauer leaving MO(9581,empire_well): Träger leaving MO(9580,empire_tavern): Wirt leaving MO(9579,barbarians_rangers_hut): Förster leaving MO(9578,empire_vineyard): Winzer leaving MO(9576,barbarians_barrier): Krieger leaving MO(9576,barbarians_barrier): Krieger leaving MO(9576,barbarians_barrier): Krieger leaving MO(9576,barbarians_barrier): Krieger leaving MO(9576,barbarians_barrier): Krieger leaving MO(9575,barbarians_big_inn): Wirt leaving MO(9575,barbarians_big_inn): Wirt leaving MO(9574,barbarians_lumberjacks_hut): Holzfäller leaving MO(9573,barbarians_rangers_hut): Förster leaving MO(9572,barbarians_rangers_hut): Förster leaving MO(9571,barbarians_lumberjacks_hut): Holzfäller leaving MO(9570,empire_brewery): Brauer leaving MO(9569,empire_outpost): Soldat leaving MO(9568,empire_brewery): Brauer leaving MO(9567,empire_foresters_house): Förster leaving MO(9566,empire_outpost): Soldat leaving MO(9565,barbarians_brewery): Braumeister leaving MO(9565,barbarians_brewery): Braumeister leaving MO(9564,barbarians_rangers_hut): Förster leaving MO(9562,empire_foresters_house): Förster leaving MO(9561,empire_bakery): Bäcker leaving MO(9560,empire_marblemine_deep): Bergwerksmeister leaving MO(9560,empire_marblemine_deep): Bergmann leaving MO(9559,barbarians_bakery): Bäcker leaving MO(9558,barbarians_lumberjacks_hut): Holzfäller leaving MO(9557,barbarians_rangers_hut): Förster leaving MO(9556,barbarians_rangers_hut): Förster leaving MO(9555,barbarians_lumberjacks_hut): Holzfäller leaving MO(9554,barbarians_barrier): Krieger leaving MO(9554,barbarians_barrier): Krieger leaving MO(9554,barbarians_barrier): Krieger leaving MO(9554,barbarians_barrier): Krieger leaving MO(9554,barbarians_barrier): Krieger leaving MO(9553,barbarians_farm): Bauer leaving MO(9552,barbarians_well): Träger leaving MO(9551,empire_sawmill): Zimmermann leaving MO(9550,empire_bakery): Bäcker leaving MO(9549,empire_foresters_house): Förster leaving MO(9548,barbarians_rangers_hut): Förster leaving MO(9547,barbarians_well): Träger leaving MO(9546,empire_foresters_house): Förster leaving MO(9545,empire_sentry): Soldat leaving MO(9544,empire_stonemasons_house): Steinmetz leaving MO(9543,empire_lumberjacks_house): Holzfäller leaving MO(9542,empire_arena): Ausbilder leaving MO(9541,empire_foresters_house): Förster leaving MO(9540,empire_lumberjacks_house): Holzfäller leaving MO(9539,barbarians_farm): Bauer leaving MO(9538,barbarians_lumberjacks_hut): Holzfäller leaving MO(9537,barbarians_barrier): Krieger leaving MO(9537,barbarians_barrier): Krieger leaving MO(9537,barbarians_barrier): Krieger leaving MO(9537,barbarians_barrier): Krieger leaving MO(9537,barbarians_barrier): Krieger leaving MO(9536,barbarians_lumberjacks_hut): Holzfäller leaving MO(9535,barbarians_farm): Bauer leaving MO(9534,barbarians_well): Träger leaving MO(9533,barbarians_micro_brewery): Braumeister leaving MO(9532,empire_inn): Wirt leaving MO(9531,empire_foresters_house): Förster leaving MO(9530,empire_lumberjacks_house): Holzfäller leaving MO(9529,empire_foresters_house): Förster leaving MO(9528,barbarians_barrier): Krieger leaving MO(9528,barbarians_barrier): Krieger leaving MO(9528,barbarians_barrier): Krieger leaving MO(9528,barbarians_barrier): Krieger leaving MO(9528,barbarians_barrier): Krieger leaving MO(9527,barbarians_farm): Bauer leaving MO(9526,barbarians_lumberjacks_hut): Holzfäller leaving MO(9525,barbarians_well): Träger leaving MO(9524,barbarians_farm): Bauer leaving MO(9523,empire_outpost): Soldat leaving MO(9522,empire_lumberjacks_house): Holzfäller leaving MO(9521,empire_toolsmithy): Werkzeugmacher leaving MO(9520,empire_sentry): Soldat leaving MO(9519,barbarians_barrier): Krieger leaving MO(9519,barbarians_barrier): Krieger leaving MO(9519,barbarians_barrier): Krieger leaving MO(9519,barbarians_barrier): Krieger leaving MO(9519,barbarians_barrier): Krieger leaving MO(9518,barbarians_coalmine_deep): Bergwerksmeister leaving MO(9518,barbarians_coalmine_deep): Steiger leaving MO(9517,barbarians_micro_brewery): Braumeister leaving MO(9516,empire_vineyard): Winzer leaving MO(9514,empire_lumberjacks_house): Holzfäller leaving MO(9513,empire_foresters_house): Förster leaving MO(9512,empire_foresters_house): Förster leaving MO(9511,empire_mill): Müller leaving MO(9510,barbarians_barrier): Krieger leaving MO(9510,barbarians_barrier): Krieger leaving MO(9510,barbarians_barrier): Krieger leaving MO(9510,barbarians_barrier): Krieger leaving MO(9510,barbarians_barrier): Krieger leaving MO(9509,barbarians_well): Träger leaving MO(9508,barbarians_farm): Bauer leaving MO(9507,barbarians_brewery): Braumeister leaving MO(9507,barbarians_brewery): Braumeister leaving MO(9506,empire_sentry): Soldat leaving MO(9505,empire_foresters_house): Förster leaving MO(9504,empire_toolsmithy): Werkzeugmacher leaving MO(9503,empire_marblemine): Bergwerksmeister leaving MO(9502,barbarians_big_inn): Wirt leaving MO(9502,barbarians_big_inn): Wirt leaving MO(9501,barbarians_cattlefarm): Rinderzüchter leaving MO(9500,barbarians_wood_hardener): Holzfäller leaving MO(9499,barbarians_micro_brewery): Braumeister leaving MO(9498,barbarians_wood_hardener): Holzfäller leaving MO(9497,barbarians_farm): Bauer leaving MO(9496,barbarians_barrier): Krieger leaving MO(9496,barbarians_barrier): Krieger leaving MO(9496,barbarians_barrier): Krieger leaving MO(9496,barbarians_barrier): Krieger leaving MO(9496,barbarians_barrier): Krieger leaving MO(9495,empire_foresters_house): Förster leaving MO(9493,barbarians_well): Träger leaving MO(9491,barbarians_farm): Bauer leaving MO(9490,barbarians_barrier): Krieger leaving MO(9490,barbarians_barrier): Krieger leaving MO(9490,barbarians_barrier): Krieger leaving MO(9490,barbarians_barrier): Krieger leaving MO(9490,barbarians_barrier): Krieger leaving MO(9489,empire_coalmine_deep): Bergwerksmeister leaving MO(9489,empire_coalmine_deep): Bergmann leaving MO(9488,empire_foresters_house): Förster leaving MO(9487,empire_sentry): Soldat leaving MO(9486,barbarians_well): Träger leaving MO(9485,barbarians_brewery): Braumeister leaving MO(9485,barbarians_brewery): Braumeister leaving MO(9484,barbarians_battlearena): Ausbilder leaving MO(9483,barbarians_lime_kiln): Kalkbrenner leaving MO(9482,barbarians_well): Träger leaving MO(9481,empire_sentry): Soldat leaving MO(9480,empire_farm): Bauer leaving MO(9479,empire_foresters_house): Förster leaving MO(9478,empire_stonemasons_house): Steinmetz leaving MO(9477,barbarians_well): Träger leaving MO(9476,barbarians_farm): Bauer leaving MO(9475,barbarians_well): Träger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9473,barbarians_farm): Bauer leaving MO(9472,empire_sentry): Soldat leaving MO(9471,barbarians_well): Träger leaving MO(9470,barbarians_bakery): Bäcker leaving MO(9469,barbarians_barrier): Krieger leaving MO(9469,barbarians_barrier): Krieger leaving MO(9469,barbarians_barrier): Krieger leaving MO(9469,barbarians_barrier): Krieger leaving MO(9469,barbarians_barrier): Krieger leaving MO(9468,barbarians_gamekeepers_hut): Wildhüter leaving MO(9467,barbarians_hunters_hut): Jäger leaving MO(9466,empire_farm): Bauer leaving MO(9465,empire_well): Träger leaving MO(9464,barbarians_brewery): Braumeister leaving MO(9464,barbarians_brewery): Braumeister leaving MO(9463,barbarians_reed_yard): Reetbauer leaving MO(9462,barbarians_warmill): Meisterschmied leaving MO(9462,barbarians_warmill): Meisterschmied leaving MO(9461,barbarians_smelting_works): Schmelzer leaving MO(9460,barbarians_big_inn): Wirt leaving MO(9460,barbarians_big_inn): Wirt leaving MO(9459,barbarians_well): Träger leaving MO(9458,empire_farm): Bauer leaving MO(9457,empire_sentry): Soldat leaving MO(9456,empire_sentry): Soldat leaving MO(9455,barbarians_barrier): Krieger leaving MO(9455,barbarians_barrier): Krieger leaving MO(9455,barbarians_barrier): Krieger leaving MO(9455,barbarians_barrier): Krieger leaving MO(9455,barbarians_barrier): Krieger leaving MO(9454,barbarians_farm): Bauer leaving MO(9453,barbarians_bakery): Bäcker leaving MO(9452,barbarians_big_inn): Wirt leaving MO(9452,barbarians_big_inn): Wirt leaving MO(9451,empire_sentry): Soldat leaving MO(9450,barbarians_metal_workshop): Meisterschmied leaving MO(9449,barbarians_farm): Bauer leaving MO(9448,empire_sentry): Soldat leaving MO(9447,empire_well): Träger leaving MO(9446,barbarians_well): Träger leaving MO(9445,barbarians_smelting_works): Schmelzer leaving MO(9444,barbarians_well): Träger leaving MO(9443,barbarians_well): Träger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9441,barbarians_bakery): Bäcker leaving MO(9440,empire_sentry): Soldat leaving MO(9439,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9439,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9439,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9438,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9438,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9438,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9437,barbarians_farm): Bauer leaving MO(9436,empire_vineyard): Winzer leaving MO(9435,barbarians_farm): Bauer leaving MO(9434,barbarians_farm): Bauer leaving MO(9432,empire_sentry): Soldat leaving MO(9431,empire_sentry): Soldat leaving MO(9430,barbarians_fishers_hut): Fischer leaving MO(9429,barbarians_barrier): Krieger leaving MO(9429,barbarians_barrier): Krieger leaving MO(9429,barbarians_barrier): Krieger leaving MO(9429,barbarians_barrier): Krieger leaving MO(9429,barbarians_barrier): Krieger leaving MO(9428,empire_weaving_mill): Weber leaving MO(9427,empire_sentry): Soldat leaving MO(9426,barbarians_farm): Bauer leaving MO(9425,empire_winery): Winzer leaving MO(9424,empire_sentry): Soldat leaving MO(9423,empire_sentry): Soldat leaving MO(9422,barbarians_fishers_hut): Fischer leaving TI(5564): destination disappeared or economy mismatch -> fail MO(5564,coal): cancel_moving TI(4829): destination disappeared or economy mismatch -> fail MO(4829,coal): cancel_moving TI(5082): destination disappeared or economy mismatch -> fail MO(5082,coal): cancel_moving TI(5365): destination disappeared or economy mismatch -> fail MO(5365,water): cancel_moving TI(5169): destination disappeared or economy mismatch -> fail MO(5169,coal): cancel_moving TI(4882): destination disappeared or economy mismatch -> fail MO(4882,coal): cancel_moving TI(5194): destination disappeared or economy mismatch -> fail MO(5194,ration): cancel_moving TI(4423): destination disappeared or economy mismatch -> fail MO(4423,marble): cancel_moving TI(5580): destination disappeared or economy mismatch -> fail MO(5580,corn): cancel_moving TI(5178): destination disappeared or economy mismatch -> fail MO(5178,log): cancel_moving TI(5554): destination disappeared or economy mismatch -> fail MO(5554,water): cancel_moving TI(5434): destination disappeared or economy mismatch -> fail MO(5434,water): cancel_moving TI(5682): destination disappeared or economy mismatch -> fail MO(5682,marble): cancel_moving TI(5604): destination disappeared or economy mismatch -> fail MO(5604,log): cancel_moving TI(5533): destination disappeared or economy mismatch -> fail MO(5533,armor_helmet): cancel_moving TI(5256): destination disappeared or economy mismatch -> fail MO(5256,log): cancel_moving TI(4466): destination disappeared or economy mismatch -> fail MO(4466,log): cancel_moving TI(4963): destination disappeared or economy mismatch -> fail MO(4963,log): cancel_moving TI(5141): destination disappeared or economy mismatch -> fail MO(5141,log): cancel_moving TI(4989): destination disappeared or economy mismatch -> fail MO(4989,beer): cancel_moving TI(4433): destination disappeared or economy mismatch -> fail MO(4433,marble): cancel_moving TI(5135): destination disappeared or economy mismatch -> fail MO(5135,trident_light): cancel_moving TI(5458): destination disappeared or economy mismatch -> fail MO(5458,water): cancel_moving TI(4726): destination disappeared or economy mismatch -> fail MO(4726,log): cancel_moving TI(4975): destination disappeared or economy mismatch -> fail MO(4975,iron_ore): cancel_moving TI(4550): destination disappeared or economy mismatch -> fail MO(4550,log): cancel_moving TI(5022): destination disappeared or economy mismatch -> fail MO(5022,iron_ore): cancel_moving TI(5266): destination disappeared or economy mismatch -> fail MO(5266,iron_ore): cancel_moving TI(5324): destination disappeared or economy mismatch -> fail MO(5324,iron_ore): cancel_moving TI(4921): destination disappeared or economy mismatch -> fail MO(4921,iron_ore): cancel_moving TI(4700): destination disappeared or economy mismatch -> fail MO(4700,granite): cancel_moving TI(4746): destination disappeared or economy mismatch -> fail MO(4746,iron_ore): cancel_moving TI(4656): destination disappeared or economy mismatch -> fail MO(4656,marble): cancel_moving TI(4675): destination disappeared or economy mismatch -> fail MO(4675,marble): cancel_moving TI(5486): destination disappeared or economy mismatch -> fail MO(5486,log): cancel_moving TI(4842): destination disappeared or economy mismatch -> fail MO(4842,granite): cancel_moving TI(5629): destination disappeared or economy mismatch -> fail MO(5629,blackroot_flour): cancel_moving TI(4679): destination disappeared or economy mismatch -> fail MO(4679,corn): cancel_moving TI(4876): destination disappeared or economy mismatch -> fail MO(4876,blackroot): cancel_moving TI(5690): destination disappeared or economy mismatch -> fail MO(5690,planks): cancel_moving TI(5003): destination disappeared or economy mismatch -> fail MO(5003,water): cancel_moving TI(5160): destination disappeared or economy mismatch -> fail MO(5160,planks): cancel_moving TI(5677): destination disappeared or economy mismatch -> fail MO(5677,blackroot): cancel_moving TI(5045): destination disappeared or economy mismatch -> fail MO(5045,blackroot_flour): cancel_moving TI(4767): destination disappeared or economy mismatch -> fail MO(4767,blackroot_flour): cancel_moving TI(5654): destination disappeared or economy mismatch -> fail MO(5654,water): cancel_moving TI(4500): destination disappeared or economy mismatch -> fail MO(4500,fish): cancel_moving TI(4904): destination disappeared or economy mismatch -> fail MO(4904,fish): cancel_moving TI(5291): destination disappeared or economy mismatch -> fail MO(5291,fish): cancel_moving TI(4691): destination disappeared or economy mismatch -> fail MO(4691,cornmeal): cancel_moving TI(4837): destination disappeared or economy mismatch -> fail MO(4837,cornmeal): cancel_moving TI(4919): destination disappeared or economy mismatch -> fail MO(4919,cornmeal): cancel_moving TI(5146): destination disappeared or economy mismatch -> fail MO(5146,cornmeal): cancel_moving TI(5283): destination disappeared or economy mismatch -> fail MO(5283,cornmeal): cancel_moving TI(5444): destination disappeared or economy mismatch -> fail MO(5444,blackroot_flour): cancel_moving TI(4323): destination disappeared or economy mismatch -> fail MO(4323,fish): cancel_moving TI(4301): destination disappeared or economy mismatch -> fail MO(4301,cornmeal): cancel_moving TI(4181): destination disappeared or economy mismatch -> fail MO(4181,fish): cancel_moving TI(4357): destination disappeared or economy mismatch -> fail MO(4357,cornmeal): cancel_moving TI(4444): destination disappeared or economy mismatch -> fail MO(4444,cornmeal): cancel_moving TI(4406): destination disappeared or economy mismatch -> fail MO(4406,fish): cancel_moving TI(4504): destination disappeared or economy mismatch -> fail MO(4504,cornmeal): cancel_moving TI(5642): destination disappeared or economy mismatch -> fail MO(5642,blackroot_flour): cancel_moving TI(4730): destination disappeared or economy mismatch -> fail MO(4730,fish): cancel_moving TI(4969): destination disappeared or economy mismatch -> fail MO(4969,fish): cancel_moving TI(5387): destination disappeared or economy mismatch -> fail MO(5387,fish): cancel_moving TI(5570): destination disappeared or economy mismatch -> fail MO(5570,corn): cancel_moving TI(4759): destination disappeared or economy mismatch -> fail MO(4759,water): cancel_moving TI(4603): destination disappeared or economy mismatch -> fail MO(4603,corn): cancel_moving TI(4629): destination disappeared or economy mismatch -> fail MO(4629,cornmeal): cancel_moving TI(4577): destination disappeared or economy mismatch -> fail MO(4577,trident_light): cancel_moving TI(5179): destination disappeared or economy mismatch -> fail MO(5179,corn): cancel_moving TI(5245): destination disappeared or economy mismatch -> fail MO(5245,fish): cancel_moving TI(4743): destination disappeared or economy mismatch -> fail MO(4743,fish): cancel_moving TI(5463): destination disappeared or economy mismatch -> fail MO(5463,iron): cancel_moving TI(5121): destination disappeared or economy mismatch -> fail MO(5121,grape): cancel_moving TI(5731): destination disappeared or economy mismatch -> fail MO(5731,water): cancel_moving TI(4527): destination disappeared or economy mismatch -> fail MO(4527,water): cancel_moving TI(4479): destination disappeared or economy mismatch -> fail MO(4479,wheat): cancel_moving TI(5416): destination disappeared or economy mismatch -> fail MO(5416,fish): cancel_moving TI(5309): destination disappeared or economy mismatch -> fail MO(5309,log): cancel_moving TI(4789): destination disappeared or economy mismatch -> fail MO(4789,beer): cancel_moving TI(4903): destination disappeared or economy mismatch -> fail MO(4903,wheat): cancel_moving TI(5303): destination disappeared or economy mismatch -> fail MO(5303,water): cancel_moving TI(5015): destination disappeared or economy mismatch -> fail MO(5015,wheat): cancel_moving TI(5239): destination disappeared or economy mismatch -> fail MO(5239,grape): cancel_moving TI(4760): destination disappeared or economy mismatch -> fail MO(4760,water): cancel_moving TI(5068): destination disappeared or economy mismatch -> fail MO(5068,barbarians_bread): cancel_moving TI(5180): destination disappeared or economy mismatch -> fail MO(5180,barbarians_bread): cancel_moving TI(4983): destination disappeared or economy mismatch -> fail MO(4983,coal): cancel_moving TI(4742): destination disappeared or economy mismatch -> fail MO(4742,log): cancel_moving TI(5348): destination disappeared or economy mismatch -> fail MO(5348,barbarians_bread): cancel_moving TI(5663): destination disappeared or economy mismatch -> fail MO(5663,wine): cancel_moving TI(5646): destination disappeared or economy mismatch -> fail MO(5646,water): cancel_moving TI(5424): destination disappeared or economy mismatch -> fail MO(5424,grape): cancel_moving TI(5471): destination disappeared or economy mismatch -> fail MO(5471,wine): cancel_moving TI(5756): destination disappeared or economy mismatch -> fail MO(5756,planks): cancel_moving TI(5379): destination disappeared or economy mismatch -> fail MO(5379,log): cancel_moving TI(4667): destination disappeared or economy mismatch -> fail MO(4667,fish): cancel_moving TI(5281): destination disappeared or economy mismatch -> fail MO(5281,beer): cancel_moving TI(4650): destination disappeared or economy mismatch -> fail MO(4650,spear_wooden): cancel_moving TI(4724): destination disappeared or economy mismatch -> fail MO(4724,grape): cancel_moving TI(5596): destination disappeared or economy mismatch -> fail MO(5596,beer_strong): cancel_moving TI(4787): destination disappeared or economy mismatch -> fail MO(4787,armor_helmet): cancel_moving TI(5020): destination disappeared or economy mismatch -> fail MO(5020,meal): cancel_moving TI(5666): destination disappeared or economy mismatch -> fail MO(5666,log): cancel_moving TI(5151): destination disappeared or economy mismatch -> fail MO(5151,log): cancel_moving TI(4757): destination disappeared or economy mismatch -> fail MO(4757,water): cancel_moving TI(4598): destination disappeared or economy mismatch -> fail MO(4598,beer): cancel_moving TI(4931): destination disappeared or economy mismatch -> fail MO(4931,empire_bread): cancel_moving TI(5453): destination disappeared or economy mismatch -> fail MO(5453,flour): cancel_moving TI(4591): destination disappeared or economy mismatch -> fail MO(4591,water): cancel_moving TI(4520): destination disappeared or economy mismatch -> fail MO(4520,flour): cancel_moving TI(4830): destination disappeared or economy mismatch -> fail MO(4830,flour): cancel_moving TI(4880): destination disappeared or economy mismatch -> fail MO(4880,water): cancel_moving TI(4593): destination disappeared or economy mismatch -> fail MO(4593,flour): cancel_moving TI(5199): destination disappeared or economy mismatch -> fail MO(5199,flour): cancel_moving TI(5345): destination disappeared or economy mismatch -> fail MO(5345,water): cancel_moving TI(5725): destination disappeared or economy mismatch -> fail MO(5725,water): cancel_moving TI(5741): destination disappeared or economy mismatch -> fail MO(5741,water): cancel_moving TI(5638): destination disappeared or economy mismatch -> fail MO(5638,barbarians_bread): cancel_moving TI(5722): destination disappeared or economy mismatch -> fail MO(5722,wheat): cancel_moving TI(5547): destination disappeared or economy mismatch -> fail MO(5547,coal): cancel_moving TI(5026): destination disappeared or economy mismatch -> fail MO(5026,grape): cancel_moving TI(5637): destination disappeared or economy mismatch -> fail MO(5637,barbarians_bread): cancel_moving TI(5762): destination disappeared or economy mismatch -> fail MO(5762,water): cancel_moving MO(4978,wheat): cancel_moving MO(4644,log): cancel_moving MO(5564,coal): cancel_moving MO(4829,coal): cancel_moving MO(5082,coal): cancel_moving MO(5365,water): cancel_moving MO(5136,fish): cancel_moving MO(4865,empire_bread): cancel_moving MO(5661,empire_bread): cancel_moving MO(5645,wheat): cancel_moving MO(4985,fish): cancel_moving MO(5178,log): cancel_moving MO(5169,coal): cancel_moving MO(4423,marble): cancel_moving MO(5194,ration): cancel_moving MO(4882,coal): cancel_moving MO(5407,grape): cancel_moving MO(5580,corn): cancel_moving MO(4948,smoked_fish): cancel_moving MO(5554,water): cancel_moving MO(4993,smoked_fish): cancel_moving MO(5552,atlanteans_bread): cancel_moving MO(5536,log): cancel_moving MO(5535,log): cancel_moving MO(5529,log): cancel_moving MO(5523,log): cancel_moving MO(5196,wheat): cancel_moving MO(5434,water): cancel_moving MO(5320,wine): cancel_moving MO(4851,coal): cancel_moving MO(5682,marble): cancel_moving MO(5006,blackroot): cancel_moving MO(4689,planks): cancel_moving MO(5533,armor_helmet): cancel_moving MO(4727,iron): cancel_moving MO(4791,water): cancel_moving MO(4545,coal): cancel_moving MO(4870,grape): cancel_moving MO(4457,log): cancel_moving MO(4568,log): cancel_moving MO(4687,grape): cancel_moving MO(5604,log): cancel_moving MO(4391,grape): cancel_moving MO(4473,grape): cancel_moving MO(5516,water): cancel_moving MO(4955,water): cancel_moving MO(4764,log): cancel_moving MO(5532,flour): cancel_moving MO(4539,marble): cancel_moving MO(4311,log): cancel_moving MO(4995,wine): cancel_moving MO(5001,smoked_fish): cancel_moving MO(5256,log): cancel_moving MO(5141,log): cancel_moving MO(4466,log): cancel_moving MO(4260,beer): cancel_moving MO(4963,log): cancel_moving MO(5070,meat): cancel_moving MO(4433,marble): cancel_moving MO(4989,beer): cancel_moving MO(4375,water): cancel_moving MO(5049,wheat): cancel_moving MO(4185,atlanteans_bread): cancel_moving MO(4528,wheat): cancel_moving MO(4565,grape): cancel_moving MO(5458,water): cancel_moving MO(5135,trident_light): cancel_moving MO(5057,grape): cancel_moving MO(5324,iron_ore): cancel_moving MO(5266,iron_ore): cancel_moving MO(5022,iron_ore): cancel_moving MO(4550,log): cancel_moving MO(4975,iron_ore): cancel_moving MO(4726,log): cancel_moving MO(4656,marble): cancel_moving MO(4621,empire_bread): cancel_moving MO(4746,iron_ore): cancel_moving MO(4700,granite): cancel_moving MO(4921,iron_ore): cancel_moving MO(4675,marble): cancel_moving MO(5486,log): cancel_moving MO(5290,ration): cancel_moving MO(4563,ration): cancel_moving MO(4842,granite): cancel_moving MO(4662,blackroot): cancel_moving MO(5629,blackroot_flour): cancel_moving MO(5185,wheat): cancel_moving MO(5371,wheat): cancel_moving MO(4679,corn): cancel_moving MO(4947,log): cancel_moving MO(4876,blackroot): cancel_moving MO(5690,planks): cancel_moving MO(5344,log): cancel_moving MO(5003,water): cancel_moving MO(5160,planks): cancel_moving MO(5431,log): cancel_moving MO(5677,blackroot): cancel_moving MO(5045,blackroot_flour): cancel_moving MO(4636,blackroot): cancel_moving MO(4767,blackroot_flour): cancel_moving MO(5654,water): cancel_moving MO(5291,fish): cancel_moving MO(4904,fish): cancel_moving MO(4500,fish): cancel_moving MO(5444,blackroot_flour): cancel_moving MO(5283,cornmeal): cancel_moving MO(5146,cornmeal): cancel_moving MO(4919,cornmeal): cancel_moving MO(4837,cornmeal): cancel_moving MO(4691,cornmeal): cancel_moving MO(5459,planks): cancel_moving MO(5387,fish): cancel_moving MO(4969,fish): cancel_moving MO(4730,fish): cancel_moving MO(4504,cornmeal): cancel_moving MO(4406,fish): cancel_moving MO(4444,cornmeal): cancel_moving MO(4357,cornmeal): cancel_moving MO(4181,fish): cancel_moving MO(4301,cornmeal): cancel_moving MO(4323,fish): cancel_moving MO(5642,blackroot_flour): cancel_moving MO(5570,corn): cancel_moving MO(4577,trident_light): cancel_moving MO(4629,cornmeal): cancel_moving MO(4603,corn): cancel_moving MO(4759,water): cancel_moving MO(4769,iron): cancel_moving MO(4911,planks): cancel_moving MO(5028,coal): cancel_moving MO(5179,corn): cancel_moving MO(5261,blackroot): cancel_moving MO(4743,fish): cancel_moving MO(5245,fish): cancel_moving MO(5463,iron): cancel_moving MO(5121,grape): cancel_moving MO(5731,water): cancel_moving MO(4479,wheat): cancel_moving MO(4527,water): cancel_moving MO(4404,beer): cancel_moving MO(4455,beer): cancel_moving MO(5309,log): cancel_moving MO(5416,fish): cancel_moving MO(4789,beer): cancel_moving MO(4903,wheat): cancel_moving MO(5091,water): cancel_moving MO(5318,ration): cancel_moving MO(4664,log): cancel_moving MO(5303,water): cancel_moving MO(4618,wheat): cancel_moving MO(4576,wheat): cancel_moving MO(5749,log): cancel_moving MO(5395,log): cancel_moving MO(5386,log): cancel_moving MO(5380,log): cancel_moving MO(4760,water): cancel_moving MO(5239,grape): cancel_moving MO(5015,wheat): cancel_moving MO(5068,barbarians_bread): cancel_moving MO(5662,wheat): cancel_moving MO(4742,log): cancel_moving MO(5107,log): cancel_moving MO(5096,log): cancel_moving MO(5180,barbarians_bread): cancel_moving MO(4972,water): cancel_moving MO(4633,water): cancel_moving MO(4983,coal): cancel_moving MO(5493,wheat): cancel_moving MO(5047,wheat): cancel_moving MO(5348,barbarians_bread): cancel_moving MO(5338,water): cancel_moving MO(5721,fish): cancel_moving MO(5470,water): cancel_moving MO(5557,ax_broad): cancel_moving MO(5556,barbarians_bread): cancel_moving MO(5408,fish): cancel_moving MO(5350,fish): cancel_moving MO(4552,grape): cancel_moving MO(5260,water): cancel_moving MO(5643,iron_ore): cancel_moving MO(5663,wine): cancel_moving MO(4929,water): cancel_moving MO(5537,water): cancel_moving MO(5152,fish): cancel_moving MO(5651,iron_ore): cancel_moving MO(5442,iron): cancel_moving MO(4797,blackwood): cancel_moving MO(5636,wheat): cancel_moving MO(4973,wheat): cancel_moving MO(5204,grape): cancel_moving MO(4490,iron_ore): cancel_moving MO(4461,planks): cancel_moving MO(4756,fish): cancel_moving MO(4458,coal): cancel_moving MO(5646,water): cancel_moving MO(5424,grape): cancel_moving MO(5471,wine): cancel_moving MO(5117,wheat): cancel_moving MO(5158,coal): cancel_moving MO(4820,wheat): cancel_moving MO(4383,meal): cancel_moving MO(4891,wheat): cancel_moving MO(5756,planks): cancel_moving MO(4351,planks): cancel_moving MO(4728,log): cancel_moving MO(5379,log): cancel_moving MO(4667,fish): cancel_moving MO(4408,log): cancel_moving MO(5281,beer): cancel_moving MO(4887,water): cancel_moving MO(4650,spear_wooden): cancel_moving MO(4996,flour): cancel_moving MO(4780,wheat): cancel_moving MO(4639,wheat): cancel_moving MO(4716,water): cancel_moving MO(4894,wheat): cancel_moving MO(5596,beer_strong): cancel_moving MO(4614,coal): cancel_moving MO(4724,grape): cancel_moving MO(5265,planks): cancel_moving MO(4945,water): cancel_moving MO(4583,wheat): cancel_moving MO(5020,meal): cancel_moving MO(4787,armor_helmet): cancel_moving MO(4678,wheat): cancel_moving MO(5288,wheat): cancel_moving MO(5666,log): cancel_moving MO(5208,marble): cancel_moving MO(5209,granite): cancel_moving MO(4693,iron_ore): cancel_moving MO(4598,beer): cancel_moving MO(4757,water): cancel_moving MO(5151,log): cancel_moving MO(5705,wheat): cancel_moving MO(5704,water): cancel_moving MO(4712,log): cancel_moving MO(4711,log): cancel_moving MO(4620,flour): cancel_moving MO(4936,log): cancel_moving MO(4833,flour): cancel_moving MO(4808,fish): cancel_moving MO(4825,barbarians_bread): cancel_moving MO(4546,fish): cancel_moving MO(4931,empire_bread): cancel_moving MO(4657,wheat): cancel_moving MO(4735,wheat): cancel_moving MO(5230,blackwood): cancel_moving MO(4885,coal): cancel_moving MO(5660,flour): cancel_moving MO(4418,flour): cancel_moving MO(5059,log): cancel_moving MO(5056,log): cancel_moving MO(5054,log): cancel_moving MO(5453,flour): cancel_moving MO(4554,wheat): cancel_moving MO(5656,coal): cancel_moving MO(5620,wheat): cancel_moving MO(5345,water): cancel_moving MO(5199,flour): cancel_moving MO(4593,flour): cancel_moving MO(4880,water): cancel_moving MO(4830,flour): cancel_moving MO(4520,flour): cancel_moving MO(4591,water): cancel_moving MO(5725,water): cancel_moving MO(4659,barbarians_bread): cancel_moving MO(5741,water): cancel_moving MO(5638,barbarians_bread): cancel_moving MO(5071,meal): cancel_moving MO(4941,meat): cancel_moving MO(5665,water): cancel_moving MO(4379,wheat): cancel_moving MO(5722,wheat): cancel_moving MO(5248,beer_strong): cancel_moving MO(5547,coal): cancel_moving MO(5026,grape): cancel_moving MO(5762,water): cancel_moving MO(5637,barbarians_bread): cancel_moving MO(5042,log): cancel_moving MO(5363,fish): cancel_moving MO(5783,flour): cancel_moving MO(5783,flour): cancel_moving MO(5782,armor_helmet): cancel_moving MO(5782,armor_helmet): cancel_moving MO(5780,planks): cancel_moving MO(5780,planks): cancel_moving MO(5779,wheat): cancel_moving MO(5777,log): cancel_moving MO(5777,log): cancel_moving MO(5773,water): cancel_moving MO(5773,water): cancel_moving MO(5772,barbarians_bread): cancel_moving MO(5772,barbarians_bread): cancel_moving MO(5770,wheat): cancel_moving MO(5770,wheat): cancel_moving MO(5766,ration): cancel_moving MO(5766,ration): cancel_moving MO(5763,wheat): cancel_moving MO(5763,wheat): cancel_moving MO(5753,log): cancel_moving MO(5752,grape): cancel_moving MO(5748,log): cancel_moving MO(5748,log): cancel_moving MO(5747,water): cancel_moving MO(5747,water): cancel_moving MO(5719,coal): cancel_moving MO(5719,coal): cancel_moving MO(5718,log): cancel_moving MO(5718,log): cancel_moving MO(5708,water): cancel_moving MO(5708,water): cancel_moving MO(5707,log): cancel_moving MO(5707,log): cancel_moving MO(5706,fish): cancel_moving MO(5706,fish): cancel_moving MO(5701,fish): cancel_moving MO(5697,log): cancel_moving MO(5697,log): cancel_moving MO(5695,log): cancel_moving MO(5692,water): cancel_moving MO(5689,blackwood): cancel_moving MO(5684,armor_helmet): cancel_moving MO(5684,armor_helmet): cancel_moving MO(5683,grape): cancel_moving MO(5683,grape): cancel_moving MO(5680,iron_ore): cancel_moving MO(5678,log): cancel_moving MO(5678,log): cancel_moving MO(5659,wheat): cancel_moving MO(5659,wheat): cancel_moving MO(5653,water): cancel_moving MO(5653,water): cancel_moving MO(5632,log): cancel_moving MO(5632,log): cancel_moving MO(5630,water): cancel_moving MO(5624,marble): cancel_moving MO(5624,marble): cancel_moving MO(5621,water): cancel_moving MO(5616,beer): cancel_moving MO(5614,coal): cancel_moving MO(5614,coal): cancel_moving MO(5600,log): cancel_moving MO(5600,log): cancel_moving MO(5594,snack): cancel_moving MO(5594,snack): cancel_moving MO(5587,wheat): cancel_moving MO(5587,wheat): cancel_moving MO(5581,granite): cancel_moving MO(5579,wheat): cancel_moving MO(5579,wheat): cancel_moving MO(5569,fish): cancel_moving MO(5569,fish): cancel_moving MO(5566,blackroot): cancel_moving MO(5566,blackroot): cancel_moving MO(5561,atlanteans_bread): cancel_moving MO(5539,blackroot): cancel_moving MO(5525,barbarians_bread): cancel_moving MO(5525,barbarians_bread): cancel_moving MO(5521,wheat): cancel_moving MO(5520,fish): cancel_moving MO(5520,fish): cancel_moving MO(5519,log): cancel_moving MO(5513,iron): cancel_moving MO(5512,planks): cancel_moving MO(5507,fish): cancel_moving MO(5503,wheat): cancel_moving MO(5503,wheat): cancel_moving MO(5500,blackroot): cancel_moving MO(5499,beer): cancel_moving MO(5499,beer): cancel_moving MO(5491,blackroot): cancel_moving MO(5489,water): cancel_moving MO(5489,water): cancel_moving MO(5484,fish): cancel_moving MO(5482,corn): cancel_moving MO(5482,corn): cancel_moving MO(5481,planks): cancel_moving MO(5480,log): cancel_moving MO(5469,log): cancel_moving MO(5469,log): cancel_moving MO(5461,water): cancel_moving MO(5461,water): cancel_moving MO(5460,iron): cancel_moving MO(5457,wheat): cancel_moving MO(5457,wheat): cancel_moving MO(5455,grape): cancel_moving MO(5448,wheat): cancel_moving MO(5445,grape): cancel_moving MO(5445,grape): cancel_moving MO(5439,iron): cancel_moving MO(5439,iron): cancel_moving MO(5438,beer_strong): cancel_moving MO(5438,beer_strong): cancel_moving MO(5435,log): cancel_moving MO(5430,water): cancel_moving MO(5430,water): cancel_moving MO(5426,log): cancel_moving MO(5417,wheat): cancel_moving MO(5417,wheat): cancel_moving MO(5410,log): cancel_moving MO(5406,log): cancel_moving MO(5406,log): cancel_moving MO(5404,log): cancel_moving MO(5399,granite): cancel_moving MO(5399,granite): cancel_moving MO(5391,log): cancel_moving MO(5390,log): cancel_moving MO(4671,wheat): cancel_moving MO(5378,wheat): cancel_moving MO(5377,water): cancel_moving MO(5374,log): cancel_moving MO(5367,log): cancel_moving MO(5367,log): cancel_moving MO(5362,barbarians_bread): cancel_moving MO(5362,barbarians_bread): cancel_moving MO(5361,wheat): cancel_moving MO(5360,log): cancel_moving MO(5360,log): cancel_moving MO(5355,log): cancel_moving MO(5355,log): cancel_moving MO(5349,log): cancel_moving MO(5346,log): cancel_moving MO(5346,log): cancel_moving MO(5343,marble): cancel_moving MO(5343,marble): cancel_moving MO(5341,empire_bread): cancel_moving MO(5341,empire_bread): cancel_moving MO(5335,meal): cancel_moving MO(5335,meal): cancel_moving MO(5331,snack): cancel_moving MO(5327,grape): cancel_moving MO(5325,water): cancel_moving MO(5325,water): cancel_moving MO(5321,meal): cancel_moving MO(5316,empire_bread): cancel_moving MO(5316,empire_bread): cancel_moving MO(5308,wheat): cancel_moving MO(5305,log): cancel_moving MO(5305,log): cancel_moving MO(5301,water): cancel_moving MO(5293,iron_ore): cancel_moving MO(5279,wine): cancel_moving MO(5279,wine): cancel_moving MO(5278,corn): cancel_moving MO(5278,corn): cancel_moving MO(5275,blackwood): cancel_moving MO(5267,wine): cancel_moving MO(5267,wine): cancel_moving MO(5257,log): cancel_moving MO(5257,log): cancel_moving MO(5255,barbarians_bread): cancel_moving MO(5255,barbarians_bread): cancel_moving MO(5253,barbarians_bread): cancel_moving MO(5253,barbarians_bread): cancel_moving MO(5250,beer_strong): cancel_moving MO(5250,beer_strong): cancel_moving MO(5247,wheat): cancel_moving MO(5247,wheat): cancel_moving MO(5246,meal): cancel_moving MO(5244,beer_strong): cancel_moving MO(5244,beer_strong): cancel_moving MO(5241,grape): cancel_moving MO(5241,grape): cancel_moving MO(5233,flour): cancel_moving MO(5229,log): cancel_moving MO(5226,water): cancel_moving MO(5226,water): cancel_moving MO(5215,blackwood): cancel_moving MO(5214,water): cancel_moving MO(5214,water): cancel_moving MO(5213,wheat): cancel_moving MO(5210,water): cancel_moving MO(5210,water): cancel_moving MO(5207,water): cancel_moving MO(5193,water): cancel_moving MO(5193,water): cancel_moving MO(5190,spear_wooden): cancel_moving MO(5190,spear_wooden): cancel_moving MO(5189,beer): cancel_moving MO(5189,beer): cancel_moving MO(5187,blackroot_flour): cancel_moving MO(5187,blackroot_flour): cancel_moving MO(5181,granite): cancel_moving MO(5181,granite): cancel_moving MO(5171,blackwood): cancel_moving MO(5170,granite): cancel_moving MO(5167,fish): cancel_moving MO(5167,fish): cancel_moving MO(5159,water): cancel_moving MO(5159,water): cancel_moving MO(5157,water): cancel_moving MO(5156,flour): cancel_moving MO(5148,thatch_reed): cancel_moving MO(5148,thatch_reed): cancel_moving MO(5144,planks): cancel_moving MO(5137,water): cancel_moving MO(5131,coal): cancel_moving MO(5131,coal): cancel_moving MO(5129,beer): cancel_moving MO(5129,beer): cancel_moving MO(5123,corn): cancel_moving MO(5123,corn): cancel_moving MO(5120,corn): cancel_moving MO(5120,corn): cancel_moving MO(5119,water): cancel_moving MO(5116,granite): cancel_moving MO(5116,granite): cancel_moving MO(5114,empire_bread): cancel_moving MO(5112,corn): cancel_moving MO(5112,corn): cancel_moving MO(5108,log): cancel_moving MO(5105,corn): cancel_moving MO(5105,corn): cancel_moving MO(5104,log): cancel_moving MO(5103,fish): cancel_moving MO(5103,fish): cancel_moving MO(5102,spear_wooden): cancel_moving MO(5102,spear_wooden): cancel_moving MO(5101,fish): cancel_moving MO(5101,fish): cancel_moving MO(5100,planks): cancel_moving MO(5100,planks): cancel_moving MO(5098,water): cancel_moving MO(5098,water): cancel_moving MO(5093,log): cancel_moving MO(5088,water): cancel_moving MO(5083,coal): cancel_moving MO(5083,coal): cancel_moving MO(5080,snack): cancel_moving MO(5077,log): cancel_moving MO(5066,log): cancel_moving MO(5066,log): cancel_moving MO(5062,corn): cancel_moving MO(5062,corn): cancel_moving MO(5055,meat): cancel_moving MO(5052,log): cancel_moving MO(5046,grape): cancel_moving MO(5044,helmet_mask): cancel_moving MO(5044,helmet_mask): cancel_moving MO(5038,meal): cancel_moving MO(5033,flour): cancel_moving MO(5031,trident_light): cancel_moving MO(5031,trident_light): cancel_moving MO(5030,corn): cancel_moving MO(5030,corn): cancel_moving MO(5027,iron_ore): cancel_moving MO(5016,coal): cancel_moving MO(5013,coal): cancel_moving MO(5012,iron_ore): cancel_moving MO(4982,wheat): cancel_moving MO(4982,wheat): cancel_moving MO(4980,water): cancel_moving MO(4974,log): cancel_moving MO(4971,wheat): cancel_moving MO(4970,iron_ore): cancel_moving MO(4970,iron_ore): cancel_moving MO(4966,water): cancel_moving MO(4965,wheat): cancel_moving MO(4964,log): cancel_moving MO(4964,log): cancel_moving MO(4962,wheat): cancel_moving MO(4961,log): cancel_moving MO(4961,log): cancel_moving MO(4959,log): cancel_moving MO(4958,beer): cancel_moving MO(4957,smoked_fish): cancel_moving MO(4954,empire_bread): cancel_moving MO(4954,empire_bread): cancel_moving MO(4950,grape): cancel_moving MO(4944,log): cancel_moving MO(4944,log): cancel_moving MO(4943,log): cancel_moving MO(4925,water): cancel_moving MO(4918,iron): cancel_moving MO(4918,iron): cancel_moving MO(4912,log): cancel_moving MO(4910,water): cancel_moving MO(4902,log): cancel_moving MO(4900,water): cancel_moving MO(4900,water): cancel_moving MO(4897,log): cancel_moving MO(4893,wheat): cancel_moving MO(4888,planks): cancel_moving MO(4888,planks): cancel_moving MO(4884,blackroot): cancel_moving MO(4881,corn): cancel_moving MO(4881,corn): cancel_moving MO(4879,grout): cancel_moving MO(4878,blackwood): cancel_moving MO(4877,granite): cancel_moving MO(4874,marble): cancel_moving MO(4874,marble): cancel_moving MO(4867,blackroot): cancel_moving MO(4859,fish): cancel_moving MO(4848,water): cancel_moving MO(4848,water): cancel_moving MO(4846,iron): cancel_moving MO(4835,fish): cancel_moving MO(4834,ration): cancel_moving MO(4832,beer_strong): cancel_moving MO(4827,wheat): cancel_moving MO(4821,flour): cancel_moving MO(4818,wheat): cancel_moving MO(4818,wheat): cancel_moving MO(4815,blackroot): cancel_moving MO(4811,wheat): cancel_moving MO(4807,coal): cancel_moving MO(4799,iron): cancel_moving MO(4792,grape): cancel_moving MO(4790,planks): cancel_moving MO(4782,blackroot): cancel_moving MO(4781,water): cancel_moving MO(4781,water): cancel_moving MO(4775,coal): cancel_moving MO(4773,planks): cancel_moving MO(4770,planks): cancel_moving MO(4768,planks): cancel_moving MO(4765,beer_strong): cancel_moving MO(4751,ax_sharp): cancel_moving MO(4750,wheat): cancel_moving MO(4745,wheat): cancel_moving MO(4744,snack): cancel_moving MO(4736,wheat): cancel_moving MO(4733,wheat): cancel_moving MO(4729,wheat): cancel_moving MO(4723,wheat): cancel_moving MO(4723,wheat): cancel_moving MO(4719,meal): cancel_moving MO(4708,log): cancel_moving MO(4706,wheat): cancel_moving MO(4706,wheat): cancel_moving MO(4702,log): cancel_moving MO(4696,blackwood): cancel_moving MO(4695,grape): cancel_moving MO(4692,fish): cancel_moving MO(4690,ration): cancel_moving MO(4688,marble): cancel_moving MO(4685,ration): cancel_moving MO(4665,grout): cancel_moving MO(4663,beer_strong): cancel_moving MO(4661,meal): cancel_moving MO(4658,log): cancel_moving MO(4649,log): cancel_moving MO(4648,log): cancel_moving MO(4646,grape): cancel_moving MO(4645,log): cancel_moving MO(4637,water): cancel_moving MO(4635,blackwood): cancel_moving MO(4632,log): cancel_moving MO(4631,water): cancel_moving MO(4586,coal): cancel_moving MO(4616,iron): cancel_moving MO(4616,iron): cancel_moving MO(4615,meat): cancel_moving MO(4611,iron): cancel_moving MO(4609,grape): cancel_moving MO(4604,iron): cancel_moving MO(4604,iron): cancel_moving MO(4602,fish): cancel_moving MO(4601,log): cancel_moving MO(4599,wheat): cancel_moving MO(4596,water): cancel_moving MO(4589,iron): cancel_moving MO(4589,iron): cancel_moving MO(4567,log): cancel_moving MO(4567,log): cancel_moving MO(4564,wheat): cancel_moving MO(4555,planks): cancel_moving MO(4553,empire_bread): cancel_moving MO(4434,wheat): cancel_moving MO(4434,wheat): cancel_moving MO(4535,wheat): cancel_moving MO(4534,fish): cancel_moving MO(4534,fish): cancel_moving MO(4533,water): cancel_moving MO(4531,cornmeal): cancel_moving MO(4531,cornmeal): cancel_moving MO(4522,fish): cancel_moving MO(4521,meal): cancel_moving MO(4519,log): cancel_moving MO(4518,log): cancel_moving MO(4513,blackwood): cancel_moving MO(4512,marble): cancel_moving MO(4512,marble): cancel_moving MO(4510,wheat): cancel_moving MO(4503,granite): cancel_moving MO(4503,granite): cancel_moving MO(4502,wheat): cancel_moving MO(4499,flour): cancel_moving MO(4496,granite): cancel_moving MO(4496,granite): cancel_moving MO(4491,coal): cancel_moving MO(4486,coal): cancel_moving MO(4485,coal): cancel_moving MO(4484,iron_ore): cancel_moving MO(4478,planks): cancel_moving MO(4475,blackroot): cancel_moving MO(4470,granite): cancel_moving MO(4469,beer): cancel_moving MO(4464,meal): cancel_moving MO(4459,water): cancel_moving MO(4453,beer): cancel_moving MO(4443,blackroot): cancel_moving MO(4440,fish): cancel_moving MO(4439,armor_helmet): cancel_moving MO(4439,armor_helmet): cancel_moving MO(4436,planks): cancel_moving MO(4412,coal): cancel_moving MO(4405,iron): cancel_moving MO(4400,blackroot): cancel_moving MO(4400,blackroot): cancel_moving MO(4397,blackwood): cancel_moving MO(4395,flour): cancel_moving MO(4377,beer): cancel_moving MO(4360,grape): cancel_moving MO(4346,smoked_fish): cancel_moving MO(4342,wheat): cancel_moving MO(4337,blackwood): cancel_moving MO(4334,snack): cancel_moving MO(4334,snack): cancel_moving MO(4329,wheat): cancel_moving MO(4317,iron): cancel_moving MO(4310,wheat): cancel_moving MO(4310,wheat): cancel_moving MO(4305,blackwood): cancel_moving MO(4281,blackwood): cancel_moving MO(4280,cornmeal): cancel_moving MO(4280,cornmeal): cancel_moving MO(4267,blackwood): cancel_moving MO(4266,iron_ore): cancel_moving MO(4256,blackroot): cancel_moving MO(4254,granite): cancel_moving MO(4251,blackwood): cancel_moving MO(4230,fish): cancel_moving MO(4230,fish): cancel_moving MO(4206,iron): cancel_moving MO(4180,atlanteans_bread): cancel_moving Game: Reading Preload Data ... took 2ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 3ms Game: Reading Player Info ... Game: Reading Player Info took 104ms Game: Calling read_complete() Reading Elemental Data ... took 3ms Reading Player Names And Tribe Data ... took 7ms Reading Port Spaces Data ... took 1ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 5ms Reading Map Objects ... took 83ms Reading Player Start Position Data ... took 1ms Reading Resources Data ... took 4ms Reading Map Extra Data ... took 2ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 2ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 7ms Reading Flag Data ... took 79ms Reading Road Data ... took 5ms Reading Building Data ... took 60ms Reading Flagdata Data ... took 5ms Reading Roaddata Data ... took 77ms Reading Buildingdata Data ... took 25ms Second and third phase loading Map Objects ... took 66ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 Vision check successful for player 5 Vision check successful for player 6 Vision check successful for player 7 Vision check successful for player 8 took 190ms Reading Player Message Data ... took 22ms Reading Objective Data ... took 2ms Reading Scripting Data ... took 508ms WidelandsMapLoader::load_map_complete() took 1192ms Game: read_complete took: 1192ms Game: Reading Player Economies Info ... took 7ms Game: Reading Command Queue Data ... took 11ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 2ms GameLoader::load() took 1325ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing (2) 2: restoring saved AI data... ComputerPlayer(3): initializing (2) 3: restoring saved AI data... ComputerPlayer(4): initializing (2) 4: restoring saved AI data... ComputerPlayer(5): initializing (2) 5: restoring saved AI data... ComputerPlayer(6): initializing (2) 6: restoring saved AI data... ComputerPlayer(7): initializing (2) 7: restoring saved AI data... ComputerPlayer(8): initializing (2) 8: restoring saved AI data... MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [move_in_battle] dir: (2) tdelta: (1206) MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(4414,atlanteans_soldier): [battle]: Moving west MO(4414,atlanteans_soldier): [move_in_battle] dir: (1) tdelta: (1044) MO(3195,barbarians_soldier): [soldier] healing (150+)5648/13000 MO(4502,wheat): cancel_moving MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8382 MO(4459,water): cancel_moving MO(5103,fish): cancel_moving MO(4469,beer): cancel_moving MO(4836,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8606 MO(922,atlanteans_fishbreeder): no space found MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5148,thatch_reed): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8381 MO(4206,iron): cancel_moving MO(516,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8484 MO(3528,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8487 MO(4434,wheat): cancel_moving MO(5480,log): cancel_moving MO(4943,log): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] healing (150+)5798/13000 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3397,barbarians_soldier): [battle]: Moving east MO(3397,barbarians_soldier): [move_in_battle] dir: (2) tdelta: (900) MO(589,barbarians_geologist): [gowarehouse]: Got transfer MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_e for soldier 4414 MO(589,barbarians_geologist): [transfer]: starting task [movepath] and setting location to road 7852 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(3251,atlanteans_soldier): [battle]: Moving west MO(3251,atlanteans_soldier): [move_in_battle] dir: (1) tdelta: (900) MO(4637,water): cancel_moving MO(727,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8520 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_e for soldier 4414 MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8382 MO(9628,barbarians_lumberjacks_hut): Holzfäller leaving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7850 MO(4910,water): cancel_moving MO(4859,fish): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8761 MO(5441,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8192 MO(4905,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8456 SoundHandler: loaded song "music/ingame_02.ogg" MO(3008,atlanteans_forester): field no longer free MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 0 MO(5505,battle): [battle] Starting animation attack_failure_e for soldier 3251 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 0 MO(5505,battle): [battle] Starting animation evade_success_w for soldier 3397 MO(1164,empire_fisher): Not successful this time MO(3195,barbarians_soldier): [soldier] healing (150+)5948/13000 MO(4342,wheat): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(4790,planks): cancel_moving MO(4782,blackroot): cancel_moving MO(4377,beer): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(4601,log): cancel_moving MO(2466,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8157 MO(5300,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8382 MO(603,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8995 MO(4435,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8509 MO(4499,flour): cancel_moving MO(5720,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8588 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4400,blackroot): cancel_moving MO(5519,log): cancel_moving MO(4589,iron): cancel_moving MO(4443,blackroot): cancel_moving MO(4902,log): cancel_moving MO(4792,grape): cancel_moving MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8181 MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8997 MO(3496,atlanteans_blackroot_farmer): no space found MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_w for soldier 3397 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_e for soldier 3251 MO(4692,fish): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)6098/13000 MO(5335,meal): cancel_moving MO(4751,ax_sharp): cancel_moving MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8337 MO(2810,atlanteans_woodcutter): [transfer]: Fail (without transfer) MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(2810,atlanteans_woodcutter): [gowarehouse]: Got transfer MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(2810,atlanteans_woodcutter): [transfer]: from road 9017 to flag 7193 MO(4405,iron): cancel_moving MO(623,barbarians_lumberjack): [gowarehouse]: Got transfer MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 7952 MO(878,empire_builder): [transfer]: starting task [movepath] and setting location to road 9067 MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8409 MO(4602,fish): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(589,barbarians_geologist): [transfer]: starting task [movepath] and setting location to road 7843 MO(5740,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8588 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 7962 MO(4765,beer_strong): cancel_moving MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8181 MO(516,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8483 MO(4974,log): cancel_moving MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [soldier] damage 13500(-1853)/13500 MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7703 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_e for soldier 3251 MO(3195,barbarians_soldier): [soldier] healing (150+)6248/13000 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_w for soldier 3397 MO(2213,barbarians_farmer): no space found MO(3528,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8496 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 13000(-1396)/13000 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(727,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8503 MO(4836,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8575 MO(5030,corn): cancel_moving MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8409 MO(4310,wheat): cancel_moving MO(4280,cornmeal): cancel_moving MO(5653,water): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5267,wine): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7867 MO(4905,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8460 MO(3195,barbarians_soldier): [soldier] healing (150+)6398/13000 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [soldier] damage 7691(-1285)/18600 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_w for soldier 3397 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_e for soldier 3251 Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8782 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(4989,beer): cancel_moving MO(4633,water): cancel_moving MO(4539,marble): cancel_moving MO(5300,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8409 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4334,snack): cancel_moving MO(3067,barbarians_fisher): no space found MO(5441,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8213 MO(2466,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8171 MO(5720,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8587 MO(4439,armor_helmet): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8422 MO(5178,log): cancel_moving MO(603,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9019 MO(4527,water): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)6548/13000 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [soldier] damage 11647(-1960)/13500 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_e for soldier 3251 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_w for soldier 3397 MO(4533,water): cancel_moving MO(5600,log): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 11604(-1299)/13000 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(5194,ration): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5308,wheat): cancel_moving MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 9030 MO(5740,atlanteans_carrier): [transfer]: set location to road 8587 MO(8557,road): splitting road: first part: MO(8557,road): * (43, 101) MO(8557,road): * (44, 100) MO(8557,road): * (45, 100) MO(8557,road): second part: MO(8557,road): * (45, 100) MO(8557,road): * (46, 100) MO(8557,road): * (47, 100) MO(8557,road): * (47, 101) MO(8557,road): * (48, 101) MO(8557,road): * (49, 101) MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8996 MO(4716,water): cancel_moving MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 7967 MO(3195,barbarians_soldier): [soldier] healing (150+)6698/13000 MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8423 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [soldier] damage 6406(-1167)/18600 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_w for soldier 3397 MO(4379,wheat): cancel_moving MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_e for soldier 3251 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(878,empire_builder): [transfer]: starting task [movepath] and setting location to road 9080 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 13500(-1379)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(4887,water): cancel_moving MO(4435,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8535 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(589,barbarians_geologist): [transfer]: starting task [movepath] and setting location to road 7851 MO(4767,blackroot_flour): cancel_moving MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7732 MO(4836,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8560 MO(3195,barbarians_soldier): [soldier] healing (150+)6848/13000 MO(4478,planks): cancel_moving MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8423 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7876 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [soldier] damage 9687(-1956)/13500 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_e for soldier 3251 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_w for soldier 3397 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8158 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 10305(-1485)/13000 MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8380 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(4832,beer_strong): cancel_moving MO(5430,water): cancel_moving MO(5305,log): cancel_moving MO(4882,coal): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3296,barbarians_fisher): no space found MO(5160,planks): cancel_moving MO(5720,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 10454 MO(4964,log): cancel_moving MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8792 MO(4846,iron): cancel_moving MO(10458,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8589 MO(5441,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8239 MO(3195,barbarians_soldier): [soldier] healing (150+)6998/13000 MO(5300,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8423 MO(4621,empire_bread): cancel_moving MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 7961 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [soldier] damage 5239(-1397)/18600 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_w for soldier 3397 MO(5151,log): cancel_moving MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_e for soldier 3251 MO(4565,grape): cancel_moving MO(4185,atlanteans_bread): cancel_moving MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8158 MO(5646,water): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 12121(-1190)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(1225,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8439 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4851,coal): cancel_moving MO(5779,wheat): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)7148/13000 MO(4251,blackwood): cancel_moving MO(2466,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8172 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [soldier] damage 7731(-2018)/13500 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_e for soldier 3251 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_w for soldier 3397 MO(2139,atlanteans_fishbreeder): Breed(fish, 1) MO(2139,atlanteans_fishbreeder): Successfully bred MO(4944,log): cancel_moving MO(4888,planks): cancel_moving MO(4905,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8477 MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 7995 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 8820(-1263)/13000 MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8429 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(1077,atlanteans_fishbreeder): Breed(fish, 1) MO(1077,atlanteans_fishbreeder): Successfully bred MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9007 MO(4266,iron_ore): cancel_moving MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 9018 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4311,log): cancel_moving MO(5102,spear_wooden): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)7298/13000 MO(4599,wheat): cancel_moving MO(603,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9020 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [soldier] damage 3842(-1539)/18600 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 0 MO(5505,battle): [battle] Starting animation attack_failure_w for soldier 3397 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 0 MO(5505,battle): [battle] Starting animation evade_success_e for soldier 3251 MO(4435,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8546 MO(4836,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8547 MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8429 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 10931(-1395)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_e for soldier 4414 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7889 MO(5189,beer): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7733 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8119 MO(3195,barbarians_soldier): [soldier] healing (150+)7448/13000 MO(4567,log): cancel_moving MO(4383,meal): cancel_moving MO(4995,wine): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 0 MO(5505,battle): [battle] Starting animation attack_failure_e for soldier 3251 MO(589,barbarians_geologist): [transfer]: starting task [movepath] and setting location to road 7878 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 0 MO(5505,battle): [battle] Starting animation evade_success_w for soldier 3397 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 7960 MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8381 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(5136,fish): cancel_moving MO(4486,coal): cancel_moving MO(5300,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8429 MO(1251,empire_forester): field no longer free MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(891,atlanteans_fishbreeder): Breed(fish, 1) MO(891,atlanteans_fishbreeder): Successfully bred MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8791 MO(878,empire_builder): [transfer]: starting task [movepath] and setting location to road 9111 MO(5457,wheat): cancel_moving MO(5516,water): cancel_moving MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8119 MO(3195,barbarians_soldier): [soldier] healing (150+)7598/13000 MO(4436,planks): cancel_moving MO(5707,log): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_w for soldier 3397 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_e for soldier 3251 MO(2466,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8187 MO(4897,log): cancel_moving MO(5747,water): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 9536(-1442)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(5523,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5245,fish): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8456 MO(4679,corn): cancel_moving MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8442 MO(4905,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8479 MO(3195,barbarians_soldier): [soldier] healing (150+)7748/13000 MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9020 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [soldier] damage 5713(-1956)/13500 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 0 MO(5505,battle): [battle] Starting animation attack_failure_e for soldier 3251 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 0 MO(5505,battle): [battle] Starting animation evade_success_w for soldier 3397 MO(10458,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8588 MO(5098,water): cancel_moving MO(5678,log): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 7557(-1165)/13000 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(1412,empire_forester): field no longer free MO(4435,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8559 MO(5362,barbarians_bread): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8993 MO(603,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9007 MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8442 MO(1379,atlanteans_fishbreeder): Breed(fish, 1) MO(1379,atlanteans_fishbreeder): Successfully bred MO(4528,wheat): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)7898/13000 MO(4360,grape): cancel_moving MO(5513,iron): cancel_moving MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 0 MO(5505,battle): [battle] Starting animation attack_failure_w for soldier 3397 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 0 MO(5505,battle): [battle] Starting animation evade_success_e for soldier 3251 MO(4323,fish): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 8094(-1305)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_e for soldier 4414 MO(4836,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8537 MO(5695,log): cancel_moving MO(4947,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5027,iron_ore): cancel_moving MO(10364,log): cancel_moving MO(5300,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8442 MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8053 MO(4484,iron_ore): cancel_moving MO(589,barbarians_geologist): [transfer]: starting task [movepath] and setting location to road 7891 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 7959 MO(3195,barbarians_soldier): [soldier] healing (150+)8048/13000 MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 9099 MO(5377,water): cancel_moving MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 0 MO(5505,battle): [battle] Starting animation attack_failure_e for soldier 3251 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 0 MO(5505,battle): [battle] Starting animation evade_success_w for soldier 3397 MO(9936,atlanteans_woodcutters_house): Holzfäller leaving MO(4433,marble): cancel_moving MO(4688,marble): cancel_moving MO(4727,iron): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(10325,wheat): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7912 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8772 MO(10632,empire_fishers_house): Bauarbeiter leaving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1240,empire_carrier): [Carrier]: Nothing suitable on flag. MO(5663,wine): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8460 MO(3195,barbarians_soldier): [soldier] healing (150+)8198/13000 MO(5416,fish): cancel_moving MO(2398,barbarians_fisher): Not successful this time MO(5204,grape): cancel_moving MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8441 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(4759,water): cancel_moving MO(2466,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8198 MO(1984,barbarians_carrier): [Carrier]: Nothing suitable on flag. MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7749 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_w for soldier 3397 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_e for soldier 3251 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8106 MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8422 MO(4780,wheat): cancel_moving MO(10458,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8587 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(1202,barbarians_fisher): Not successful this time MO(4821,flour): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9019 MO(5214,water): cancel_moving MO(5003,water): cancel_moving MO(5720,atlanteans_carrier): [transfer]: set location to road 8557 MO(3195,barbarians_soldier): [soldier] healing (150+)8348/13000 MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8441 MO(878,empire_builder): [transfer]: starting task [movepath] and setting location to road 9099 MO(495,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8636 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(848,empire_builder): [gowarehouse]: Got transfer MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9415 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [soldier] damage 3757(-2006)/13500 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_e for soldier 3251 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_w for soldier 3397 MO(603,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8996 MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8106 MO(4522,fish): cancel_moving MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9284 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 6392(-1470)/13000 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(880,atlanteans_woodcutter): [gowarehouse]: Got transfer MO(880,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8614 MO(4678,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2713,barbarians_ox): [Carrier]: Nothing suitable on flag. MO(5654,water): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)8498/13000 MO(5015,wheat): cancel_moving MO(5288,wheat): cancel_moving MO(5300,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8441 MO(4836,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8513 MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8084 MO(5119,water): cancel_moving MO(4825,barbarians_bread): cancel_moving MO(4905,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8497 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [soldier] damage 2303(-1533)/18600 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 1, last hit 0 MO(5505,battle): [battle] Starting animation attack_failure_w for soldier 3397 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 1, last hit 0 MO(5505,battle): [battle] Starting animation evade_success_e for soldier 3251 MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 9111 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 7974 MO(4423,marble): cancel_moving MO(4950,grape): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 6789(-1232)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8994 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [soldier] healing (150+)8648/13000 MO(4435,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8605 MO(4591,water): cancel_moving MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5505,battle): [battle] (3251) vs (3397) is 1, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation attack_success_e for soldier 3251 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "wakeup" MO(5505,battle): [battle] (3397) vs (3251) is 2, first strikes 0, last hit 1 MO(5505,battle): [battle] Starting animation evade_failure_w for soldier 3397 MO(1469,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10458,atlanteans_carrier): [transfer]: set location to road 10454 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 4922(-1501)/13000 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(4789,beer): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8440 MO(4659,barbarians_bread): cancel_moving MO(5157,water): cancel_moving MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7762 MO(3195,barbarians_soldier): [soldier] healing (150+)8798/13000 MO(4966,water): cancel_moving MO(4395,flour): cancel_moving MO(5406,log): cancel_moving MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8439 MO(744,barbarians_builder): init_auto_task: become fugitive MO(9602,barbarians_trainingcamp): Checking soldier (0) level 0) MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Check done! MO(9602,barbarians_trainingcamp): Training soldier's 0 (0 to 1)MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Training done! MO(5620,wheat): cancel_moving MO(5629,blackroot_flour): cancel_moving MO(744,barbarians_builder): [gowarehouse]: Got transfer MO(5580,corn): cancel_moving MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8385 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8760 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3397,barbarians_soldier): [soldier] damage 770(-1212)/18600 MO(3397,barbarians_soldier): [battle] update for player 1's soldier: signal = "" MO(5505,battle): [battle] soldier 3397 lost the battle MO(9886,barbarians_tower): Krieger leaving MO(5505,battle): [battle] waking up winner 3251 MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "battle" MO(3251,atlanteans_soldier): [move_in_battle] dir: (5) tdelta: (900) MO(3397,barbarians_soldier): [die] update for player 1's soldier: signal = "battle" MO(5461,water): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 5557(-1271)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7946 MO(4180,atlanteans_bread): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8440 MO(3195,barbarians_soldier): [soldier] healing (150+)8948/13000 MO(5167,fish): cancel_moving MO(5604,log): cancel_moving MO(603,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8997 MO(4553,empire_bread): cancel_moving MO(880,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8579 MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9319 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(4756,fish): cancel_moving MO(3251,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3251,atlanteans_soldier): [battle] is over MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8477 MO(3397,barbarians_soldier): [die] update for player 1's soldier: signal = "" MO(3397,barbarians_soldier): [die] soldier 3397 has died MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9416 MO(4733,wheat): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 3421(-1475)/13000 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(5636,wheat): cancel_moving MO(4473,grape): cancel_moving MO(5300,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8440 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [soldier] healing (150+)9098/13000 MO(3247,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(5049,wheat): cancel_moving MO(5068,barbarians_bread): cancel_moving MO(4787,armor_helmet): cancel_moving MO(2231,atlanteans_fishbreeder): Breed(fish, 1) MO(2231,atlanteans_fishbreeder): Successfully bred MO(2271,atlanteans_fishbreeder): Breed(fish, 1) MO(2271,atlanteans_fishbreeder): Not successful this time MO(4848,water): cancel_moving MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8010 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(5131,coal): cancel_moving MO(5346,log): cancel_moving MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8995 MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8979 MO(3067,barbarians_fisher): no space found MO(4408,log): cancel_moving MO(4900,water): cancel_moving MO(495,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8615 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 4286(-1201)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_e for soldier 4414 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8107 MO(4757,water): cancel_moving MO(4982,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10392,log): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)9248/13000 MO(5066,log): cancel_moving MO(4404,beer): cancel_moving MO(4632,log): cancel_moving MO(922,atlanteans_fishbreeder): no space found MO(4644,log): cancel_moving MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8085 MO(10491,log): cancel_moving MO(5529,log): cancel_moving MO(4636,blackroot): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 1946(-1199)/13000 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8107 MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8358 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4496,granite): cancel_moving MO(4586,coal): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)9398/13000 MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 9080 MO(4884,blackroot): cancel_moving MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8456 MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9345 MO(4435,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8665 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8737 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7971 MO(5179,corn): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_e for soldier 4414 MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7794 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [soldier] healing (150+)9548/13000 MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8480 MO(4329,wheat): cancel_moving MO(1235,atlanteans_fishbreeder): Breed(fish, 1) MO(1235,atlanteans_fishbreeder): Successfully bred MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9417 MO(4985,fish): cancel_moving MO(880,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8580 MO(4301,cornmeal): cancel_moving MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8451 MO(3280,empire_carrier): [Carrier]: Nothing suitable on flag. MO(3296,barbarians_fisher): no space found MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8073 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5293,iron_ore): cancel_moving MO(4485,coal): cancel_moving MO(4412,coal): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)9698/13000 MO(5772,barbarians_bread): cancel_moving MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8979 MO(4596,water): cancel_moving MO(9602,barbarians_trainingcamp): Checking soldier (1) level 0) MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Check done! MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(4639,wheat): cancel_moving MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(5141,log): cancel_moving MO(5070,meat): cancel_moving MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8451 MO(495,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8581 MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8073 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 3085(-1277)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_e for soldier 4414 MO(4611,iron): cancel_moving MO(5537,water): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4723,wheat): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)9848/13000 MO(4657,wheat): cancel_moving MO(5241,grape): cancel_moving MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8073 MO(5434,water): cancel_moving MO(4954,empire_bread): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(4743,fish): cancel_moving MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8342 MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8460 MO(5300,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8451 MO(10400,barbarians_bread): cancel_moving MO(5244,beer_strong): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(5093,log): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8070 MO(3195,barbarians_soldier): [soldier] healing (150+)9998/13000 MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8995 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8712 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8005 MO(10499,water): cancel_moving MO(5875,flag): Flag::call_carrier(10619): Tell building to fetch this ware MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9365 MO(4770,planks): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8490 MO(5045,blackroot_flour): cancel_moving MO(4609,grape): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 1808(-1399)/13500 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_e for soldier 4414 MO(3195,barbarians_soldier): [soldier] healing (150+)10148/13000 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(880,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8581 MO(4808,fish): cancel_moving MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9406 MO(4003,empire_carrier): [road]: Terminated by signal 'location' MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 9060 MO(4003,empire_carrier): init_auto_task: become fugitive MO(4003,empire_carrier): [fugitive]: found a flag connected to warehouse(s) MO(4003,empire_carrier): [fugitive]: try to move to flag MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7820 MO(5250,beer_strong): cancel_moving MO(5481,planks): cancel_moving MO(4512,marble): cancel_moving MO(10894,barbarians_lumberjacks_hut): Bauarbeiter leaving MO(3195,barbarians_soldier): [soldier] healing (150+)10298/13000 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_e for soldier 4414 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5290,ration): cancel_moving MO(1053,empire_carrier): [Carrier]: Nothing suitable on flag. MO(10379,log): cancel_moving MO(2413,barbarians_blacksmith_master): [fetchfromflag]: return to building MO(1225,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10442,water): cancel_moving MO(5257,log): cancel_moving MO(10456,coal): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)10448/13000 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5570,corn): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(4546,fish): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 0, last hit 0 MO(5767,battle): [battle] Starting animation attack_failure_e for soldier 4414 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5276,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8450 MO(5621,water): cancel_moving MO(5438,beer_strong): cancel_moving MO(2213,barbarians_farmer): no space found MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8293 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(5100,planks): cancel_moving MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8994 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8099 MO(838,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8384 MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9377 MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 9019 MO(5594,snack): cancel_moving MO(4719,meal): cancel_moving MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8085 MO(4003,empire_carrier): [gowarehouse]: Got transfer MO(4003,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8140 MO(495,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8580 MO(3195,barbarians_soldier): [soldier] healing (150+)10598/13000 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8450 MO(5360,log): cancel_moving MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5767,battle): [battle] (4414) vs (3196) is 1, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation evade_failure_e for soldier 4414 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(5767,battle): [battle] (3196) vs (4414) is 2, first strikes 1, last hit 1 MO(5767,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(5260,water): cancel_moving MO(10580,water): cancel_moving MO(729,barbarians_builder): [gowarehouse]: Got transfer MO(729,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8328 MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8107 MO(2413,barbarians_blacksmith_master): [fetchfromflag]: back home MO(10619,coal): cancel_moving MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8682 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8498 MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8085 MO(4391,grape): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)10748/13000 MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8477 MO(5300,barbarians_carrier): [transfer]: set location to road 8450 MO(4414,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [soldier] damage 409(-1377)/13500 MO(5767,battle): [battle] soldier 4414 lost the battle MO(9893,atlanteans_guardhall): Soldat leaving MO(5767,battle): [battle] waking up winner 3196 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "battle" MO(3196,barbarians_soldier): [move_in_battle] dir: (6) tdelta: (1044) MO(4414,atlanteans_soldier): [die] update for player 4's soldier: signal = "battle" MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9397 MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 9044 MO(4742,log): cancel_moving MO(5001,smoked_fish): cancel_moving MO(4876,blackroot): cancel_moving MO(10686,ration): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8065 MO(953,atlanteans_fishbreeder): Breed(fish, 1) MO(953,atlanteans_fishbreeder): Not successful this time MO(4671,wheat): cancel_moving MO(10825,empire_bread): cancel_moving MO(4415,atlanteans_soldier): [check_node_blocked] attacking a soldier (3196) MO(10547,log): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [battle] player 4's soldier started task_movepath to (105,83) MO(10439,armor_helmet): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)10898/13000 MO(4414,atlanteans_soldier): [die] update for player 4's soldier: signal = "" MO(4414,atlanteans_soldier): [die] soldier 4414 has died MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(3196,barbarians_soldier): [move_in_battle] dir: (2) tdelta: (1206) MO(4520,flour): cancel_moving MO(5748,log): cancel_moving MO(5006,blackroot): cancel_moving MO(10769,log): cancel_moving MO(4781,water): cancel_moving MO(10339,thatch_reed): cancel_moving MO(4972,water): cancel_moving MO(5276,barbarians_carrier): [transfer]: set location to road 8449 MO(5344,log): cancel_moving MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8762 MO(2170,empire_fisher): Not successful this time MO(1567,barbarians_carrier): [Carrier]: Nothing suitable on flag. MO(3195,barbarians_soldier): [soldier] healing (150+)11048/13000 MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8993 MO(4554,wheat): cancel_moving MO(4003,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8121 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(880,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8615 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8134 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 1, last hit 0 MO(10969,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(495,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8579 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8084 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(4415,atlanteans_soldier): [battle]: Moving west MO(4415,atlanteans_soldier): [move_in_battle] dir: (1) tdelta: (1044) MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 1, last hit 0 MO(10969,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(729,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8340 MO(4690,ration): cancel_moving MO(838,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8355 MO(5701,fish): cancel_moving MO(5033,flour): cancel_moving MO(737,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8449 MO(5435,log): cancel_moving MO(4545,coal): cancel_moving MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8681 MO(3195,barbarians_soldier): [soldier] healing (150+)11198/13000 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5046,grape): cancel_moving MO(5520,fish): cancel_moving MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 9010 MO(4661,meal): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8499 MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8084 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 1, last hit 0 MO(10969,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(10969,battle): [battle] (4415) vs (3196) is 1, first strikes 0, last hit 0 MO(10969,battle): [battle] Starting animation attack_failure_e for soldier 4415 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 0, last hit 0 MO(10969,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(4181,fish): cancel_moving MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8479 MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8106 MO(4931,empire_bread): cancel_moving MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9378 MO(4490,iron_ore): cancel_moving MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 9020 MO(4769,iron): cancel_moving MO(5180,barbarians_bread): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)11348/13000 MO(5762,water): cancel_moving MO(5379,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8284 MO(5338,water): cancel_moving MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9378 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(10429,log): cancel_moving MO(5533,armor_helmet): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 1, last hit 0 MO(10969,battle): [battle] Starting animation attack_failure_w for soldier 3196 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(10969,battle): [battle] (4415) vs (3196) is 1, first strikes 1, last hit 0 MO(10969,battle): [battle] Starting animation evade_success_e for soldier 4415 MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9018 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8095 MO(3195,barbarians_soldier): [soldier] healing (150+)11498/13000 MO(4479,wheat): cancel_moving MO(5158,coal): cancel_moving MO(5665,water): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5535,log): cancel_moving MO(5187,blackroot_flour): cancel_moving MO(4003,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8108 MO(2242,barbarians_carrier): [Carrier]: Nothing suitable on flag. MO(880,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8636 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(10969,battle): [battle] (4415) vs (3196) is 1, first strikes 0, last hit 0 MO(10969,battle): [battle] Starting animation attack_failure_e for soldier 4415 MO(495,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8614 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 0, last hit 0 MO(10969,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(9601,barbarians_fishers_hut): Fischer leaving MO(10764,log): cancel_moving MO(5547,coal): cancel_moving MO(5105,corn): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)11648/13000 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8153 MO(729,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8355 MO(838,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8340 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8680 MO(10308,water): cancel_moving MO(10569,trident_light): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 1, last hit 1 MO(10969,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(10969,battle): [battle] (4415) vs (3196) is 1, first strikes 1, last hit 1 MO(10969,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(4631,water): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8500 MO(5062,corn): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)11798/13000 MO(1164,empire_fisher): Not successful this time MO(5028,coal): cancel_moving MO(4552,grape): cancel_moving MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9377 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11033,empire_carrier): [dropoff]: flag is overloaded MO(5596,beer_strong): cancel_moving MO(10774,meat): cancel_moving MO(4736,wheat): cancel_moving MO(5539,blackroot): cancel_moving MO(5013,coal): cancel_moving MO(5471,wine): cancel_moving MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 9007 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8738 MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7720 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 13500(-1398)/13500 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(10969,battle): [battle] (4415) vs (3196) is 1, first strikes 0, last hit 0 MO(10969,battle): [battle] Starting animation attack_failure_e for soldier 4415 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 0, last hit 0 MO(10969,battle): [battle] Starting animation evade_success_w for soldier 3196 MO(5367,log): cancel_moving MO(5137,water): cancel_moving MO(4996,flour): cancel_moving MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9030 MO(3195,barbarians_soldier): [soldier] healing (150+)11948/13000 MO(4689,planks): cancel_moving MO(3067,barbarians_fisher): [gowarehouse]: Got transfer MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7874 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10542,log): cancel_moving MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8053 MO(1915,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(4583,wheat): cancel_moving MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9397 MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8258 MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8119 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(10385,log): cancel_moving MO(10483,blackroot): cancel_moving MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(3247,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10827,water): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 1, last hit 1 MO(10969,battle): [battle] Starting animation attack_success_w for soldier 3196 MO(972,empire_forester): field no longer free MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(10969,battle): [battle] (4415) vs (3196) is 1, first strikes 1, last hit 1 MO(10969,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(4003,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8122 MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8971 MO(3195,barbarians_soldier): [soldier] healing (150+)12098/13000 MO(5722,wheat): cancel_moving MO(5637,barbarians_bread): cancel_moving MO(5718,log): cancel_moving MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8489 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8053 MO(4893,wheat): cancel_moving MO(5233,flour): cancel_moving MO(11033,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8131 MO(5766,ration): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(5255,barbarians_bread): cancel_moving MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 12102(-1288)/13500 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(10969,battle): [battle] (4415) vs (3196) is 1, first strikes 0, last hit 1 MO(10969,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8667 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(10969,battle): [battle] (3196) vs (4415) is 2, first strikes 0, last hit 1 MO(10969,battle): [battle] Starting animation evade_failure_w for soldier 3196 MO(729,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8384 MO(3195,barbarians_soldier): [soldier] healing (150+)12248/13000 MO(838,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8328 MO(5135,trident_light): cancel_moving MO(4685,ration): cancel_moving MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8152 MO(4835,fish): cancel_moving MO(11085,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7691 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10975,water): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8505 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8749 MO(4346,smoked_fish): cancel_moving MO(3296,barbarians_fisher): no space found MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3196,barbarians_soldier): [soldier] damage 747(-1433)/13000 MO(3196,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(10969,battle): [battle] soldier 3196 lost the battle MO(9877,barbarians_tower): Krieger leaving MO(10969,battle): [battle] waking up winner 4415 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "battle" MO(4415,atlanteans_soldier): [move_in_battle] dir: (5) tdelta: (1206) MO(3196,barbarians_soldier): [die] update for player 3's soldier: signal = "battle" MO(4760,water): cancel_moving MO(10401,log): cancel_moving MO(4695,grape): cancel_moving MO(3195,barbarians_soldier): [soldier] healing (150+)12398/13000 MO(4375,water): cancel_moving MO(5873,flag): Flag::call_carrier(11004): Tell building to fetch this ware MO(11033,empire_carrier): [dropoff]: flag is overloaded MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8996 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9017 MO(5044,helmet_mask): cancel_moving MO(4818,wheat): cancel_moving MO(5108,log): cancel_moving MO(5083,coal): cancel_moving MO(3196,barbarians_soldier): [die] update for player 3's soldier: signal = "" MO(3196,barbarians_soldier): [die] soldier 3196 has died MO(3195,barbarians_soldier): [soldier] healing (150+)12548/13000 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [battle] is over MO(4415,atlanteans_soldier): [attack] attacking target building MO(4382,barbarians_carrier): [road]: Terminated by signal 'location' MO(11113,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8094 MO(3195,barbarians_soldier): [defense] starting MO(4382,barbarians_carrier): init_auto_task: become fugitive MO(3195,barbarians_soldier): [defense] stayhome: leavebuilding MO(4382,barbarians_carrier): [fugitive]: found a flag connected to warehouse(s) MO(4382,barbarians_carrier): [fugitive]: try to move to flag MO(3195,barbarians_soldier): [check_node_blocked] attacking a soldier (4415) MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9406 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "battle" MO(4415,atlanteans_soldier): [battle]: Opponent '3195' is walking, sleeping MO(1192,barbarians_carrier): [Carrier]: Nothing suitable on flag. MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8235 MO(10725,log): cancel_moving MO(4955,water): cancel_moving MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7995 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7859 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(5142,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5708,water): cancel_moving MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9365 MO(4003,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8109 MO(5207,water): cancel_moving MO(4865,empire_bread): cancel_moving MO(4615,meat): cancel_moving MO(4603,corn): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8151 MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8488 MO(4440,fish): cancel_moving MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7742 MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7995 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(5142,battle): [battle] soldier 2787 waiting for opponent 2571 too long ( 90 sec), cancelling battle... MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "battle" MO(2787,atlanteans_soldier): [move_in_battle] dir: (6) tdelta: (900) MO(5112,corn): cancel_moving MO(4645,log): cancel_moving MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8648 MO(10892,log): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(11085,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7667 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(4382,barbarians_carrier): [gowarehouse]: Got transfer MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7995 MO(10582,corn): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [move_in_battle] dir: (2) tdelta: (1206) MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(4415,atlanteans_soldier): [battle]: Moving west MO(4415,atlanteans_soldier): [move_in_battle] dir: (1) tdelta: (1044) MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8158 MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8956 MO(4891,wheat): cancel_moving MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8748 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(2787,atlanteans_soldier): [battle] is over MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "battle" MO(2787,atlanteans_soldier): [battle] stay_home, so reverse roles MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "battle" MO(2787,atlanteans_soldier): [move_in_battle] dir: (2) tdelta: (900) MO(9682,barbarians_lumberjacks_hut): Holzfäller leaving MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8169 MO(922,atlanteans_fishbreeder): no space found MO(10763,blackroot_flour): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(4357,cornmeal): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8509 MO(4894,wheat): cancel_moving MO(4337,blackwood): cancel_moving MO(2810,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8997 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(5638,barbarians_bread): cancel_moving MO(10630,ax_sharp): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_e for soldier 4415 MO(5683,grape): cancel_moving MO(5753,log): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_w for soldier 3195 MO(522,atlanteans_builder): init_auto_task: become fugitive MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 0 MO(11155,battle): [battle] Starting animation attack_failure_e for soldier 4415 MO(10519,water): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1014,empire_forester): field no longer free MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9016 MO(522,atlanteans_builder): [gowarehouse]: Got transfer MO(4827,wheat): cancel_moving MO(522,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8663 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7839 MO(11113,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8095 MO(4735,wheat): cancel_moving MO(5348,barbarians_bread): cancel_moving MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9417 MO(4503,granite): cancel_moving MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8208 MO(4830,flour): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8166 MO(970,barbarians_lumberjack): [gowarehouse]: Got transfer MO(970,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8084 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(5731,water): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(5247,wheat): cancel_moving MO(4003,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8089 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7741 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8630 MO(659,atlanteans_forester): field no longer free MO(5536,log): cancel_moving MO(2805,barbarians_innkeeper): [fetchfromflag]: return to building MO(4929,water): cancel_moving MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8496 MO(496,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8181 MO(5349,log): cancel_moving MO(4945,water): cancel_moving MO(5365,water): cancel_moving MO(10335,blackroot): cancel_moving MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9345 MO(5579,wheat): cancel_moving MO(11085,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7652 MO(5614,coal): cancel_moving MO(4918,iron): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 10814(-1330)/13500 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(11204,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8042 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8945 MO(623,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8181 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7967 MO(10705,corn): cancel_moving MO(5278,corn): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 12698(-1517)/13000 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8178 MO(4616,iron): cancel_moving MO(2805,barbarians_innkeeper): [fetchfromflag]: back home MO(11004,barbarians_bread): cancel_moving MO(5756,planks): cancel_moving MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9029 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7967 MO(744,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8199 MO(4829,coal): cancel_moving MO(4458,coal): cancel_moving MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9416 MO(694,empire_forester): field no longer free MO(5630,water): cancel_moving MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7809 MO(10972,water): cancel_moving MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7740 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 9484(-1276)/13500 MO(1412,empire_forester): field no longer free MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_w for soldier 3195 MO(5355,log): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 0 MO(11155,battle): [battle] Starting animation attack_failure_e for soldier 4415 MO(522,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8644 MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8053 MO(5374,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(10551,log): cancel_moving MO(5719,coal): cancel_moving MO(5091,water): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(5016,coal): cancel_moving MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8629 MO(1469,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10700,beer): cancel_moving MO(10842,blackwood): cancel_moving MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8535 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8761 MO(11113,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8131 MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9319 MO(4003,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8058 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8487 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(10618,wheat): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(5088,water): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1379,atlanteans_fishbreeder): Breed(fish, 1) MO(1379,atlanteans_fishbreeder): Not successful this time MO(10699,snack): cancel_moving MO(10682,coal): cancel_moving MO(4881,corn): cancel_moving MO(11085,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7666 MO(10636,beer): cancel_moving MO(11204,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8059 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 8208(-1446)/13500 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(970,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8085 MO(5371,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10336,barbarians_carrier): [transfer]: set location to road 10334 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8192 MO(10767,corn): cancel_moving MO(496,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8158 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8194 MO(1225,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8944 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 11181(-1336)/13000 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(4491,coal): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4961,log): cancel_moving MO(5561,atlanteans_bread): cancel_moving MO(1810,empire_fisher): [transfer]: starting task [movepath] and setting location to road 9415 MO(5104,log): cancel_moving MO(1077,atlanteans_fishbreeder): Breed(fish, 1) MO(1077,atlanteans_fishbreeder): Not successful this time MO(484,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7952 MO(5666,log): cancel_moving MO(522,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8604 MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8084 MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7739 MO(3461,barbarians_ox): [road]: Terminated by signal 'cancel' MO(4521,meal): cancel_moving MO(5458,water): cancel_moving MO(3461,barbarians_ox): [gowarehouse]: Got transfer MO(3461,barbarians_ox): [transfer]: from road 7913 to flag 6118 MO(5525,barbarians_bread): cancel_moving MO(9602,barbarians_trainingcamp): Checking soldier (1) level 0) MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Check done! MO(10588,road): splitting road: first part: MO(10588,road): * (106, 127) MO(10588,road): * (107, 127) MO(10588,road): * (108, 126) MO(10588,road): second part: MO(10588,road): * (108, 126) MO(10588,road): * (107, 125) MO(10588,road): * (107, 124) MO(10588,road): * (106, 123) MO(10588,road): * (105, 123) MO(10588,road): * (105, 122) MO(10588,road): * (104, 121) MO(10588,road): * (104, 120) MO(10588,road): * (103, 120) MO(10588,road): * (102, 120) MO(9602,barbarians_trainingcamp): Training soldier's 1 (0 to 1)MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Training done! MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 6762(-1347)/13500 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_w for soldier 3195 MO(11102,spider_silk): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 0 MO(11155,battle): [battle] Starting animation attack_failure_e for soldier 4415 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8606 MO(11113,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8151 MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8546 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8782 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7781 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(5692,water): cancel_moving MO(602,empire_builder): init_auto_task: become fugitive MO(5341,empire_bread): cancel_moving MO(10495,fish): cancel_moving MO(602,empire_builder): [gowarehouse]: Got transfer MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 8969 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8198 MO(10609,log): cancel_moving MO(5248,beer_strong): cancel_moving MO(848,empire_builder): [transfer]: starting task [movepath] and setting location to road 9284 MO(4957,smoked_fish): cancel_moving MO(11085,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7638 MO(4466,log): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation attack_failure_w for soldier 3195 MO(5071,meal): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9099 MO(2533,atlanteans_fisher): Not successful this time MO(1994,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8484 MO(3379,atlanteans_carrier): [road]: Terminated by signal 'location' MO(3379,atlanteans_carrier): init_auto_task: become fugitive MO(3379,atlanteans_carrier): [fugitive]: found a flag connected to warehouse(s) MO(3379,atlanteans_carrier): [fugitive]: try to move to flag MO(11204,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8090 MO(5327,grape): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9015 MO(4510,wheat): cancel_moving MO(5677,blackroot): cancel_moving MO(10978,log): cancel_moving MO(970,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8073 MO(3461,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7914 MO(488,empire_builder): [transfer]: starting task [movepath] and setting location to road 7701 MO(10535,meat): cancel_moving MO(2139,atlanteans_fishbreeder): Breed(fish, 1) MO(2139,atlanteans_fishbreeder): Successfully bred MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(11030,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11370,empire_carrier): [transfer]: Fail (without transfer) MO(5303,water): cancel_moving MO(10647,log): cancel_moving MO(496,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8119 MO(10841,water): cancel_moving MO(10741,thatch_reed): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8213 MO(11371,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8058 MO(11370,empire_carrier): [gowarehouse]: Got transfer MO(4444,cornmeal): cancel_moving MO(3170,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8943 MO(10516,water): cancel_moving MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7738 MO(11162,blackwood): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 9845(-1370)/13000 MO(4618,wheat): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(3379,atlanteans_carrier): [gowarehouse]: Got transfer MO(3379,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8925 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5169,coal): cancel_moving MO(11113,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8166 MO(4799,iron): cancel_moving MO(4970,iron_ore): cancel_moving MO(4911,planks): cancel_moving MO(522,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8589 MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8559 MO(5121,grape): cancel_moving MO(3325,barbarians_ox): [road]: Terminated by signal 'cancel' MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8226 MO(1084,empire_carrier): [Carrier]: Nothing suitable on flag. MO(3325,barbarians_ox): [gowarehouse]: Got transfer MO(3325,barbarians_ox): [transfer]: from road 7684 to flag 5902 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8792 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8187 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8575 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 5415(-1426)/13500 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 8970 MO(4629,cornmeal): cancel_moving MO(560,empire_builder): [transfer]: starting task [movepath] and setting location to road 8058 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7755 MO(10546,log): cancel_moving MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9111 MO(10503,wheat): cancel_moving MO(4773,planks): cancel_moving MO(10494,coal): cancel_moving MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8085 MO(4062,atlanteans_carrier): [road]: Terminated by signal 'location' MO(4062,atlanteans_carrier): init_auto_task: become fugitive MO(4062,atlanteans_carrier): [fugitive]: found a flag connected to warehouse(s) MO(4062,atlanteans_carrier): [fugitive]: try to move to flag MO(10689,log): cancel_moving MO(11438,barbarians_coalmine_deeper): Bauarbeiter leaving MO(10891,blackroot): cancel_moving MO(4728,log): cancel_moving MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8991 MO(3461,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7925 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 8475(-1418)/13000 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4663,beer_strong): cancel_moving MO(5431,log): cancel_moving MO(3296,barbarians_fisher): no space found MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(10973,water): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8239 MO(3325,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7683 MO(11371,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8089 MO(9602,barbarians_trainingcamp): Checking soldier (0) level 1) MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Check done! MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 3989(-1344)/13500 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(4958,beer): cancel_moving MO(11196,log): cancel_moving MO(11085,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7637 MO(10584,water): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(5780,planks): cancel_moving MO(4518,log): cancel_moving MO(586,barbarians_builder): [gowarehouse]: Got transfer MO(5564,coal): cancel_moving MO(586,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8188 MO(970,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8107 MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8338 MO(4555,planks): cancel_moving MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7755 MO(10591,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8942 MO(5643,iron_ore): cancel_moving MO(488,empire_builder): [transfer]: starting task [movepath] and setting location to road 7674 MO(1330,barbarians_farmer): no space found MO(4062,atlanteans_carrier): [gowarehouse]: Got transfer MO(4062,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8801 MO(4880,water): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 7057(-1427)/13000 MO(10996,snack): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation attack_failure_w for soldier 3195 MO(3358,barbarians_ox): [road]: Terminated by signal 'cancel' MO(11204,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8091 MO(5390,log): cancel_moving MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8172 MO(3247,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(3358,barbarians_ox): [gowarehouse]: Got transfer MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8225 MO(3358,barbarians_ox): [transfer]: from road 7697 to flag 5916 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 8982 MO(3379,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8940 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8560 MO(496,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8106 MO(4535,wheat): cancel_moving MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8791 MO(560,empire_builder): [transfer]: starting task [movepath] and setting location to road 8089 MO(1034,barbarians_miner_master): [transfer]: starting task [movepath] and setting location to road 8199 MO(10836,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8073 MO(10724,blackwood): cancel_moving MO(4912,log): cancel_moving MO(4687,grape): cancel_moving MO(4464,meal): cancel_moving MO(4455,beer): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8252 MO(4254,granite): cancel_moving MO(586,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8209 MO(4983,coal): cancel_moving MO(11113,barbarians_ox): [transfer]: set location to road 8192 MO(474,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8978 MO(1979,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(2921,barbarians_miner_chief): [transfer]: starting task [movepath] and setting location to road 8199 MO(3358,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7710 MO(4239,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8605 MO(4563,ration): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 5630(-1433)/13000 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation attack_failure_w for soldier 3195 MO(3251,atlanteans_soldier): [attack] returned home MO(3559,atlanteans_carrier): [road]: Terminated by signal 'location' MO(3559,atlanteans_carrier): init_auto_task: become fugitive MO(3559,atlanteans_carrier): [fugitive]: found a flag connected to warehouse(s) MO(3559,atlanteans_carrier): [fugitive]: try to move to flag MO(11371,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8109 MO(2214,empire_vinefarmer): no space found MO(5020,meal): cancel_moving MO(4941,meat): cancel_moving MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9080 MO(10903,wine): cancel_moving MO(10628,water): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)1751/13500 MO(4706,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11085,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7636 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(5123,corn): cancel_moving MO(11204,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8111 MO(4062,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8800 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(5469,log): cancel_moving MO(5697,log): cancel_moving MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8253 MO(5552,atlanteans_bread): cancel_moving MO(10797,water): cancel_moving MO(3379,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8951 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7738 MO(11133,meal): cancel_moving MO(3325,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7682 MO(3251,atlanteans_soldier): [soldier] healing (140+)1891/13500 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8547 MO(970,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8106 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9001 MO(2271,atlanteans_fishbreeder): Breed(fish, 1) MO(2271,atlanteans_fishbreeder): Not successful this time MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 4197(-1225)/13000 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 0 MO(11155,battle): [battle] Starting animation attack_failure_w for soldier 3195 MO(560,empire_builder): [transfer]: starting task [movepath] and setting location to road 8109 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(10591,empire_carrier): [transfer]: set location to road 10588 MO(488,empire_builder): [transfer]: starting task [movepath] and setting location to road 7644 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8171 MO(1034,barbarians_miner_master): [transfer]: starting task [movepath] and setting location to road 8208 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8772 MO(4693,iron_ore): cancel_moving MO(5484,fish): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)2031/13500 MO(5082,coal): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8276 MO(4764,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(586,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8208 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 0 MO(11155,battle): [battle] Starting animation evade_success_w for soldier 3195 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 0 MO(11155,battle): [battle] Starting animation attack_failure_e for soldier 4415 MO(1235,atlanteans_fishbreeder): Breed(fish, 1) MO(1235,atlanteans_fishbreeder): Successfully bred MO(5684,armor_helmet): cancel_moving MO(5439,iron): cancel_moving MO(2921,barbarians_miner_chief): [transfer]: starting task [movepath] and setting location to road 8208 MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8306 MO(10572,corn): cancel_moving MO(11371,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8122 MO(3251,atlanteans_soldier): [soldier] healing (140+)2171/13500 MO(10738,corn): cancel_moving MO(10799,beer): cancel_moving MO(5507,fish): cancel_moving MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8107 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(10575,barbarians_bread): cancel_moving MO(10454,road): splitting road: first part: MO(10454,road): * (45, 100) MO(10454,road): * (46, 100) MO(10454,road): * (47, 100) MO(10454,road): * (47, 101) MO(10454,road): second part: MO(10454,road): * (47, 101) MO(10454,road): * (48, 101) MO(10454,road): * (49, 101) MO(4406,fish): cancel_moving MO(11085,barbarians_ox): [transfer]: set location to road 7665 MO(11394,empire_bread): cancel_moving MO(10877,wheat): cancel_moving MO(5038,meal): cancel_moving MO(4576,wheat): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)2311/13500 MO(496,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8107 MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8128 MO(4062,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8799 MO(3325,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7695 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7739 MO(5213,wheat): cancel_moving MO(5749,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 2645(-1379)/13500 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 0, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_e for soldier 4415 MO(5256,log): cancel_moving MO(5680,iron_ore): cancel_moving MO(3358,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7745 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8157 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9022 MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8277 MO(5500,blackroot): cancel_moving MO(10703,fish): cancel_moving MO(11264,iron): cancel_moving MO(488,empire_builder): [transfer]: starting task [movepath] and setting location to road 7622 MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7781 MO(560,empire_builder): [transfer]: starting task [movepath] and setting location to road 8122 MO(3251,atlanteans_soldier): [soldier] healing (140+)2451/13500 MO(5279,wine): cancel_moving MO(11260,planks): cancel_moving MO(10448,log): cancel_moving MO(922,atlanteans_fishbreeder): no space found MO(5101,fish): cancel_moving MO(10358,water): cancel_moving MO(891,atlanteans_fishbreeder): Breed(fish, 1) MO(891,atlanteans_fishbreeder): Successfully bred MO(11404,log): cancel_moving MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8537 MO(586,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8199 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3559,atlanteans_carrier): [gowarehouse]: Got transfer MO(3559,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8899 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 2972(-1471)/13000 MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9067 MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11155,battle): [battle] (4415) vs (3195) is 1, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation evade_failure_e for soldier 4415 MO(11613,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8589 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11155,battle): [battle] (3195) vs (4415) is 2, first strikes 1, last hit 1 MO(11155,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(11069,corn): cancel_moving MO(10775,water): cancel_moving MO(1052,barbarians_fisher): Not successful this time MO(10486,log): cancel_moving MO(970,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8119 MO(4959,log): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)2591/13500 MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8198 MO(3008,atlanteans_forester): field no longer free MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(11037,log): cancel_moving MO(3379,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8968 MO(1034,barbarians_miner_master): [transfer]: starting task [movepath] and setting location to road 8209 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4256,blackroot): cancel_moving MO(11639,road): splitting road: first part: MO(11639,road): * (22, 121) MO(11639,road): * (23, 120) MO(11639,road): * (23, 119) MO(11639,road): second part: MO(11639,road): * (23, 119) MO(11639,road): * (24, 118) MO(11639,road): * (23, 117) MO(11639,road): * (23, 116) MO(11639,road): * (22, 115) MO(4791,water): cancel_moving MO(4415,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [soldier] damage 1266(-1271)/13500 MO(11155,battle): [battle] soldier 4415 lost the battle MO(9893,atlanteans_guardhall): Soldat leaving MO(11155,battle): [battle] waking up winner 3195 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "battle" MO(3195,barbarians_soldier): [move_in_battle] dir: (6) tdelta: (1044) MO(4415,atlanteans_soldier): [die] update for player 4's soldier: signal = "battle" MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(11204,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8160 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8760 MO(11371,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8074 MO(5159,water): cancel_moving MO(496,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8073 MO(4763,empire_carrier): [road]: Terminated by signal 'location' MO(4763,empire_carrier): init_auto_task: become fugitive MO(4763,empire_carrier): [fugitive]: found a flag connected to warehouse(s) MO(4763,empire_carrier): [fugitive]: try to move to flag MO(3251,atlanteans_soldier): [soldier] healing (140+)2731/13500 MO(11643,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8832 MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8997 MO(5316,empire_bread): cancel_moving MO(2921,barbarians_miner_chief): [transfer]: starting task [movepath] and setting location to road 8209 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4415,atlanteans_soldier): [die] update for player 4's soldier: signal = "" MO(4415,atlanteans_soldier): [die] soldier 4415 has died MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [battle] is over MO(3195,barbarians_soldier): [defense] stayhome: return home MO(4519,log): cancel_moving MO(11063,blackroot): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8278 MO(10620,log): cancel_moving MO(3325,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7694 MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8106 MO(10727,fish): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)2871/13500 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9043 MO(4062,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8832 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8320 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7740 MO(3358,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7772 MO(488,empire_builder): [transfer]: starting task [movepath] and setting location to road 7598 MO(11667,atlanteans_carrier): [transfer]: Fail (without transfer) MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8303 MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7809 MO(11703,empire_barrier): Bauarbeiter leaving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8118 MO(1225,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8762 MO(11667,atlanteans_carrier): [gowarehouse]: Got transfer MO(560,empire_builder): [transfer]: starting task [movepath] and setting location to road 8074 MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9059 MO(3559,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8900 MO(10826,wheat): cancel_moving MO(699,barbarians_gardener): no space found MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8513 MO(11643,atlanteans_carrier): [transfer]: Fail (without transfer) MO(11486,log): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)3011/13500 MO(4763,empire_carrier): [gowarehouse]: Got transfer MO(4763,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8273 MO(4577,trident_light): cancel_moving MO(4564,wheat): cancel_moving MO(11643,atlanteans_carrier): [gowarehouse]: Got transfer MO(11643,atlanteans_carrier): [transfer]: from road 8832 to flag 7023 MO(3195,barbarians_soldier): [defense] stayhome: returned home MO(2839,atlanteans_soldier): [attack] attacking target building MO(3195,barbarians_soldier): [defense] starting MO(3195,barbarians_soldier): [defense] stayhome: leavebuilding MO(3195,barbarians_soldier): [check_node_blocked] attacking a soldier (2839) MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "battle" MO(2839,atlanteans_soldier): [battle]: Opponent '3195' is walking, sleeping MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8187 MO(5499,beer): cancel_moving MO(5690,planks): cancel_moving MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8176 MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7720 MO(3379,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8999 MO(5532,flour): cancel_moving MO(5463,iron): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)3151/13500 MO(10881,beer_strong): cancel_moving MO(856,empire_builder): [gowarehouse]: Got transfer MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8892 MO(10523,spider_silk): cancel_moving MO(1034,barbarians_miner_master): [transfer]: starting task [movepath] and setting location to road 8188 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8181 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9099 MO(11061,water): cancel_moving MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8737 MO(4745,wheat): cancel_moving MO(11726,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8094 MO(11613,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8588 MO(4815,blackroot): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)3291/13500 MO(11214,water): cancel_moving MO(850,barbarians_ranger): field no longer free MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8996 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [move_in_battle] dir: (2) tdelta: (1206) MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(2839,atlanteans_soldier): [battle]: Moving west MO(2839,atlanteans_soldier): [move_in_battle] dir: (1) tdelta: (1044) MO(4903,wheat): cancel_moving MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7839 MO(2921,barbarians_miner_chief): [transfer]: starting task [movepath] and setting location to road 8188 MO(970,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8158 MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8261 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1810,empire_fisher): no space found MO(11774,barbarians_fortress): Bauarbeiter leaving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(11086,water): cancel_moving MO(5557,ax_broad): cancel_moving MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9099 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9050 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7741 MO(4593,flour): cancel_moving MO(10627,wine): cancel_moving MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8337 MO(3251,atlanteans_soldier): [soldier] healing (140+)3431/13500 MO(11204,empire_carrier): [transfer]: set location to road 11198 MO(2231,atlanteans_fishbreeder): Breed(fish, 1) MO(2231,atlanteans_fishbreeder): Successfully bred MO(3358,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7803 MO(4993,smoked_fish): cancel_moving MO(10506,iron_ore): cancel_moving MO(5080,snack): cancel_moving MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11734,battle): [battle] (2839) vs (3195) is 1, first strikes 1, last hit 99 MO(11734,battle): [battle] Starting animation evade_failure_e for soldier 2839 MO(4962,wheat): cancel_moving MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11734,battle): [battle] (3195) vs (2839) is 2, first strikes 0, last hit 1 MO(11734,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9050 MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11734,battle): [battle] (2839) vs (3195) is 1, first strikes 0, last hit 1 MO(11734,battle): [battle] Starting animation attack_success_e for soldier 2839 MO(11371,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8088 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5386,log): cancel_moving MO(488,empire_builder): [transfer]: starting task [movepath] and setting location to road 7582 MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8119 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9099 MO(11146,wheat): cancel_moving MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8172 MO(11022,water): cancel_moving MO(4763,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8259 MO(496,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8085 MO(3251,atlanteans_soldier): [soldier] healing (140+)3571/13500 MO(3559,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8888 MO(11201,blackroot): cancel_moving MO(584,barbarians_carrier): [Carrier]: Building switch from under us, return to road. MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8351 MO(11322,wine): cancel_moving MO(845,empire_builder): init_auto_task: become fugitive MO(3296,barbarians_fisher): no space found MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 1501(-1192)/13000 MO(482,barbarians_builder): [gowarehouse]: Got transfer MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8474 MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(11734,battle): [battle] (2839) vs (3195) is 1, first strikes 1, last hit 1 MO(11734,battle): [battle] Starting animation evade_failure_e for soldier 2839 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "wakeup" MO(11734,battle): [battle] (3195) vs (2839) is 2, first strikes 1, last hit 1 MO(11734,battle): [battle] Starting animation attack_success_w for soldier 3195 MO(5569,fish): cancel_moving MO(10466,blackroot_flour): cancel_moving MO(2909,atlanteans_forester): field no longer free MO(3379,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8998 MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9099 MO(845,empire_builder): [gowarehouse]: Got transfer MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8253 MO(11379,log): cancel_moving MO(4453,beer): cancel_moving MO(5266,iron_ore): cancel_moving MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8904 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9111 MO(3251,atlanteans_soldier): [soldier] healing (140+)3711/13500 MO(11613,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8587 MO(3647,empire_carrier): [road]: Terminated by signal 'location' MO(3647,empire_carrier): init_auto_task: become fugitive MO(3647,empire_carrier): [fugitive]: found a flag connected to warehouse(s) MO(3647,empire_carrier): [fugitive]: try to move to flag MO(3325,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7693 MO(5482,corn): cancel_moving MO(11793,empire_carrier): [transfer]: Fail (without transfer) MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8738 MO(11726,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8095 MO(4650,spear_wooden): cancel_moving MO(10983,blackwood): cancel_moving MO(4648,log): cancel_moving MO(11793,empire_carrier): [gowarehouse]: Got transfer MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8712 MO(560,empire_builder): [transfer]: starting task [movepath] and setting location to road 8088 MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(2839,atlanteans_soldier): [soldier] damage 13500(-1375)/13500 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(11734,battle): [battle] (3195) vs (2839) is 2, first strikes 0, last hit 1 MO(11734,battle): [battle] Starting animation evade_failure_w for soldier 3195 MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "wakeup" MO(11734,battle): [battle] (2839) vs (3195) is 1, first strikes 0, last hit 1 MO(11734,battle): [battle] Starting animation attack_success_e for soldier 2839 MO(5483,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8512 MO(4504,cornmeal): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8240 MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9099 MO(10488,wheat): cancel_moving MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9007 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8104 MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8201 MO(11277,water): cancel_moving MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7859 MO(970,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 8181 MO(5470,water): cancel_moving MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9111 MO(4980,water): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)3851/13500 MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7742 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9059 MO(4675,marble): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3195,barbarians_soldier): [battle] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [soldier] damage 309(-1294)/13000 MO(11734,battle): [battle] soldier 3195 lost the battle MO(9877,barbarians_tower): Krieger leaving MO(11734,battle): [battle] waking up winner 2839 MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "battle" MO(2839,atlanteans_soldier): [move_in_battle] dir: (5) tdelta: (1206) MO(3195,barbarians_soldier): [die] update for player 3's soldier: signal = "battle" MO(11500,log): cancel_moving MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(5489,water): cancel_moving MO(5587,wheat): cancel_moving MO(11266,coal): cancel_moving MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8158 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9111 MO(3358,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7829 MO(3251,atlanteans_soldier): [soldier] healing (140+)3991/13500 MO(5491,blackroot): cancel_moving MO(10653,barbarians_bread): cancel_moving MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9043 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(5057,grape): cancel_moving MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7742 MO(5417,wheat): cancel_moving MO(11371,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8087 MO(11587,road): splitting road: first part: MO(11587,road): * (34, 66) MO(11587,road): * (33, 66) MO(11587,road): * (32, 67) MO(11587,road): second part: MO(11587,road): * (32, 67) MO(11587,road): * (31, 67) MO(11587,road): * (31, 68) MO(11587,road): * (30, 68) MO(3195,barbarians_soldier): [die] update for player 3's soldier: signal = "" MO(3195,barbarians_soldier): [die] soldier 3195 has died MO(10616,snack): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(496,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8084 MO(4763,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8237 MO(2839,atlanteans_soldier): [battle] update for player 4's soldier: signal = "" MO(2839,atlanteans_soldier): [battle] is over MO(2839,atlanteans_soldier): [attack] attacking target building Forcing flag at (105, 83) MO(3727,atlanteans_soldier): [attack] enemy belongs to us now, move in MO(9893,atlanteans_guardhall): Soldat leaving MO(3031,atlanteans_soldier): [attack] enemy belongs to us now, move in MO(9872,barbarians_tower): Soldat leaving MO(2839,atlanteans_soldier): [attack] enemy belongs to us now, move in MO(9872,barbarians_tower): Soldat leaving MO(11157,log): cancel_moving MO(5455,grape): cancel_moving MO(11536,iron): cancel_moving MO(11110,water): cancel_moving MO(5096,log): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9111 MO(3251,atlanteans_soldier): [soldier] healing (140+)4131/13500 MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8171 MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8225 MO(5307,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8380 MO(11613,atlanteans_carrier): [transfer]: set location to road 11610 MO(10751,corn): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8749 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3559,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8865 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8926 MO(11073,water): cancel_moving MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8473 MO(10925,fish): cancel_moving MO(5239,grape): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8241 MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9111 MO(3251,atlanteans_soldier): [soldier] healing (140+)4271/13500 MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8158 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8117 MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7741 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8128 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8682 MO(560,empire_builder): [transfer]: starting task [movepath] and setting location to road 8087 MO(10732,barbarians_bread): cancel_moving MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9020 MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8221 MO(3718,atlanteans_soldier): [attack] enemy belongs to us now, move in MO(9905,atlanteans_guardhall): Soldat leaving MO(3721,atlanteans_soldier): [attack] enemy belongs to us now, move in MO(9905,atlanteans_guardhall): Soldat leaving MO(3722,atlanteans_soldier): [attack] returned home MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2839,atlanteans_soldier): [soldier] healing (150+)12125/13500 MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8762 MO(11726,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8131 MO(4775,coal): cancel_moving MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9067 MO(3251,atlanteans_soldier): [soldier] healing (140+)4411/13500 MO(11633,water): cancel_moving MO(11501,wheat): cancel_moving MO(1119,empire_builder): [transfer]: starting task [movepath] and setting location to road 8392 MO(5512,planks): cancel_moving MO(485,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7874 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9080 MO(1469,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8119 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10598,log): cancel_moving MO(3325,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7721 MO(4425,atlanteans_soldier): [attack] returned home MO(3185,atlanteans_soldier): [attack] returned home MO(3281,atlanteans_soldier): [attack] returned home MO(3726,atlanteans_soldier): [attack] returned home MO(2839,atlanteans_soldier): [soldier] healing (150+)12275/13500 MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9022 MO(10807,blackroot_flour): cancel_moving MO(3358,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7851 MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8157 MO(3251,atlanteans_soldier): [soldier] healing (140+)4551/13500 MO(11371,empire_carrier): [transfer]: set location to road 11365 MO(4763,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8221 MO(5616,beer): cancel_moving MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9080 MO(3067,barbarians_fisher): [transfer]: starting task [movepath] and setting location to road 7720 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11612,wheat): cancel_moving MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(2839,atlanteans_soldier): [soldier] healing (150+)12425/13500 MO(11778,water): cancel_moving MO(10696,log): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8748 MO(3251,atlanteans_soldier): [soldier] healing (140+)4691/13500 MO(1979,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10347,grape): cancel_moving MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7740 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8941 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8226 MO(10501,wheat): cancel_moving MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9080 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(506,atlanteans_builder): init_auto_task: become fugitive MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4382,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8181 MO(2839,atlanteans_soldier): [soldier] healing (150+)12575/13500 MO(506,atlanteans_builder): [gowarehouse]: Got transfer MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8563 MO(11349,water): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8228 MO(5400,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(3647,empire_carrier): [gowarehouse]: Got transfer MO(3647,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7862 MO(3247,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(3251,atlanteans_soldier): [soldier] healing (140+)4831/13500 MO(560,empire_builder): [transfer]: starting task [movepath] and setting location to road 11365 MO(5190,spear_wooden): cancel_moving MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8681 MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 9019 MO(11311,smoked_fish): cancel_moving MO(5031,trident_light): cancel_moving MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8237 MO(5120,corn): cancel_moving MO(11726,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8151 MO(10885,tabard): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9080 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8472 MO(2839,atlanteans_soldier): [soldier] healing (150+)12725/13500 MO(4126,empire_soldier): [attack] returned home MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9080 MO(3251,atlanteans_soldier): [soldier] healing (140+)4971/13500 MO(3559,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8849 MO(10887,iron): cancel_moving MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9080 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8116 MO(5400,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(12024,atlanteans_woodcutters_house): Bauarbeiter leaving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4763,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8201 MO(11656,coal): cancel_moving MO(2839,atlanteans_soldier): [soldier] healing (150+)12875/13500 MO(639,empire_forester): field no longer free MO(953,atlanteans_fishbreeder): Breed(fish, 1) MO(953,atlanteans_fishbreeder): Not successful this time MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 9001 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8176 MO(5380,log): cancel_moving MO(5773,water): cancel_moving MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8118 MO(3251,atlanteans_soldier): [soldier] healing (140+)5111/13500 MO(4973,wheat): cancel_moving MO(5193,water): cancel_moving MO(10642,coal): cancel_moving MO(11028,planks): cancel_moving MO(3358,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7878 MO(11009,water): cancel_moving MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8738 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2839,atlanteans_soldier): [soldier] healing (150+)13025/13500 MO(10430,fish): cancel_moving MO(11358,corn): cancel_moving MO(5301,water): cancel_moving MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7739 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8954 MO(4461,planks): cancel_moving MO(5324,iron_ore): cancel_moving MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9067 MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8194 MO(3251,atlanteans_soldier): [soldier] healing (140+)5251/13500 MO(3647,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7844 MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8106 MO(5350,fish): cancel_moving MO(5442,iron): cancel_moving MO(10452,empire_bread): cancel_moving MO(11027,log): cancel_moving MO(11556,meat): cancel_moving MO(11097,beer_strong): cancel_moving MO(11442,meal): cancel_moving MO(4604,iron): cancel_moving MO(11726,barbarians_ox): [transfer]: set location to road 8166 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8680 MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8593 MO(636,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8654 MO(11138,beer_strong): cancel_moving MO(4230,fish): cancel_moving MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2839,atlanteans_soldier): [soldier] healing (150+)13175/13500 MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8229 MO(587,atlanteans_builder): [gowarehouse]: Got transfer MO(9602,barbarians_trainingcamp): Checking soldier (0) level 1) MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Check done! MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9067 MO(587,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8700 MO(9602,barbarians_trainingcamp): Training soldier's 0 (1 to 2)MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Training done! MO(5047,wheat): cancel_moving MO(4936,log): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)5391/13500 MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8259 MO(4260,beer): cancel_moving MO(5556,barbarians_bread): cancel_moving MO(10882,log): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(4157,empire_soldier): [attack] returned home MO(11320,flour): cancel_moving MO(4035,empire_soldier): [attack] returned home MO(5632,log): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2839,atlanteans_soldier): [soldier] healing (150+)13325/13500 MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8761 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9067 MO(3251,atlanteans_soldier): [soldier] healing (140+)5531/13500 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8083 MO(4620,flour): cancel_moving MO(5407,grape): cancel_moving MO(5404,log): cancel_moving MO(5026,grape): cancel_moving MO(4763,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8176 MO(3516,atlanteans_carrier): [Carrier]: Nothing suitable on flag. MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8749 MO(4820,wheat): cancel_moving MO(11344,log): cancel_moving MO(2421,atlanteans_soldier): [attack] returned home MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 8982 MO(2839,atlanteans_soldier): [soldier] healing (150+)13475/13500 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11523,atlanteans_bread): cancel_moving MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8995 MO(10804,water): cancel_moving MO(11247,water): cancel_moving MO(4744,snack): cancel_moving MO(4614,coal): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9067 MO(3251,atlanteans_soldier): [soldier] healing (140+)5671/13500 MO(4281,blackwood): cancel_moving MO(3358,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7891 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8461 MO(4568,log): cancel_moving MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7738 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9059 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9111 MO(1810,empire_fisher): no space found MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8960 MO(2378,empire_carrier): [Carrier]: Nothing suitable on flag. MO(1202,barbarians_fisher): no space found MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8667 MO(3731,atlanteans_soldier): [attack] returned home MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9067 MO(4667,fish): cancel_moving MO(3647,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7819 MO(3251,atlanteans_soldier): [soldier] healing (140+)5811/13500 MO(4649,log): cancel_moving MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8201 MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8631 MO(922,atlanteans_fishbreeder): no space found MO(5662,wheat): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8230 MO(10866,iron_ore): cancel_moving MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9059 MO(4598,beer): cancel_moving MO(5210,water): cancel_moving MO(11775,water): cancel_moving MO(11589,empire_carrier): [transfer]: Fail (without transfer) MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11589,empire_carrier): [gowarehouse]: Got transfer MO(11589,empire_carrier): [transfer]: from road 8259 to flag 6436 MO(4063,empire_soldier): [attack] returned home MO(3251,atlanteans_soldier): [soldier] healing (140+)5951/13500 MO(5117,wheat): cancel_moving MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8104 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9059 MO(11005,corn): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8782 MO(636,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8700 MO(1225,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8178 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5721,fish): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)6091/13500 MO(4317,iron): cancel_moving MO(587,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8654 MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8748 MO(11131,log): cancel_moving MO(5229,log): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9059 MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 8970 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8051 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(3724,atlanteans_soldier): [attack] returned home MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8107 MO(3296,barbarians_fisher): no space found MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8979 MO(11407,iron_ore): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8456 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9050 MO(9602,barbarians_trainingcamp): Checking soldier (1) level 1) MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Check done! MO(3251,atlanteans_soldier): [soldier] healing (140+)6231/13500 MO(3170,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(9563,empire_lumberjacks_house): Holzfäller leaving MO(9995,atlanteans_woodcutters_house): Holzfäller leaving MO(9751,empire_lumberjacks_house): Holzfäller leaving MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7755 MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9059 MO(10473,water): cancel_moving MO(11361,wheat): cancel_moving MO(11167,log): cancel_moving MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8648 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8211 MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8650 MO(5763,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8231 MO(11487,fish): cancel_moving MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9050 MO(3251,atlanteans_soldier): [soldier] healing (140+)6371/13500 MO(11130,wine): cancel_moving MO(4763,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8128 MO(4475,blackroot): cancel_moving MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8237 MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8117 MO(2362,empire_lumberjack): [return]: Interrupted by signal 'location' MO(2362,empire_lumberjack): [program]: Interrupted by signal 'location' MO(11635,corn): cancel_moving MO(11591,log): cancel_moving MO(2398,barbarians_fisher): Not successful this time MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(602,empire_builder): [transfer]: starting task [movepath] and setting location to road 9099 MO(3647,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7793 MO(5114,empire_bread): cancel_moving MO(1419,empire_lumberjack): [gowarehouse]: Got transfer MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7820 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8969 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9050 MO(3251,atlanteans_soldier): [soldier] healing (140+)6511/13500 MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8792 MO(489,empire_builder): [transfer]: starting task [movepath] and setting location to road 8113 MO(501,empire_builder): [transfer]: starting task [movepath] and setting location to road 7762 MO(2904,atlanteans_woodcutter): [gowarehouse]: Got transfer MO(11305,smoked_fish): cancel_moving MO(2904,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8765 MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8169 MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8073 MO(10438,log): cancel_moving MO(1459,atlanteans_horse): [Carrier]: Building switch from under us, return to road. MO(11108,planks): cancel_moving MO(563,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8843 MO(1968,barbarians_fisher): no space found MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9050 MO(3251,atlanteans_soldier): [soldier] healing (140+)6651/13500 MO(4807,coal): cancel_moving MO(4418,flour): cancel_moving MO(10022,atlanteans_well): Träger leaving MO(11365,road): splitting road: first part: MO(11365,road): * (8, 53) MO(11365,road): * (9, 52) MO(11365,road): * (8, 51) MO(11365,road): * (9, 50) MO(11365,road): second part: MO(11365,road): * (9, 50) MO(11365,road): * (10, 50) MO(11365,road): * (11, 50) MO(4606,empire_carrier): [road]: Terminated by signal 'location' MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8011 MO(4606,empire_carrier): init_auto_task: become fugitive MO(4606,empire_carrier): [fugitive]: found a flag connected to warehouse(s) MO(4606,empire_carrier): [fugitive]: try to move to flag MO(11712,water): cancel_moving MO(5391,log): cancel_moving MO(11885,log): cancel_moving MO(1661,barbarians_gardener): no space found MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 8969 MO(11245,beer_strong): cancel_moving MO(11468,meal): cancel_moving MO(4867,blackroot): cancel_moving MO(1077,atlanteans_fishbreeder): Breed(fish, 1) MO(1077,atlanteans_fishbreeder): Successfully bred MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8630 MO(4729,wheat): cancel_moving MO(2362,empire_lumberjack): init_auto_task: become fugitive MO(10677,log): cancel_moving MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9043 MO(4965,wheat): cancel_moving MO(10938,log): cancel_moving MO(2852,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(2362,empire_lumberjack): [gowarehouse]: Got transfer MO(2362,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 8183 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8220 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10350,grape): cancel_moving MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9050 MO(3251,atlanteans_soldier): [soldier] healing (140+)6791/13500 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8439 MO(10492,log): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8243 MO(10664,corn): cancel_moving MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9043 MO(4534,fish): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(10617,fish): cancel_moving MO(10779,flour): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8994 MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8761 MO(11273,fish): cancel_moving MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8221 MO(10953,planks): cancel_moving MO(11329,barbarians_carrier): [transfer]: Fail (without transfer) MO(3251,atlanteans_soldier): [soldier] healing (140+)6931/13500 MO(10373,cornmeal): cancel_moving MO(5226,water): cancel_moving MO(562,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8817 MO(4467,atlanteans_carrier): [gowarehouse]: Got transfer MO(4467,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8816 MO(11329,barbarians_carrier): [gowarehouse]: Got transfer MO(11329,barbarians_carrier): [transfer]: from road 8011 to flag 6228 MO(4606,empire_carrier): [gowarehouse]: Got transfer MO(4606,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7788 MO(5012,iron_ore): cancel_moving MO(10734,helmet): cancel_moving MO(10641,water): cancel_moving MO(12230,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8058 MO(489,empire_builder): [transfer]: starting task [movepath] and setting location to road 8114 MO(4842,granite): cancel_moving MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8970 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9043 MO(4834,ration): cancel_moving MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8152 MO(563,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8842 MO(1379,atlanteans_fishbreeder): Breed(fish, 1) MO(1379,atlanteans_fishbreeder): Successfully bred MO(11864,meal): cancel_moving MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7794 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8651 MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8791 MO(3251,atlanteans_soldier): [soldier] healing (140+)7071/13500 MO(962,barbarians_ox): [Carrier]: Nothing suitable on flag. MO(4646,grape): cancel_moving MO(11092,wheat): cancel_moving MO(11488,log): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9043 MO(2362,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 8164 MO(11084,water): cancel_moving MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8629 MO(5055,meat): cancel_moving MO(473,empire_builder): [transfer]: starting task [movepath] and setting location to road 8960 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8116 MO(3251,atlanteans_soldier): [soldier] healing (140+)7211/13500 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8051 MO(10336,barbarians_carrier): [road]: Terminated by signal 'location' MO(10336,barbarians_carrier): init_auto_task: become fugitive MO(10336,barbarians_carrier): [fugitive]: found a flag connected to warehouse(s) MO(10336,barbarians_carrier): [fugitive]: try to move to flag MO(501,empire_builder): [transfer]: starting task [movepath] and setting location to road 7794 MO(2904,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8766 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8422 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8236 MO(10508,coal): cancel_moving MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9022 MO(4305,blackwood): cancel_moving MO(11114,log): cancel_moving MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9043 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11659,blackroot): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)7351/13500 MO(3647,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7761 MO(11553,wheat): cancel_moving MO(11529,atlanteans_bread): cancel_moving MO(10445,fish): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8244 MO(10336,barbarians_carrier): [gowarehouse]: Got transfer MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7909 MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8993 MO(11693,coal): cancel_moving MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7767 MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9022 MO(11456,water): cancel_moving MO(11812,barbarians_bread): cancel_moving MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8085 MO(10818,wheat): cancel_moving MO(12050,log): cancel_moving MO(562,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8833 MO(4467,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8833 MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8782 MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8201 MO(4606,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7789 MO(4750,wheat): cancel_moving MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8153 MO(11820,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(12269,atlanteans_carrier): [transfer]: set location to road 12263 MO(3251,atlanteans_soldier): [soldier] healing (140+)7491/13500 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 8982 MO(5107,log): cancel_moving MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8632 MO(12230,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8089 MO(5199,flour): cancel_moving MO(11954,armor_helmet): cancel_moving MO(7477,flag): Flag::call_carrier(11949): Tell building to fetch this ware MO(563,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8810 MO(11819,meat): cancel_moving MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9022 MO(4768,planks): cancel_moving MO(11777,water): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(10387,log): cancel_moving MO(3247,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(11716,beer): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8772 MO(475,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 12263 MO(3251,atlanteans_soldier): [soldier] healing (140+)7631/13500 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11428,water): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9022 MO(2904,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8767 MO(742,empire_carrier): [Carrier]: Nothing suitable on flag. MO(11930,wheat): cancel_moving MO(1902,atlanteans_carrier): [Carrier]: Nothing suitable on flag. MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8606 MO(11255,water): cancel_moving MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8083 MO(12134,blackroot_flour): cancel_moving MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8052 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8381 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8249 MO(3251,atlanteans_soldier): [soldier] healing (140+)7771/13500 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11447,meal): cancel_moving MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8992 MO(10720,blackroot): cancel_moving MO(2738,empire_baker): [fetchfromflag]: return to building MO(2852,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(1334,barbarians_fisher): Not successful this time MO(489,empire_builder): [transfer]: starting task [movepath] and setting location to road 8148 MO(11127,iron): cancel_moving MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9001 MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9022 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7897 MO(5196,wheat): cancel_moving MO(10413,empire_bread): cancel_moving MO(10478,spider_silk): cancel_moving MO(11031,water): cancel_moving MO(4606,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7747 MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8254 MO(11218,wheat): cancel_moving MO(501,empire_builder): [transfer]: starting task [movepath] and setting location to road 7820 MO(11791,water): cancel_moving MO(4467,atlanteans_carrier): [transfer]: starting task [movepath] and setting location to road 8817 MO(3251,atlanteans_soldier): [soldier] healing (140+)7911/13500 MO(3008,atlanteans_forester): field no longer free MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8084 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(4711,log): cancel_moving MO(11484,blackroot): cancel_moving MO(4662,blackroot): cancel_moving MO(10353,water): cancel_moving MO(11741,trident_light): cancel_moving MO(1419,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 7762 MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8792 MO(5363,fish): cancel_moving MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8176 MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8134 MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9001 MO(5725,water): cancel_moving MO(562,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8816 MO(12230,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8109 MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7780 MO(563,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8776 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 9001 MO(10426,coal): cancel_moving MO(11956,ax): cancel_moving MO(2738,empire_baker): [fetchfromflag]: back home MO(11949,water): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)8051/13500 MO(11807,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9001 MO(1810,empire_fisher): no space found MO(12380,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8198 MO(2362,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 8150 MO(5129,beer): cancel_moving MO(1474,atlanteans_forester): field no longer free MO(5321,meal): cancel_moving MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(5410,log): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)8191/13500 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10545,coal): cancel_moving MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8610 MO(10538,water): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9001 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8248 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8575 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(12265,planks): cancel_moving MO(11150,water): cancel_moving MO(5395,log): cancel_moving MO(12430,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8094 MO(2904,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8776 MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8760 MO(1202,barbarians_fisher): no space found MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8051 MO(12461,empire_inn): Bauarbeiter leaving MO(489,empire_builder): [transfer]: starting task [movepath] and setting location to road 8163 MO(3251,atlanteans_soldier): [soldier] healing (140+)8331/13500 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7922 MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8967 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8036 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8982 MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 9001 MO(11619,water): cancel_moving MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8099 MO(4531,cornmeal): cancel_moving MO(11384,fish): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)8471/13500 MO(10375,blackroot_flour): cancel_moving MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 9022 MO(2139,atlanteans_fishbreeder): Breed(fish, 1) MO(2139,atlanteans_fishbreeder): Successfully bred MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8791 MO(12230,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8122 MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8982 MO(11578,grape): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8262 MO(2362,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 8149 MO(11042,log): cancel_moving MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8380 MO(4963,log): cancel_moving MO(12079,log): cancel_moving MO(11226,log): cancel_moving MO(12380,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8187 MO(585,empire_builder): [gowarehouse]: Got transfer MO(585,empire_builder): [transfer]: starting task [movepath] and setting location to road 9161 MO(4606,empire_carrier): [transfer]: starting task [movepath] and setting location to road 7730 MO(3251,atlanteans_soldier): [soldier] healing (140+)8611/13500 MO(11317,fish): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1762,empire_innkeeper): [transfer]: starting task [movepath] and setting location to road 9171 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8982 MO(10595,log): cancel_moving MO(9755,empire_foresters_house): Förster leaving MO(11740,coal): cancel_moving MO(11242,water): cancel_moving MO(3296,barbarians_fisher): no space found MO(11750,iron_ore): cancel_moving MO(1235,atlanteans_fishbreeder): Breed(fish, 1) MO(1235,atlanteans_fishbreeder): Successfully bred MO(10533,water): cancel_moving MO(11496,wheat): cancel_moving MO(10549,grape): cancel_moving MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8272 MO(11696,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7766 MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8053 MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8611 MO(10855,corn): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)8751/13500 MO(11589,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8128 MO(12430,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8065 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8560 MO(4811,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(5566,blackroot): cancel_moving MO(2271,atlanteans_fishbreeder): Breed(fish, 1) MO(2271,atlanteans_fishbreeder): Successfully bred MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8982 MO(850,barbarians_ranger): field no longer free MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7943 MO(563,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8767 MO(1374,atlanteans_carrier): [Carrier]: Building switch from under us, return to road. MO(12501,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7721 MO(489,empire_builder): [transfer]: starting task [movepath] and setting location to road 8149 MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8011 MO(10604,wheat): cancel_moving MO(11454,meal): cancel_moving MO(11293,barbarians_bread): cancel_moving MO(5309,log): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8737 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8970 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(3251,atlanteans_soldier): [soldier] healing (140+)8891/13500 MO(11934,log): cancel_moving MO(10313,corn): cancel_moving MO(10556,blackroot): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10031,atlanteans_woodcutters_house): Holzfäller leaving MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8982 MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8070 MO(502,empire_builder): [transfer]: starting task [movepath] and setting location to road 8113 MO(11787,coal): cancel_moving MO(2165,empire_forester): [gowarehouse]: Got transfer MO(2165,empire_forester): [transfer]: starting task [movepath] and setting location to road 8212 MO(12028,log): cancel_moving MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 9043 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(2362,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 8163 MO(5521,wheat): cancel_moving MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(12230,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8074 MO(10460,wheat): cancel_moving MO(2904,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8810 MO(12077,coal): cancel_moving MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8970 MO(3251,atlanteans_soldier): [soldier] healing (140+)9031/13500 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8337 MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8772 MO(4925,water): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(12380,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8172 MO(5460,iron): cancel_moving MO(10784,corn): cancel_moving MO(1762,empire_innkeeper): [transfer]: starting task [movepath] and setting location to road 9136 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8072 MO(1469,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(1968,barbarians_fisher): no space found MO(5052,log): cancel_moving MO(585,empire_builder): [transfer]: starting task [movepath] and setting location to road 9160 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8970 MO(3251,atlanteans_soldier): [soldier] healing (140+)9171/13500 MO(12405,iron): cancel_moving MO(581,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8817 MO(922,atlanteans_fishbreeder): no space found MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2186,atlanteans_woodcutter): [gowarehouse]: Got transfer MO(2186,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8817 MO(12430,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 8005 MO(591,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8959 MO(11333,wheat): cancel_moving MO(11173,wheat): cancel_moving MO(11933,water): cancel_moving MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8547 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7965 MO(563,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8766 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8287 MO(11671,wheat): cancel_moving MO(10323,meat): cancel_moving MO(10761,wheat): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8263 MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8054 MO(10847,barbarians_bread): cancel_moving MO(11760,log): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8970 MO(11696,barbarians_ox): [transfer]: set location to road 7753 MO(3251,atlanteans_soldier): [soldier] healing (140+)9311/13500 MO(11990,log): cancel_moving MO(4457,log): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(1979,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(5704,water): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8712 MO(504,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 7977 MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8652 MO(5281,beer): cancel_moving MO(12095,coal): cancel_moving MO(502,empire_builder): [transfer]: starting task [movepath] and setting location to road 8114 MO(12163,meal): cancel_moving MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8969 MO(10633,water): cancel_moving MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8970 MO(11140,grape): cancel_moving MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 8010 MO(3251,atlanteans_soldier): [soldier] healing (140+)9451/13500 MO(11176,planks): cancel_moving MO(1225,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 9050 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10890,beer_strong): cancel_moving MO(2362,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 8148 MO(11999,coal): cancel_moving MO(489,empire_builder): [transfer]: starting task [movepath] and setting location to road 8150 MO(2165,empire_forester): [transfer]: starting task [movepath] and setting location to road 8223 MO(12501,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7693 MO(2904,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8842 MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8969 MO(659,atlanteans_forester): field no longer free MO(5345,water): cancel_moving MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(3251,atlanteans_soldier): [soldier] healing (140+)9591/13500 MO(3170,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8084 MO(11296,log): cancel_moving MO(12380,barbarians_carrier): [transfer]: set location to road 12375 MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(11795,wine): cancel_moving MO(11366,barbarians_bread): cancel_moving MO(12598,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 8094 MO(12209,log): cancel_moving MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8760 MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8969 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(3251,atlanteans_soldier): [soldier] healing (140+)9731/13500 MO(11705,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8013 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 7977 MO(12105,blackroot_flour): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10708,grape): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8264 MO(10792,flour): cancel_moving MO(11757,barbarians_bread): cancel_moving MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8298 MO(12267,log): cancel_moving MO(12230,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8088 MO(3170,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8537 MO(11494,fish): cancel_moving MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8320 MO(1762,empire_innkeeper): [transfer]: starting task [movepath] and setting location to road 9103 MO(10489,wheat): cancel_moving MO(563,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8765 MO(10796,blackroot): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8969 MO(10490,wheat): cancel_moving MO(5054,log): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)9871/13500 MO(10497,iron): cancel_moving MO(10773,log): cancel_moving MO(5320,wine): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11490,spider_silk): cancel_moving MO(12479,log): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8682 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8960 MO(12066,log): cancel_moving MO(585,empire_builder): [transfer]: starting task [movepath] and setting location to road 9135 MO(4730,fish): cancel_moving MO(11285,water): cancel_moving MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8969 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 9059 MO(2362,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 8114 MO(3251,atlanteans_soldier): [soldier] healing (140+)10011/13500 MO(12430,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7971 MO(2165,empire_forester): [transfer]: starting task [movepath] and setting location to road 8203 MO(12057,water): cancel_moving MO(5770,wheat): cancel_moving MO(10383,water): cancel_moving MO(12130,corn): cancel_moving MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8683 MO(12295,barbarians_bread): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10928,iron_ore): cancel_moving MO(5651,iron_ore): cancel_moving MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8960 MO(4664,log): cancel_moving MO(4921,iron_ore): cancel_moving MO(2904,atlanteans_woodcutter): [transfer]: starting task [movepath] and setting location to road 8843 MO(489,empire_builder): [transfer]: starting task [movepath] and setting location to road 8164 MO(3251,atlanteans_soldier): [soldier] healing (140+)10151/13500 MO(12598,barbarians_ox): [transfer]: set location to road 8095 MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 7974 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11735,blackroot): cancel_moving MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8960 MO(502,empire_builder): [transfer]: starting task [movepath] and setting location to road 8148 MO(11532,water): cancel_moving MO(12059,log): cancel_moving MO(11961,water): cancel_moving MO(11288,log): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8255 MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8011 MO(5659,wheat): cancel_moving MO(11032,iron): cancel_moving MO(3251,atlanteans_soldier): [soldier] healing (140+)10291/13500 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(12501,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7694 MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8737 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8276 MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8332 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8513 MO(11767,fish): cancel_moving MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8960 MO(12230,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8087 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8105 MO(5378,wheat): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(11360,wheat): cancel_moving MO(12142,coal): cancel_moving MO(5152,fish): cancel_moving MO(489,empire_builder): [transfer]: starting task [movepath] and setting location to road 8183 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(3251,atlanteans_soldier): [soldier] healing (140+)10431/13500 MO(9602,barbarians_trainingcamp): Checking soldier (1) level 1) MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Check done! MO(4267,blackwood): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8681 Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=8 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(2165,empire_forester): [transfer]: starting task [movepath] and setting location to road 8183 MO(4712,log): cancel_moving MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8960 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 9067 MO(1810,empire_fisher): no space found MO(11025,empire_bread): cancel_moving MO(12430,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7946 MO(12294,blackroot): cancel_moving MO(11460,meal): cancel_moving MO(10320,blackroot_flour): cancel_moving MO(11922,water): cancel_moving MO(10476,coal): cancel_moving MO(4885,coal): cancel_moving MO(10639,wheat): cancel_moving MO(11705,barbarians_carrier): [transfer]: set location to road 11702 MO(891,atlanteans_fishbreeder): Breed(fish, 1) MO(891,atlanteans_fishbreeder): Successfully bred MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8713 MO(11045,blackroot_flour): cancel_moving MO(1762,empire_innkeeper): [transfer]: starting task [movepath] and setting location to road 9070 MO(3247,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(5706,fish): cancel_moving MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 7959 MO(5042,log): cancel_moving MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8954 MO(2362,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 8113 MO(585,empire_builder): [transfer]: starting task [movepath] and setting location to road 9101 MO(502,empire_builder): [transfer]: starting task [movepath] and setting location to road 8163 MO(12087,corn): cancel_moving MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8051 MO(11867,wheat): cancel_moving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(12042,wheat): cancel_moving MO(11430,water): cancel_moving MO(11895,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8712 MO(1202,barbarians_fisher): no space found MO(10919,wine): cancel_moving MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8345 MO(2815,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8954 MO(11107,log): cancel_moving MO(10487,meat): cancel_moving MO(11099,iron): cancel_moving MO(5486,log): cancel_moving MO(12230,empire_carrier): [transfer]: set location to road 12224 MO(3170,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(2165,empire_forester): [transfer]: starting task [movepath] and setting location to road 8164 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(11101,grape): cancel_moving MO(11668,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8680 MO(12545,log): cancel_moving MO(4351,planks): cancel_moving MO(12501,barbarians_ox): [transfer]: starting task [movepath] and setting location to road 7695 MO(11263,fish): cancel_moving MO(2881,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8954 MO(2887,atlanteans_soldier): [defense] move towards soldier 427 MO(11889,log): cancel_moving MO(11441,barbarians_miner): [transfer]: starting task [movepath] and setting location to road 8245 MO(12430,barbarians_soldier): [transfer]: starting task [movepath] and setting location to road 7912 MO(11472,meal): cancel_moving MO(5253,barbarians_bread): cancel_moving MO(472,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8762 MO(856,empire_builder): [transfer]: starting task [movepath] and setting location to road 9080 MO(10213,empire_lumberjacks_house): Holzfäller leaving MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(482,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 8252 MO(11329,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 12375 MO(5325,water): cancel_moving MO(2863,atlanteans_soldier): [defense] move towards soldier 427 MO(12256,coal): cancel_moving MO(547,empire_carrier): [Carrier]: Nothing suitable on flag. MO(2973,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8954 MO(10961,atlanteans_soldier): [transfer]: starting task [movepath] and setting location to road 8512 MO(2843,atlanteans_soldier): [defense] move towards soldier 427 MO(506,atlanteans_builder): [transfer]: starting task [movepath] and setting location to road 8739 MO(4971,wheat): cancel_moving MO(12144,thatch_reed): cancel_moving MO(2813,barbarians_soldier): [defense] starting MO(2813,barbarians_soldier): [defense] no enemy soldiers found, ending task MO(2813,barbarians_soldier): [defense] returned home MO(845,empire_builder): [transfer]: starting task [movepath] and setting location to road 7960 MO(2787,atlanteans_soldier): [battle] update for player 6's soldier: signal = "" MO(11191,battle): [battle] (2787) vs (2571) is 2, first strikes 1, last hit 0 MO(11191,battle): [battle] Starting animation attack_failure_w for soldier 2787 MO(3296,barbarians_fisher): no space found MO(12772,atlanteans_carrier): [transfer]: set location to road 12770 MO(390,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8941 MO(7079,flag): Flag::call_carrier(12480): Tell building to fetch this ware MO(502,empire_builder): [transfer]: starting task [movepath] and setting location to road 8149 MO(12008,log): cancel_moving MO(3376,empire_soldier): [transfer]: starting task [movepath] and setting location to road 8954 MO(12523,blackwood): cancel_moving MO(9602,barbarians_trainingcamp): Checking soldier (0) level 2) MO(9602,barbarians_trainingcamp): okay MO(9602,barbarians_trainingcamp): Check done! MO(11884,empire_carrier): [transfer]: starting task [movepath] and setting location to road 8375 MO(4726,log): cancel_moving MO(10336,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 8052 MO(11816,coal): cancel_moving MO(1081,empire_lumberjack): [gowarehouse]: Got transfer MO(1081,empire_lumberjack): [transfer]: starting task [movepath] and setting location to road 9265 MO(10824,corn): cancel_moving MO(12289,blackroot): cancel_moving MO(12288,atlanteans_bread): cancel_moving MO(12288,atlanteans_bread): Ware 16 still has supply 0xddfdb50 MO(12280,coal): cancel_moving MO(12280,coal): Ware 22 still has supply 0xcdfc510 MO(12275,barbarians_bread): cancel_moving MO(12275,barbarians_bread): Ware 17 still has supply 0x12473c30 MO(12272,beer_strong): cancel_moving MO(12270,granite): cancel_moving MO(12262,water): cancel_moving MO(12262,water): Ware 81 still has supply 0xc5a9d50 MO(12260,meal): cancel_moving MO(12260,meal): Ware 51 still has supply 0xaef1bc0 MO(12259,log): cancel_moving MO(12259,log): Ware 48 still has supply 0xcf0bff0 MO(12250,fish): cancel_moving MO(12250,fish): Ware 28 still has supply 0xb7568f0 MO(12248,water): cancel_moving MO(12248,water): Ware 81 still has supply 0x9585620 MO(12246,coal): cancel_moving MO(12245,wheat): cancel_moving MO(12245,wheat): Ware 82 still has supply 0xe1cb940 MO(12239,blackroot_flour): cancel_moving MO(12239,blackroot_flour): Ware 14 still has supply 0xa692f10 MO(12231,atlanteans_bread): cancel_moving MO(12231,atlanteans_bread): Ware 16 still has supply 0x124b52e0 MO(11372,planks): cancel_moving MO(12221,corn): cancel_moving MO(12221,corn): Ware 23 still has supply 0x99d0dd0 MO(12219,iron_ore): cancel_moving MO(12219,iron_ore): Ware 46 still has supply 0xc11fcf0 MO(12218,corn): cancel_moving MO(12218,corn): Ware 23 still has supply 0x957d8c0 MO(12215,spider_silk): cancel_moving MO(12210,wheat): cancel_moving MO(12203,grape): cancel_moving MO(12199,wheat): cancel_moving MO(12199,wheat): Ware 82 still has supply 0x9e70dc0 MO(12197,coal): cancel_moving MO(12197,coal): Ware 22 still has supply 0xa00f700 MO(12195,grape): cancel_moving MO(12194,empire_bread): cancel_moving MO(12188,log): cancel_moving MO(12187,log): cancel_moving MO(12187,log): Ware 48 still has supply 0xc42f700 MO(12184,log): cancel_moving MO(12183,water): cancel_moving MO(12183,water): Ware 81 still has supply 0xd65f1c0 MO(12181,log): cancel_moving MO(12176,log): cancel_moving MO(12174,log): cancel_moving MO(12168,log): cancel_moving MO(12164,beer_strong): cancel_moving MO(12161,log): cancel_moving MO(12157,log): cancel_moving MO(12152,log): cancel_moving MO(12152,log): Ware 48 still has supply 0xa631d60 MO(12151,fish): cancel_moving MO(12148,wheat): cancel_moving MO(12148,wheat): Ware 82 still has supply 0xc96f940 MO(12143,coal): cancel_moving MO(12143,coal): Ware 22 still has supply 0x9f39a70 MO(12126,water): cancel_moving MO(12126,water): Ware 81 still has supply 0xb0b6f00 MO(12124,water): cancel_moving MO(12124,water): Ware 81 still has supply 0xac9db90 MO(12118,log): cancel_moving MO(12118,log): Ware 48 still has supply 0x13f85430 MO(12115,blackroot): cancel_moving MO(12112,blackroot): cancel_moving MO(12111,beer): cancel_moving MO(12111,beer): Ware 11 still has supply 0xaccc390 MO(12109,wine): cancel_moving MO(12109,wine): Ware 83 still has supply 0xd788d40 MO(12107,water): cancel_moving MO(12107,water): Ware 81 still has supply 0x1238f260 MO(12103,blackwood): cancel_moving MO(12101,barbarians_bread): cancel_moving MO(12101,barbarians_bread): Ware 17 still has supply 0xaf9a990 MO(12098,wine): cancel_moving MO(12098,wine): Ware 83 still has supply 0x5c41860 MO(12097,log): cancel_moving MO(12097,log): Ware 48 still has supply 0xbd975d0 MO(12096,corn): cancel_moving MO(12096,corn): Ware 23 still has supply 0xc8ad100 MO(12093,log): cancel_moving MO(12092,water): cancel_moving MO(12092,water): Ware 81 still has supply 0xc3b1cf0 MO(12083,grape): cancel_moving MO(12083,grape): Ware 36 still has supply 0x9b580d0 MO(12080,corn): cancel_moving MO(12080,corn): Ware 23 still has supply 0x842a200 MO(12074,water): cancel_moving MO(12074,water): Ware 81 still has supply 0xb1aa4c0 MO(12071,log): cancel_moving MO(12071,log): Ware 48 still has supply 0xb7147d0 MO(12070,blackroot): cancel_moving MO(12069,log): cancel_moving MO(12061,helmet_mask): cancel_moving MO(12058,flour): cancel_moving MO(12058,flour): Ware 31 still has supply 0x13eda340 MO(12055,log): cancel_moving MO(12051,wheat): cancel_moving MO(12049,corn): cancel_moving MO(12049,corn): Ware 23 still has supply 0x124cf820 MO(12041,wheat): cancel_moving MO(12041,wheat): Ware 82 still has supply 0xa6b6fe0 MO(12040,water): cancel_moving MO(12040,water): Ware 81 still has supply 0x9fab370 MO(12039,corn): cancel_moving MO(12039,corn): Ware 23 still has supply 0x122d0bc0 MO(12031,wheat): cancel_moving MO(12031,wheat): Ware 82 still has supply 0xd30d490 MO(12024,atlanteans_woodcutters_house): Holzfäller leaving MO(12022,log): cancel_moving MO(12022,log): Ware 48 still has supply 0x9847fe0 MO(12021,wheat): cancel_moving MO(12020,fish): cancel_moving MO(12019,water): cancel_moving MO(12019,water): Ware 81 still has supply 0x122b04e0 MO(12009,water): cancel_moving MO(12009,water): Ware 81 still has supply 0xbe40410 MO(12006,fish): cancel_moving MO(12006,fish): Ware 28 still has supply 0xa20d9b0 MO(12003,water): cancel_moving MO(11986,water): cancel_moving MO(11986,water): Ware 81 still has supply 0x124e1c20 MO(11984,grape): cancel_moving MO(11984,grape): Ware 36 still has supply 0xa41c050 MO(11982,fish): cancel_moving MO(11982,fish): Ware 28 still has supply 0xc4311f0 MO(11981,corn): cancel_moving MO(11981,corn): Ware 23 still has supply 0x9fb1290 MO(11976,blackroot_flour): cancel_moving MO(11976,blackroot_flour): Ware 14 still has supply 0x13ef24c0 MO(11975,beer): cancel_moving MO(11975,beer): Ware 11 still has supply 0xdb915b0 MO(11960,grape): cancel_moving MO(11960,grape): Ware 36 still has supply 0x8429b20 MO(11950,wheat): cancel_moving MO(11950,wheat): Ware 82 still has supply 0xaa2ebc0 MO(11946,water): cancel_moving MO(11946,water): Ware 81 still has supply 0xbe871d0 MO(11945,fish): cancel_moving MO(11945,fish): Ware 28 still has supply 0x9a8cf40 MO(11940,fish): cancel_moving MO(11940,fish): Ware 28 still has supply 0x1252cc70 MO(11939,water): cancel_moving MO(11939,water): Ware 81 still has supply 0x125654f0 MO(11928,blackroot): cancel_moving MO(11928,blackroot): Ware 13 still has supply 0xc167310 MO(11926,coal): cancel_moving MO(11926,coal): Ware 22 still has supply 0xae7ab20 MO(11925,snack): cancel_moving MO(11915,beer): cancel_moving MO(11911,corn): cancel_moving MO(11911,corn): Ware 23 still has supply 0x9304e20 MO(11910,corn): cancel_moving MO(11910,corn): Ware 23 still has supply 0xd2f9010 MO(11909,snack): cancel_moving MO(11909,snack): Ware 65 still has supply 0xaf03410 MO(11908,water): cancel_moving MO(11908,water): Ware 81 still has supply 0xcedd630 MO(11906,log): cancel_moving MO(11906,log): Ware 48 still has supply 0xa05b2f0 MO(11904,wheat): cancel_moving MO(11897,grape): cancel_moving MO(11894,tabard): cancel_moving MO(11894,tabard): Ware 73 still has supply 0xab106e0 MO(11893,barbarians_tower): Soldat leaving MO(11893,barbarians_tower): Soldat leaving MO(11893,barbarians_tower): Soldat leaving MO(11893,barbarians_tower): Soldat leaving MO(11893,barbarians_tower): Soldat leaving MO(11888,water): cancel_moving MO(11879,planks): cancel_moving MO(11877,iron_ore): cancel_moving MO(11875,coal): cancel_moving MO(11870,tabard): cancel_moving MO(11870,tabard): Ware 73 still has supply 0xc331b60 MO(11866,beer): cancel_moving MO(11866,beer): Ware 11 still has supply 0x82ffb50 MO(11865,water): cancel_moving MO(11865,water): Ware 81 still has supply 0x82ea020 MO(11863,fish): cancel_moving MO(11863,fish): Ware 28 still has supply 0x8334210 MO(11854,atlanteans_bread): cancel_moving MO(11852,smoked_fish): cancel_moving MO(11850,water): cancel_moving MO(11850,water): Ware 81 still has supply 0x1242f8c0 MO(11848,atlanteans_bread): cancel_moving MO(11846,smoked_fish): cancel_moving MO(11844,barbarians_bread): cancel_moving MO(11843,tabard): cancel_moving MO(11843,tabard): Ware 73 still has supply 0xb9c1440 MO(11840,coal): cancel_moving MO(11838,iron_ore): cancel_moving MO(11837,water): cancel_moving MO(11837,water): Ware 81 still has supply 0x123e7480 MO(11831,log): cancel_moving MO(11828,wheat): cancel_moving MO(11828,wheat): Ware 82 still has supply 0xbb039d0 MO(11822,log): cancel_moving MO(11815,smoked_fish): cancel_moving MO(11805,fish): cancel_moving MO(11805,fish): Ware 28 still has supply 0xaf0f130 MO(11801,smoked_fish): cancel_moving MO(11800,armor_helmet): cancel_moving MO(11800,armor_helmet): Ware 3 still has supply 0xaa85cc0 MO(11786,planks): cancel_moving MO(11772,wheat): cancel_moving MO(11772,wheat): Ware 82 still has supply 0x9dc5a50 MO(11769,coal): cancel_moving MO(11764,log): cancel_moving MO(11762,wheat): cancel_moving MO(11751,log): cancel_moving MO(11748,log): cancel_moving MO(11747,smoked_fish): cancel_moving MO(11746,blackroot): cancel_moving MO(11742,log): cancel_moving MO(11738,log): cancel_moving MO(11736,log): cancel_moving MO(11733,blackroot_flour): cancel_moving MO(11733,blackroot_flour): Ware 14 still has supply 0x9c7c890 MO(11730,log): cancel_moving MO(11727,smoked_fish): cancel_moving MO(11721,coal): cancel_moving MO(11720,log): cancel_moving MO(11720,log): Ware 48 still has supply 0xc560d60 MO(11718,meal): cancel_moving MO(11707,cornmeal): cancel_moving MO(11706,log): cancel_moving MO(11706,log): Ware 48 still has supply 0xd50db80 MO(11691,planks): cancel_moving MO(11691,planks): Ware 55 still has supply 0xac84530 MO(11685,log): cancel_moving MO(11683,trident_light): cancel_moving MO(11683,trident_light): Ware 78 still has supply 0x12460cc0 MO(11681,flour): cancel_moving MO(11681,flour): Ware 31 still has supply 0x834f360 MO(11679,armor_helmet): cancel_moving MO(11679,armor_helmet): Ware 3 still has supply 0xaff4420 MO(11677,planks): cancel_moving MO(11677,planks): Ware 55 still has supply 0xbb7dc40 MO(11666,fish): cancel_moving MO(11652,water): cancel_moving MO(11651,grape): cancel_moving MO(11649,blackroot_flour): cancel_moving MO(11647,cornmeal): cancel_moving MO(11645,wheat): cancel_moving MO(11642,blackroot_flour): cancel_moving MO(11642,blackroot_flour): Ware 14 still has supply 0x64fba10 MO(11632,spider_silk): cancel_moving MO(11623,barbarians_bread): cancel_moving MO(11620,fish): cancel_moving MO(11618,blackroot_flour): cancel_moving MO(11618,blackroot_flour): Ware 14 still has supply 0x99842f0 MO(11616,log): cancel_moving MO(11614,planks): cancel_moving MO(11611,blackroot): cancel_moving MO(11611,blackroot): Ware 13 still has supply 0x124704e0 MO(11603,blackroot): cancel_moving MO(11599,iron): cancel_moving MO(11599,iron): Ware 45 still has supply 0x124b0730 MO(11598,wine): cancel_moving MO(11598,wine): Ware 83 still has supply 0x9cbcbb0 MO(11595,beer): cancel_moving MO(11595,beer): Ware 11 still has supply 0x12521c40 MO(11586,grape): cancel_moving MO(11580,wheat): cancel_moving MO(11580,wheat): Ware 82 still has supply 0xab662e0 MO(11570,water): cancel_moving MO(11570,water): Ware 81 still has supply 0xa819980 MO(11567,wheat): cancel_moving MO(11567,wheat): Ware 82 still has supply 0xcafa880 MO(11564,water): cancel_moving MO(11555,beer): cancel_moving MO(11555,beer): Ware 11 still has supply 0x9e4fab0 MO(11551,log): cancel_moving MO(11551,log): Ware 48 still has supply 0xbc24d10 MO(11547,corn): cancel_moving MO(11547,corn): Ware 23 still has supply 0xe36f7a0 MO(11545,wheat): cancel_moving MO(11545,wheat): Ware 82 still has supply 0x1243bbf0 MO(11539,meat): cancel_moving MO(11539,meat): Ware 52 still has supply 0x9e68340 MO(11534,grape): cancel_moving MO(11518,beer): cancel_moving MO(11514,grape): cancel_moving MO(11513,coal): cancel_moving MO(11513,coal): Ware 22 still has supply 0x1244ab10 MO(11506,armor_helmet): cancel_moving MO(11506,armor_helmet): Ware 3 still has supply 0x1242d480 MO(11483,fish): cancel_moving MO(11483,fish): Ware 28 still has supply 0x124fce30 MO(11481,spider_silk): cancel_moving MO(11478,wheat): cancel_moving MO(11478,wheat): Ware 82 still has supply 0x12537060 MO(11476,log): cancel_moving MO(11474,log): cancel_moving MO(11458,wheat): cancel_moving MO(11449,coal): cancel_moving MO(11444,spider_silk): cancel_moving MO(11438,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(11438,barbarians_coalmine_deeper): Steiger leaving MO(11436,blackroot): cancel_moving MO(11421,blackroot_flour): cancel_moving MO(11418,water): cancel_moving MO(11418,water): Ware 81 still has supply 0x123adab0 MO(11416,iron_ore): cancel_moving MO(11413,fish): cancel_moving MO(11411,log): cancel_moving MO(11406,water): cancel_moving MO(11402,log): cancel_moving MO(11396,log): cancel_moving MO(11381,water): cancel_moving MO(11375,water): cancel_moving MO(11375,water): Ware 81 still has supply 0xdb2cda0 MO(11368,ax_sharp): cancel_moving MO(11356,iron_ore): cancel_moving MO(11354,corn): cancel_moving MO(11354,corn): Ware 23 still has supply 0x10a7a3d0 MO(11351,grape): cancel_moving MO(11346,planks): cancel_moving MO(11337,meal): cancel_moving MO(11332,blackroot_flour): cancel_moving MO(11332,blackroot_flour): Ware 14 still has supply 0x122cc1a0 MO(11331,iron_ore): cancel_moving MO(11313,atlanteans_bread): cancel_moving MO(11307,atlanteans_bread): cancel_moving MO(11291,log): cancel_moving MO(11283,blackroot): cancel_moving MO(11271,ax): cancel_moving MO(11262,log): cancel_moving MO(11262,log): Ware 48 still has supply 0x1235b200 MO(11261,empire_bread): cancel_moving MO(11259,corn): cancel_moving MO(11259,corn): Ware 23 still has supply 0x1235af50 MO(11258,water): cancel_moving MO(11252,grape): cancel_moving MO(11235,grape): cancel_moving MO(11235,grape): Ware 36 still has supply 0xd4f6310 MO(11189,water): cancel_moving MO(1225,atlanteans_carrier): [waitforcapacity]: Wake up: flag capacity. MO(11182,fish): cancel_moving MO(11182,fish): Ware 28 still has supply 0xcccc8f0 MO(11180,log): cancel_moving MO(11180,log): Ware 48 still has supply 0x1041add0 MO(2852,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(11178,log): cancel_moving MO(11178,log): Ware 48 still has supply 0xccd8100 MO(11175,flour): cancel_moving MO(11163,beer): cancel_moving MO(11163,beer): Ware 11 still has supply 0x122fb180 MO(11159,fish): cancel_moving MO(11141,grape): cancel_moving MO(11134,water): cancel_moving MO(11134,water): Ware 81 still has supply 0xd5bfa20 MO(11124,iron): cancel_moving MO(11122,planks): cancel_moving MO(11118,blackroot_flour): cancel_moving MO(11118,blackroot_flour): Ware 14 still has supply 0x1229bfd0 MO(11112,wheat): cancel_moving MO(11094,wheat): cancel_moving MO(11091,coal): cancel_moving MO(11091,coal): Ware 22 still has supply 0x10a7db10 MO(11083,water): cancel_moving MO(11083,water): Ware 81 still has supply 0xb823c30 MO(11079,blackroot): cancel_moving MO(11068,barbarians_bread): cancel_moving MO(11065,water): cancel_moving MO(11060,wheat): cancel_moving MO(11056,empire_bread): cancel_moving MO(11056,empire_bread): Ware 18 still has supply 0xd27b2d0 MO(11055,wheat): cancel_moving MO(11053,iron): cancel_moving MO(11053,iron): Ware 45 still has supply 0xb60e740 MO(11051,ration): cancel_moving MO(11043,water): cancel_moving MO(11019,water): cancel_moving MO(11019,water): Ware 81 still has supply 0xbfb6530 MO(11015,coal): cancel_moving MO(11011,iron_ore): cancel_moving MO(11011,iron_ore): Ware 46 still has supply 0x9c92080 MO(11008,fish): cancel_moving MO(11008,fish): Ware 28 still has supply 0xceb88e0 MO(11000,atlanteans_bread): cancel_moving MO(11000,atlanteans_bread): Ware 16 still has supply 0xca84170 MO(10999,flour): cancel_moving MO(10999,flour): Ware 31 still has supply 0x5cb3640 MO(10991,meal): cancel_moving MO(10990,wheat): cancel_moving MO(10990,wheat): Ware 82 still has supply 0xcd3e640 MO(10986,wheat): cancel_moving MO(10979,coal): cancel_moving MO(10970,wheat): cancel_moving MO(10967,log): cancel_moving MO(10962,log): cancel_moving MO(10957,log): cancel_moving MO(10955,atlanteans_bread): cancel_moving MO(10949,log): cancel_moving MO(10947,log): cancel_moving MO(10946,iron_ore): cancel_moving MO(10946,iron_ore): Ware 46 still has supply 0xbb6bce0 MO(10941,log): cancel_moving MO(10933,log): cancel_moving MO(10931,water): cancel_moving MO(10929,atlanteans_bread): cancel_moving MO(10927,fish): cancel_moving MO(10921,beer): cancel_moving MO(10921,beer): Ware 11 still has supply 0xd6f73a0 MO(10911,wheat): cancel_moving MO(10908,coal): cancel_moving MO(10897,ration): cancel_moving MO(10897,ration): Ware 57 still has supply 0xcd3d6f0 MO(10896,grape): cancel_moving MO(10894,barbarians_lumberjacks_hut): Holzfäller leaving MO(10886,atlanteans_bread): cancel_moving MO(10876,tabard): cancel_moving MO(10876,tabard): Ware 73 still has supply 0xc9067f0 MO(10874,log): cancel_moving MO(10874,log): Ware 48 still has supply 0xd5d6ae0 MO(10869,water): cancel_moving MO(10869,water): Ware 81 still has supply 0xb3dff00 MO(10862,grape): cancel_moving MO(10853,tabard): cancel_moving MO(10853,tabard): Ware 73 still has supply 0xd3449c0 MO(10849,wheat): cancel_moving MO(10846,corn): cancel_moving MO(10846,corn): Ware 23 still has supply 0xcc193c0 MO(10838,corn): cancel_moving MO(10834,wheat): cancel_moving MO(10832,fish): cancel_moving MO(10831,log): cancel_moving MO(10822,flour): cancel_moving MO(10820,water): cancel_moving MO(10791,fish): cancel_moving MO(10782,blackroot_flour): cancel_moving MO(10782,blackroot_flour): Ware 14 still has supply 0xd36bc50 MO(10766,water): cancel_moving MO(10766,water): Ware 81 still has supply 0xda439e0 MO(10762,marble): cancel_moving MO(10762,marble): Ware 49 still has supply 0xd6adf00 MO(10755,grape): cancel_moving MO(10746,grape): cancel_moving MO(3170,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10717,log): cancel_moving MO(10717,log): Ware 48 still has supply 0x958cc20 MO(10704,wheat): cancel_moving MO(10693,beer): cancel_moving MO(10693,beer): Ware 11 still has supply 0xcb39ae0 MO(10679,water): cancel_moving MO(10673,granite): cancel_moving MO(10673,granite): Ware 35 still has supply 0xc4ccee0 MO(10658,flour): cancel_moving MO(10658,flour): Ware 31 still has supply 0xd804db0 MO(10648,water): cancel_moving MO(10648,water): Ware 81 still has supply 0xd05a590 MO(10643,fish): cancel_moving MO(10643,fish): Ware 28 still has supply 0x9a18cc0 MO(10640,wheat): cancel_moving MO(10632,empire_fishers_house): Fischer leaving MO(10611,grape): cancel_moving MO(10608,granite): cancel_moving MO(10608,granite): Ware 35 still has supply 0x9c75890 MO(10587,fish): cancel_moving MO(10586,water): cancel_moving MO(10586,water): Ware 81 still has supply 0xc51a4f0 MO(10568,coal): cancel_moving MO(10550,blackroot_flour): cancel_moving MO(10550,blackroot_flour): Ware 14 still has supply 0xc16f030 MO(10526,trident_light): cancel_moving MO(10526,trident_light): Ware 78 still has supply 0xc2b6c00 MO(10510,spider_silk): cancel_moving MO(1979,empire_carrier): [waitforcapacity]: Wake up: flag capacity. MO(10504,iron_ore): cancel_moving MO(10504,iron_ore): Ware 46 still has supply 0x9a8a1a0 MO(10474,iron_ore): cancel_moving MO(10465,meat): cancel_moving MO(10464,wheat): cancel_moving MO(10441,wine): cancel_moving MO(10441,wine): Ware 83 still has supply 0xb706110 MO(10435,beer): cancel_moving MO(10435,beer): Ware 11 still has supply 0x9b356b0 MO(10418,iron_ore): cancel_moving MO(10404,granite): cancel_moving MO(10404,granite): Ware 35 still has supply 0xb39ad00 MO(10403,blackroot): cancel_moving MO(10390,beer): cancel_moving MO(10390,beer): Ware 11 still has supply 0x82ad640 MO(10382,empire_bread): cancel_moving MO(10371,water): cancel_moving MO(10330,granite): cancel_moving MO(10330,granite): Ware 35 still has supply 0xa075450 MO(10327,water): cancel_moving MO(10326,grape): cancel_moving MO(10318,cornmeal): cancel_moving MO(10304,empire_well): Träger leaving MO(10303,atlanteans_guardhouse): Soldat leaving MO(10302,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10301,atlanteans_well): Träger leaving MO(10300,empire_lumberjacks_house): Holzfäller leaving MO(10299,empire_sentry): Soldat leaving MO(10298,empire_weaponsmithy): Waffenschmied leaving MO(10297,empire_well): Träger leaving MO(10296,empire_sentry): Soldat leaving MO(10295,atlanteans_guardhouse): Soldat leaving MO(10294,empire_sentry): Soldat leaving MO(10293,empire_sentry): Soldat leaving MO(10292,empire_charcoal_kiln): Köhler leaving MO(10291,atlanteans_tower): Soldat leaving MO(10290,atlanteans_fishers_house): Fischer leaving MO(10289,atlanteans_coalmine): Bergmann leaving MO(10289,atlanteans_coalmine): Bergmann leaving MO(10289,atlanteans_coalmine): Bergmann leaving MO(10288,atlanteans_well): Träger leaving MO(10287,empire_sawmill): Zimmermann leaving MO(10286,atlanteans_bakery): Bäcker leaving MO(10285,atlanteans_guardhouse): Soldat leaving MO(10284,empire_toolsmithy): Werkzeugmacher leaving MO(10283,empire_toolsmithy): Werkzeugmacher leaving MO(10282,empire_outpost): Soldat leaving MO(10281,atlanteans_farm): Bauer leaving MO(10280,atlanteans_woodcutters_house): Holzfäller leaving MO(10279,atlanteans_gold_spinning_mill): Träger leaving MO(10278,empire_coalmine): Bergwerksmeister leaving MO(10277,atlanteans_spiderfarm): Spinnenzüchter leaving MO(10276,atlanteans_foresters_house): Förster leaving MO(10275,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10274,atlanteans_spiderfarm): Spinnenzüchter leaving MO(10273,atlanteans_labyrinth): Ausbilder leaving MO(10272,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10271,empire_sentry): Soldat leaving MO(10270,empire_farm): Bauer leaving MO(10269,empire_coalmine_deep): Bergwerksmeister leaving MO(10269,empire_coalmine_deep): Bergwerksmeister leaving MO(10268,empire_foresters_house): Förster leaving MO(10267,empire_sentry): Soldat leaving MO(10266,atlanteans_smelting_works): Schmelzer leaving MO(10265,atlanteans_smelting_works): Schmelzer leaving MO(10264,empire_tavern): Wirt leaving MO(10263,empire_well): Träger leaving MO(10262,empire_outpost): Soldat leaving MO(10261,atlanteans_weaving_mill): Weber leaving MO(10260,atlanteans_guardhouse): Soldat leaving MO(10259,atlanteans_armorsmithy): Rüstungsschmied leaving MO(10258,atlanteans_fishers_house): Fischer leaving MO(10257,empire_sentry): Soldat leaving MO(10256,empire_bakery): Bäcker leaving MO(10255,empire_farm): Bauer leaving MO(10254,empire_sentry): Soldat leaving MO(10253,atlanteans_smelting_works): Schmelzer leaving MO(10252,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10251,atlanteans_guardhouse): Soldat leaving MO(10250,atlanteans_sawmill): Säger leaving MO(10249,atlanteans_smokery): Räucherer leaving MO(10248,empire_farm): Bauer leaving MO(10247,atlanteans_tower): Soldat leaving MO(10245,atlanteans_tower): Soldat leaving MO(10244,atlanteans_mill): Müller leaving MO(10243,atlanteans_well): Träger leaving MO(10242,empire_foresters_house): Förster leaving MO(10241,empire_sawmill): Zimmermann leaving MO(10240,atlanteans_weaving_mill): Weber leaving MO(10239,atlanteans_farm): Bauer leaving MO(10238,atlanteans_woodcutters_house): Holzfäller leaving MO(10237,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10236,atlanteans_sawmill): Säger leaving MO(10235,atlanteans_smelting_works): Schmelzer leaving MO(10234,empire_winery): Winzer leaving MO(10233,empire_foresters_house): Förster leaving MO(10232,atlanteans_foresters_house): Förster leaving MO(10231,atlanteans_weaving_mill): Weber leaving MO(10230,atlanteans_foresters_house): Förster leaving MO(10228,atlanteans_charcoal_kiln): Köhler leaving MO(10226,empire_lumberjacks_house): Holzfäller leaving MO(10225,empire_sentry): Soldat leaving MO(10224,empire_well): Träger leaving MO(10223,atlanteans_spiderfarm): Spinnenzüchter leaving MO(10222,atlanteans_smelting_works): Schmelzer leaving MO(10221,atlanteans_woodcutters_house): Holzfäller leaving MO(10220,atlanteans_foresters_house): Förster leaving MO(10219,atlanteans_foresters_house): Förster leaving MO(10218,atlanteans_foresters_house): Förster leaving MO(10217,atlanteans_foresters_house): Förster leaving MO(10216,atlanteans_woodcutters_house): Holzfäller leaving MO(10215,empire_foresters_house): Förster leaving MO(10214,empire_foresters_house): Förster leaving MO(10212,atlanteans_well): Träger leaving MO(10211,atlanteans_foresters_house): Förster leaving MO(10210,atlanteans_weaponsmithy): Waffenschmied leaving MO(10209,atlanteans_guardhouse): Soldat leaving MO(10208,empire_sentry): Soldat leaving MO(10207,empire_armorsmithy): Rüstungsschmied leaving MO(12780,coal): cancel_moving MO(10206,empire_foresters_house): Förster leaving MO(10205,empire_vineyard): Winzer leaving MO(10204,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10203,atlanteans_foresters_house): Förster leaving MO(10202,atlanteans_woodcutters_house): Holzfäller leaving MO(10201,atlanteans_guardhouse): Soldat leaving MO(10200,atlanteans_well): Träger leaving MO(10199,atlanteans_woodcutters_house): Holzfäller leaving MO(10198,atlanteans_tower): Soldat leaving MO(10197,empire_inn): Wirt leaving MO(10196,empire_mill): Müller leaving MO(10195,empire_smelting_works): Schmelzer leaving MO(10194,empire_well): Träger leaving MO(10193,atlanteans_smokery): Räucherer leaving MO(10192,atlanteans_foresters_house): Förster leaving MO(10191,atlanteans_armorsmithy): Rüstungsschmied leaving MO(10190,atlanteans_foresters_house): Förster leaving MO(10189,atlanteans_foresters_house): Förster leaving MO(10188,atlanteans_foresters_house): Förster leaving MO(10187,empire_lumberjacks_house): Holzfäller leaving MO(10186,empire_stonemasons_house): Steinmetz leaving MO(10185,empire_smelting_works): Schmelzer leaving MO(10184,empire_marblemine_deep): Bergwerksmeister leaving MO(10184,empire_marblemine_deep): Bergwerksmeister leaving MO(10183,atlanteans_guardhouse): Soldat leaving MO(10182,atlanteans_well): Träger leaving MO(10181,atlanteans_foresters_house): Förster leaving MO(10180,empire_smelting_works): Schmelzer leaving MO(10179,empire_foresters_house): Förster leaving MO(10178,empire_farm): Bauer leaving MO(10177,empire_arena): Ausbilder leaving MO(10176,atlanteans_castle): Soldat leaving MO(10175,atlanteans_spiderfarm): Spinnenzüchter leaving MO(10174,atlanteans_woodcutters_house): Holzfäller leaving MO(10173,atlanteans_foresters_house): Förster leaving MO(10172,empire_outpost): Soldat leaving MO(10170,empire_foresters_house): Förster leaving MO(10169,empire_armorsmithy): Rüstungsschmied leaving MO(10168,atlanteans_farm): Bauer leaving MO(10167,atlanteans_foresters_house): Förster leaving MO(10166,atlanteans_guardhouse): Soldat leaving MO(10165,atlanteans_woodcutters_house): Holzfäller leaving MO(10164,empire_sentry): Soldat leaving MO(10162,empire_foresters_house): Förster leaving MO(10161,empire_lumberjacks_house): Holzfäller leaving MO(10160,empire_piggery): Schweinezüchter leaving MO(10159,empire_sentry): Soldat leaving MO(10158,empire_marblemine): Bergwerksmeister leaving MO(10157,atlanteans_guardhouse): Soldat leaving MO(10156,atlanteans_mill): Müller leaving MO(10155,empire_bakery): Bäcker leaving MO(10154,atlanteans_farm): Bauer leaving MO(10153,atlanteans_farm): Bauer leaving MO(10152,empire_foresters_house): Förster leaving MO(10151,empire_vineyard): Winzer leaving MO(10150,empire_vineyard): Winzer leaving MO(10149,empire_charcoal_kiln): Köhler leaving MO(10148,atlanteans_guardhouse): Soldat leaving MO(10147,atlanteans_woodcutters_house): Holzfäller leaving MO(10146,atlanteans_ironmine): Bergmann leaving MO(10146,atlanteans_ironmine): Bergmann leaving MO(10146,atlanteans_ironmine): Bergmann leaving MO(10145,empire_brewery): Brauer leaving MO(10144,empire_foresters_house): Förster leaving MO(10143,empire_foresters_house): Förster leaving MO(10142,empire_outpost): Soldat leaving MO(10141,empire_weaponsmithy): Waffenschmied leaving MO(10139,empire_sheepfarm): Schäfer leaving MO(10138,empire_well): Träger leaving MO(10137,empire_sentry): Soldat leaving MO(10136,atlanteans_crystalmine): Bergmann leaving MO(10136,atlanteans_crystalmine): Bergmann leaving MO(10136,atlanteans_crystalmine): Bergmann leaving MO(10135,empire_lumberjacks_house): Holzfäller leaving MO(10134,empire_foresters_house): Förster leaving MO(10133,empire_winery): Winzer leaving MO(10132,empire_weaving_mill): Weber leaving MO(10131,atlanteans_farm): Bauer leaving MO(10130,empire_ironmine_deep): Bergwerksmeister leaving MO(10130,empire_ironmine_deep): Bergwerksmeister leaving MO(10129,empire_lumberjacks_house): Holzfäller leaving MO(10128,empire_lumberjacks_house): Holzfäller leaving MO(10127,empire_inn): Wirt leaving MO(10126,empire_weaponsmithy): Waffenschmied leaving MO(10125,atlanteans_goldmine): Bergmann leaving MO(10125,atlanteans_goldmine): Bergmann leaving MO(10125,atlanteans_goldmine): Bergmann leaving MO(10124,atlanteans_farm): Bauer leaving MO(10123,atlanteans_foresters_house): Förster leaving MO(10122,atlanteans_woodcutters_house): Holzfäller leaving MO(10121,empire_lumberjacks_house): Holzfäller leaving MO(10120,empire_tower): Soldat leaving MO(10120,empire_tower): Soldat leaving MO(10120,empire_tower): Soldat leaving MO(10120,empire_tower): Soldat leaving MO(10120,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10119,empire_tower): Soldat leaving MO(10118,atlanteans_castle): Soldat leaving MO(10117,atlanteans_guardhouse): Soldat leaving MO(10116,empire_farm): Bauer leaving MO(10115,empire_stonemasons_house): Steinmetz leaving MO(10114,atlanteans_tower): Soldat leaving MO(10113,atlanteans_mill): Müller leaving MO(10112,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10111,atlanteans_tower): Soldat leaving MO(10110,atlanteans_bakery): Bäcker leaving MO(10109,atlanteans_tower): Soldat leaving MO(10108,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10107,empire_brewery): Brauer leaving MO(10106,atlanteans_weaponsmithy): Waffenschmied leaving MO(10105,empire_vineyard): Winzer leaving MO(10104,atlanteans_woodcutters_house): Holzfäller leaving MO(10103,atlanteans_tower): Soldat leaving MO(10102,empire_vineyard): Winzer leaving MO(10100,atlanteans_guardhouse): Soldat leaving MO(10099,atlanteans_farm): Bauer leaving MO(10098,empire_tower): Soldat leaving MO(10098,empire_tower): Soldat leaving MO(10098,empire_tower): Soldat leaving MO(10098,empire_tower): Soldat leaving MO(10098,empire_tower): Soldat leaving MO(10096,atlanteans_guardhouse): Soldat leaving MO(10095,atlanteans_farm): Bauer leaving MO(10094,empire_ironmine): Bergwerksmeister leaving MO(10093,empire_farm): Bauer leaving MO(10091,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10090,atlanteans_well): Träger leaving MO(10089,atlanteans_guardhouse): Soldat leaving MO(10088,atlanteans_tower): Soldat leaving MO(10087,atlanteans_woodcutters_house): Holzfäller leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10086,atlanteans_guardhall): Soldat leaving MO(10085,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10084,atlanteans_guardhall): Soldat leaving MO(10083,atlanteans_foresters_house): Förster leaving MO(10082,atlanteans_well): Träger leaving MO(10081,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10080,atlanteans_castle): Soldat leaving MO(10079,atlanteans_guardhouse): Soldat leaving MO(10078,atlanteans_guardhouse): Soldat leaving MO(10077,atlanteans_sawmill): Säger leaving MO(10076,atlanteans_smelting_works): Schmelzer leaving MO(10075,empire_sentry): Soldat leaving MO(10075,empire_sentry): Soldat leaving MO(10074,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10073,atlanteans_coalmine): Bergmann leaving MO(10073,atlanteans_coalmine): Bergmann leaving MO(10073,atlanteans_coalmine): Bergmann leaving MO(10072,atlanteans_foresters_house): Förster leaving MO(10071,atlanteans_foresters_house): Förster leaving MO(10070,atlanteans_sawmill): Säger leaving MO(10069,atlanteans_fishers_house): Fischer leaving MO(10068,atlanteans_charcoal_kiln): Köhler leaving MO(10067,atlanteans_woodcutters_house): Holzfäller leaving MO(10066,atlanteans_labyrinth): Ausbilder leaving MO(10065,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10063,atlanteans_guardhouse): Soldat leaving MO(10062,atlanteans_woodcutters_house): Holzfäller leaving MO(10061,atlanteans_foresters_house): Förster leaving MO(10060,atlanteans_guardhouse): Soldat leaving MO(10059,atlanteans_well): Träger leaving MO(10058,atlanteans_woodcutters_house): Holzfäller leaving MO(10057,atlanteans_foresters_house): Förster leaving MO(10056,atlanteans_foresters_house): Förster leaving MO(10055,atlanteans_foresters_house): Förster leaving MO(10054,atlanteans_smokery): Räucherer leaving MO(10053,atlanteans_woodcutters_house): Holzfäller leaving MO(10052,atlanteans_foresters_house): Förster leaving MO(10051,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10050,empire_sentry): Soldat leaving MO(10050,empire_sentry): Soldat leaving MO(10049,atlanteans_crystalmine): Bergmann leaving MO(10049,atlanteans_crystalmine): Bergmann leaving MO(10049,atlanteans_crystalmine): Bergmann leaving MO(10048,atlanteans_foresters_house): Förster leaving MO(10047,atlanteans_sawmill): Säger leaving MO(10046,atlanteans_foresters_house): Förster leaving MO(10045,atlanteans_foresters_house): Förster leaving MO(10044,atlanteans_smelting_works): Schmelzer leaving MO(10043,atlanteans_foresters_house): Förster leaving MO(10042,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10041,empire_sentry): Soldat leaving MO(10041,empire_sentry): Soldat leaving MO(10040,empire_sentry): Soldat leaving MO(10040,empire_sentry): Soldat leaving MO(10039,atlanteans_foresters_house): Förster leaving MO(10036,atlanteans_farm): Bauer leaving MO(10035,atlanteans_tower): Soldat leaving MO(10034,atlanteans_mill): Müller leaving MO(10033,atlanteans_tower_small): Soldat leaving MO(10033,atlanteans_tower_small): Soldat leaving MO(10033,atlanteans_tower_small): Soldat leaving MO(10032,atlanteans_guardhouse): Soldat leaving MO(10030,atlanteans_weaponsmithy): Waffenschmied leaving MO(10029,atlanteans_foresters_house): Förster leaving MO(10028,atlanteans_guardhouse): Soldat leaving MO(10027,atlanteans_fishers_house): Fischer leaving MO(10026,empire_sentry): Soldat leaving MO(10026,empire_sentry): Soldat leaving MO(10025,atlanteans_foresters_house): Förster leaving MO(10024,atlanteans_gold_spinning_mill): Träger leaving MO(10021,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10020,atlanteans_foresters_house): Förster leaving MO(10019,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(10018,atlanteans_foresters_house): Förster leaving MO(10017,atlanteans_fishbreeders_house): Fischzüchter leaving MO(10016,atlanteans_armorsmithy): Rüstungsschmied leaving MO(10015,atlanteans_toolsmithy): Werkzeugmacher leaving MO(10014,atlanteans_mill): Müller leaving MO(10013,atlanteans_farm): Bauer leaving MO(10012,atlanteans_smelting_works): Schmelzer leaving MO(10011,atlanteans_coalmine): Bergmann leaving MO(10011,atlanteans_coalmine): Bergmann leaving MO(10011,atlanteans_coalmine): Bergmann leaving MO(10010,atlanteans_guardhouse): Soldat leaving MO(10009,atlanteans_labyrinth): Ausbilder leaving MO(10008,atlanteans_sawmill): Säger leaving MO(10007,atlanteans_guardhouse): Soldat leaving MO(10006,atlanteans_smokery): Räucherer leaving MO(10004,atlanteans_bakery): Bäcker leaving MO(10003,empire_tower): Krieger leaving MO(10003,empire_tower): Krieger leaving MO(10003,empire_tower): Krieger leaving MO(10003,empire_tower): Krieger leaving MO(10003,empire_tower): Krieger leaving MO(10002,atlanteans_guardhouse): Soldat leaving MO(10001,atlanteans_smokery): Räucherer leaving MO(10000,atlanteans_bakery): Bäcker leaving MO(9999,atlanteans_tower): Soldat leaving MO(9998,empire_tower): Krieger leaving MO(9998,empire_tower): Krieger leaving MO(9998,empire_tower): Krieger leaving MO(9998,empire_tower): Krieger leaving MO(9997,atlanteans_weaving_mill): Weber leaving MO(9996,atlanteans_farm): Bauer leaving MO(9994,atlanteans_guardhouse): Soldat leaving MO(9993,atlanteans_foresters_house): Förster leaving MO(9992,atlanteans_mill): Müller leaving MO(9991,atlanteans_armorsmithy): Rüstungsschmied leaving MO(9990,atlanteans_guardhouse): Soldat leaving MO(9989,atlanteans_spiderfarm): Spinnenzüchter leaving MO(9987,atlanteans_smokery): Räucherer leaving MO(9986,atlanteans_tower): Soldat leaving MO(9985,atlanteans_spiderfarm): Spinnenzüchter leaving MO(9984,atlanteans_foresters_house): Förster leaving MO(9983,atlanteans_weaving_mill): Weber leaving MO(9982,atlanteans_tower): Soldat leaving MO(9982,atlanteans_tower): Soldat leaving MO(9982,atlanteans_tower): Soldat leaving MO(9982,atlanteans_tower): Soldat leaving MO(9981,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9980,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9979,atlanteans_fishers_house): Fischer leaving MO(9977,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9976,atlanteans_weaving_mill): Weber leaving MO(9975,empire_tower): Krieger leaving MO(9975,empire_tower): Krieger leaving MO(9975,empire_tower): Krieger leaving MO(9975,empire_tower): Krieger leaving MO(9975,empire_tower): Krieger leaving MO(9973,atlanteans_tower): Soldat leaving MO(9973,atlanteans_tower): Soldat leaving MO(9973,atlanteans_tower): Soldat leaving MO(9973,atlanteans_tower): Soldat leaving MO(9972,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9971,atlanteans_foresters_house): Förster leaving MO(9970,atlanteans_foresters_house): Förster leaving MO(9969,atlanteans_farm): Bauer leaving MO(9968,atlanteans_goldmine): Bergmann leaving MO(9968,atlanteans_goldmine): Bergmann leaving MO(9968,atlanteans_goldmine): Bergmann leaving MO(9967,empire_tower): Krieger leaving MO(9967,empire_tower): Krieger leaving MO(9967,empire_tower): Krieger leaving MO(9967,empire_tower): Krieger leaving MO(9966,atlanteans_fishers_house): Fischer leaving MO(9965,atlanteans_fishbreeders_house): Fischzüchter leaving MO(9964,atlanteans_spiderfarm): Spinnenzüchter leaving MO(9963,atlanteans_foresters_house): Förster leaving MO(9962,atlanteans_tower): Soldat leaving MO(9961,atlanteans_foresters_house): Förster leaving MO(9960,atlanteans_weaponsmithy): Waffenschmied leaving MO(9959,atlanteans_well): Träger leaving MO(9958,atlanteans_farm): Bauer leaving MO(9957,atlanteans_tower): Soldat leaving MO(9957,atlanteans_tower): Soldat leaving MO(9957,atlanteans_tower): Soldat leaving MO(9957,atlanteans_tower): Soldat leaving MO(9955,atlanteans_farm): Bauer leaving MO(9954,atlanteans_bakery): Bäcker leaving MO(9953,atlanteans_farm): Bauer leaving MO(9952,atlanteans_well): Träger leaving MO(9951,atlanteans_tower): Soldat leaving MO(9951,atlanteans_tower): Soldat leaving MO(9951,atlanteans_tower): Soldat leaving MO(9951,atlanteans_tower): Soldat leaving MO(9950,empire_tower): Krieger leaving MO(9950,empire_tower): Krieger leaving MO(9950,empire_tower): Krieger leaving MO(9950,empire_tower): Krieger leaving MO(9950,empire_tower): Krieger leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9949,atlanteans_castle): Soldat leaving MO(9948,atlanteans_charcoal_kiln): Köhler leaving MO(9947,atlanteans_foresters_house): Förster leaving MO(9946,atlanteans_bakery): Bäcker leaving MO(9945,atlanteans_fishbreeders_house): Fischzüchter leaving MO(9943,atlanteans_woodcutters_house): Holzfäller leaving MO(9942,atlanteans_woodcutters_house): Holzfäller leaving MO(9941,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9940,atlanteans_smelting_works): Schmelzer leaving MO(9939,atlanteans_fishbreeders_house): Fischzüchter leaving MO(9938,atlanteans_guardhouse): Soldat leaving MO(9937,atlanteans_foresters_house): Förster leaving MO(9935,atlanteans_weaving_mill): Weber leaving MO(9934,atlanteans_blackroot_farm): Dunkelrübenbauer leaving MO(9932,atlanteans_fishers_house): Fischer leaving MO(9931,atlanteans_tower): Soldat leaving MO(9930,atlanteans_spiderfarm): Spinnenzüchter leaving MO(9929,atlanteans_guardhouse): Soldat leaving MO(9928,atlanteans_guardhouse): Soldat leaving MO(9927,atlanteans_smokery): Räucherer leaving MO(9926,atlanteans_guardhouse): Soldat leaving MO(9925,empire_tower): Krieger leaving MO(9925,empire_tower): Krieger leaving MO(9925,empire_tower): Krieger leaving MO(9925,empire_tower): Krieger leaving MO(9925,empire_tower): Krieger leaving MO(9924,atlanteans_fishers_house): Fischer leaving MO(9923,atlanteans_farm): Bauer leaving MO(9922,atlanteans_fishbreeders_house): Fischzüchter leaving MO(9921,atlanteans_gold_spinning_mill): Träger leaving MO(9920,atlanteans_weaponsmithy): Waffenschmied leaving MO(9919,atlanteans_castle): Soldat leaving MO(9918,atlanteans_mill): Müller leaving MO(9917,atlanteans_tower): Soldat leaving MO(9916,atlanteans_guardhouse): Soldat leaving MO(9914,atlanteans_guardhall): Soldat leaving MO(9913,atlanteans_woodcutters_house): Holzfäller leaving MO(9912,atlanteans_guardhouse): Soldat leaving MO(9911,atlanteans_guardhouse): Soldat leaving MO(9910,atlanteans_crystalmine): Bergmann leaving MO(9910,atlanteans_crystalmine): Bergmann leaving MO(9910,atlanteans_crystalmine): Bergmann leaving MO(9909,atlanteans_foresters_house): Förster leaving MO(9908,atlanteans_guardhouse): Soldat leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9907,atlanteans_castle): Krieger leaving MO(9906,atlanteans_tower): Soldat leaving MO(9906,atlanteans_tower): Soldat leaving MO(9906,atlanteans_tower): Soldat leaving MO(9906,atlanteans_tower): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9905,atlanteans_guardhall): Soldat leaving MO(9903,atlanteans_toolsmithy): Werkzeugmacher leaving MO(9902,atlanteans_smelting_works): Schmelzer leaving MO(9901,atlanteans_ironmine): Bergmann leaving MO(9901,atlanteans_ironmine): Bergmann leaving MO(9901,atlanteans_ironmine): Bergmann leaving MO(9900,empire_sentry): Krieger leaving MO(9900,empire_sentry): Krieger leaving MO(9899,atlanteans_goldmine): Bergmann leaving MO(9899,atlanteans_goldmine): Bergmann leaving MO(9899,atlanteans_goldmine): Bergmann leaving MO(9898,atlanteans_tower): Soldat leaving MO(9898,atlanteans_tower): Soldat leaving MO(9898,atlanteans_tower): Soldat leaving MO(9898,atlanteans_tower): Soldat leaving MO(9897,atlanteans_ironmine): Bergmann leaving MO(9897,atlanteans_ironmine): Bergmann leaving MO(9897,atlanteans_ironmine): Bergmann leaving MO(9896,atlanteans_guardhouse): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9895,atlanteans_guardhall): Soldat leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9894,atlanteans_guardhall): Krieger leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9893,atlanteans_guardhall): Soldat leaving MO(9892,atlanteans_guardhouse): Soldat leaving MO(9891,empire_sentry): Krieger leaving MO(9891,empire_sentry): Krieger leaving MO(9890,empire_barrier): Krieger leaving MO(9890,empire_barrier): Krieger leaving MO(9890,empire_barrier): Krieger leaving MO(9890,empire_barrier): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9887,atlanteans_guardhall): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9886,barbarians_tower): Krieger leaving MO(9885,empire_sentry): Krieger leaving MO(9885,empire_sentry): Krieger leaving MO(9884,empire_sentry): Krieger leaving MO(9884,empire_sentry): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9882,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9881,empire_barrier): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9880,atlanteans_guardhall): Krieger leaving MO(9879,barbarians_goldmine): Bergmann leaving MO(9878,barbarians_tower): Soldat leaving MO(9876,empire_sentry): Krieger leaving MO(9876,empire_sentry): Krieger leaving MO(9875,empire_sentry): Soldat leaving MO(9875,empire_sentry): Soldat leaving MO(9874,barbarians_farm): Bauer leaving MO(9873,barbarians_fortress): Krieger leaving MO(9872,barbarians_tower): Soldat leaving MO(9872,barbarians_tower): Soldat leaving MO(9870,barbarians_granitemine): Bergmann leaving MO(9869,barbarians_tower): Krieger leaving MO(9869,barbarians_tower): Krieger leaving MO(9869,barbarians_tower): Krieger leaving MO(9869,barbarians_tower): Krieger leaving MO(9869,barbarians_tower): Krieger leaving MO(9868,barbarians_well): Träger leaving MO(9867,barbarians_sentry): Krieger leaving MO(9867,barbarians_sentry): Krieger leaving MO(9866,empire_sentry): Soldat leaving MO(9866,empire_sentry): Soldat leaving MO(9865,empire_sentry): Soldat leaving MO(9865,empire_sentry): Soldat leaving MO(9863,barbarians_sentry): Krieger leaving MO(9863,barbarians_sentry): Krieger leaving MO(9862,barbarians_barrier): Krieger leaving MO(9862,barbarians_barrier): Krieger leaving MO(9862,barbarians_barrier): Krieger leaving MO(9862,barbarians_barrier): Krieger leaving MO(9861,empire_sentry): Soldat leaving MO(9861,empire_sentry): Soldat leaving MO(9860,empire_farm): Bauer leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9859,empire_fortress): Soldat leaving MO(9858,barbarians_tower): Krieger leaving MO(9857,barbarians_sentry): Krieger leaving MO(9856,barbarians_gamekeepers_hut): Wildhüter leaving MO(9855,barbarians_farm): Bauer leaving MO(9854,empire_farm): Bauer leaving MO(9853,empire_foresters_house): Förster leaving MO(9852,barbarians_hunters_hut): Jäger leaving MO(9851,barbarians_farm): Bauer leaving MO(9850,barbarians_farm): Bauer leaving MO(9848,empire_vineyard): Winzer leaving MO(9847,empire_outpost): Soldat leaving MO(9846,empire_outpost): Soldat leaving MO(9844,barbarians_ax_workshop): Schmied leaving MO(9843,barbarians_metal_workshop): Schmied leaving MO(9841,barbarians_rangers_hut): Förster leaving MO(9840,barbarians_farm): Bauer leaving MO(9839,barbarians_tower): Krieger leaving MO(9839,barbarians_tower): Krieger leaving MO(9839,barbarians_tower): Krieger leaving MO(9839,barbarians_tower): Krieger leaving MO(9839,barbarians_tower): Krieger leaving MO(9838,empire_weaponsmithy): Waffenschmied leaving MO(9837,empire_vineyard): Winzer leaving MO(9836,empire_outpost): Soldat leaving MO(9835,empire_well): Träger leaving MO(9834,barbarians_tower): Krieger leaving MO(9833,barbarians_tower): Krieger leaving MO(9832,empire_barrier): Soldat leaving MO(9832,empire_barrier): Soldat leaving MO(9832,empire_barrier): Soldat leaving MO(9832,empire_barrier): Soldat leaving MO(9832,empire_barrier): Soldat leaving MO(9831,barbarians_barrier): Krieger leaving MO(9831,barbarians_barrier): Krieger leaving MO(9831,barbarians_barrier): Krieger leaving MO(9831,barbarians_barrier): Krieger leaving MO(9831,barbarians_barrier): Krieger leaving MO(9830,empire_foresters_house): Förster leaving MO(9829,empire_lumberjacks_house): Holzfäller leaving MO(9828,empire_foresters_house): Förster leaving MO(9827,empire_outpost): Soldat leaving MO(9825,barbarians_tower): Krieger leaving MO(9824,barbarians_rangers_hut): Förster leaving MO(9823,empire_vineyard): Winzer leaving MO(9822,empire_bakery): Bäcker leaving MO(9821,barbarians_inn): Wirt leaving MO(9820,barbarians_hunters_hut): Jäger leaving MO(9819,barbarians_lime_kiln): Kalkbrenner leaving MO(9817,empire_brewery): Brauer leaving MO(9816,empire_well): Träger leaving MO(9815,empire_smelting_works): Schmelzer leaving MO(9814,empire_outpost): Soldat leaving MO(9813,barbarians_lumberjacks_hut): Holzfäller leaving MO(9812,barbarians_smelting_works): Schmelzer leaving MO(9811,empire_outpost): Soldat leaving MO(9811,empire_outpost): Soldat leaving MO(9811,empire_outpost): Soldat leaving MO(9810,empire_goldmine_deep): Bergwerksmeister leaving MO(9810,empire_goldmine_deep): Bergmann leaving MO(9809,empire_farm): Bauer leaving MO(9808,empire_charcoal_kiln): Köhler leaving MO(9807,barbarians_rangers_hut): Förster leaving MO(9806,barbarians_rangers_hut): Förster leaving MO(9805,barbarians_brewery): Braumeister leaving MO(9805,barbarians_brewery): Braumeister leaving MO(9804,barbarians_farm): Bauer leaving MO(9803,barbarians_tower): Krieger leaving MO(9802,barbarians_goldmine_deep): Bergwerksmeister leaving MO(9802,barbarians_goldmine_deep): Bergmann leaving MO(9801,barbarians_sentry): Krieger leaving MO(9801,barbarians_sentry): Krieger leaving MO(9800,empire_lumberjacks_house): Holzfäller leaving MO(9799,empire_brewery): Brauer leaving MO(9798,empire_well): Träger leaving MO(9797,empire_vineyard): Winzer leaving MO(9796,empire_fishers_house): Fischer leaving MO(9795,empire_vineyard): Winzer leaving MO(9794,empire_outpost): Soldat leaving MO(9793,barbarians_rangers_hut): Förster leaving MO(9791,barbarians_rangers_hut): Förster leaving MO(9790,barbarians_farm): Bauer leaving MO(9789,empire_arena): Ausbilder leaving MO(9788,empire_armorsmithy): Rüstungsschmied leaving MO(9787,barbarians_rangers_hut): Förster leaving MO(9786,barbarians_warmill): Meisterschmied leaving MO(9786,barbarians_warmill): Meisterschmied leaving MO(9785,barbarians_lumberjacks_hut): Holzfäller leaving MO(9784,barbarians_farm): Bauer leaving MO(9783,empire_farm): Bauer leaving MO(9782,barbarians_sentry): Krieger leaving MO(9781,barbarians_gamekeepers_hut): Wildhüter leaving MO(9780,empire_outpost): Soldat leaving MO(9779,barbarians_big_inn): Wirt leaving MO(9779,barbarians_big_inn): Wirt leaving MO(9778,barbarians_reed_yard): Reetbauer leaving MO(9777,barbarians_wood_hardener): Holzfäller leaving MO(9776,barbarians_rangers_hut): Förster leaving MO(9775,barbarians_tower): Krieger leaving MO(9773,empire_weaponsmithy): Waffenschmied leaving MO(9772,empire_inn): Wirt leaving MO(9771,barbarians_lumberjacks_hut): Holzfäller leaving MO(9770,barbarians_sentry): Krieger leaving MO(9769,empire_sentry): Soldat leaving MO(9768,barbarians_rangers_hut): Förster leaving MO(9767,barbarians_barrier): Krieger leaving MO(9767,barbarians_barrier): Krieger leaving MO(9767,barbarians_barrier): Krieger leaving MO(9767,barbarians_barrier): Krieger leaving MO(9767,barbarians_barrier): Krieger leaving MO(9766,empire_sheepfarm): Schäfer leaving MO(9765,barbarians_lumberjacks_hut): Holzfäller leaving MO(9764,empire_outpost): Soldat leaving MO(9763,barbarians_farm): Bauer leaving MO(9762,barbarians_big_inn): Wirt leaving MO(9762,barbarians_big_inn): Wirt leaving MO(9761,barbarians_sentry): Krieger leaving MO(9760,empire_lumberjacks_house): Holzfäller leaving MO(9759,empire_fortress): Soldat leaving MO(9758,empire_ironmine): Bergwerksmeister leaving MO(9757,empire_farm): Bauer leaving MO(9756,barbarians_smelting_works): Schmelzer leaving MO(9754,empire_coalmine_deep): Bergwerksmeister leaving MO(9754,empire_coalmine_deep): Bergmann leaving MO(9752,barbarians_micro_brewery): Braumeister leaving MO(9750,empire_foresters_house): Förster leaving MO(9749,barbarians_battlearena): Ausbilder leaving MO(9748,empire_fortress): Soldat leaving MO(9747,barbarians_farm): Bauer leaving MO(9746,barbarians_farm): Bauer leaving MO(9745,empire_foresters_house): Förster leaving MO(9744,empire_toolsmithy): Werkzeugmacher leaving MO(9742,empire_toolsmithy): Werkzeugmacher leaving MO(9741,empire_inn): Wirt leaving MO(9740,empire_vineyard): Winzer leaving MO(9739,empire_stonemasons_house): Steinmetz leaving MO(9738,empire_sentry): Soldat leaving MO(9737,empire_armorsmithy): Rüstungsschmied leaving MO(9736,barbarians_well): Träger leaving MO(9735,barbarians_sentry): Krieger leaving MO(9734,empire_well): Träger leaving MO(9733,empire_brewery): Brauer leaving MO(9732,barbarians_farm): Bauer leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9731,barbarians_fortress): Krieger leaving MO(9730,barbarians_farm): Bauer leaving MO(9729,empire_tower): Soldat leaving MO(9729,empire_tower): Soldat leaving MO(9729,empire_tower): Soldat leaving MO(9729,empire_tower): Soldat leaving MO(9729,empire_tower): Soldat leaving MO(9728,empire_sentry): Soldat leaving MO(9727,empire_lumberjacks_house): Holzfäller leaving MO(9726,empire_foresters_house): Förster leaving MO(9725,empire_outpost): Soldat leaving MO(9724,empire_sentry): Soldat leaving MO(9723,barbarians_bakery): Bäcker leaving MO(9722,barbarians_sentry): Krieger leaving MO(9721,empire_lumberjacks_house): Holzfäller leaving MO(9720,empire_lumberjacks_house): Holzfäller leaving MO(9719,empire_brewery): Brauer leaving MO(9718,empire_foresters_house): Förster leaving MO(9717,empire_lumberjacks_house): Holzfäller leaving MO(9716,empire_foresters_house): Förster leaving MO(9715,empire_well): Träger leaving MO(9714,barbarians_fishers_hut): Fischer leaving MO(9713,barbarians_well): Träger leaving MO(9712,empire_tower): Soldat leaving MO(9711,empire_smelting_works): Schmelzer leaving MO(9710,barbarians_goldmine_deep): Steiger leaving MO(9710,barbarians_goldmine_deep): Bergmann leaving MO(9709,empire_ironmine_deep): Bergwerksmeister leaving MO(9709,empire_ironmine_deep): Bergmann leaving MO(9707,empire_foresters_house): Förster leaving MO(9706,empire_sawmill): Zimmermann leaving MO(9705,empire_inn): Wirt leaving MO(9704,barbarians_rangers_hut): Förster leaving MO(9703,barbarians_rangers_hut): Förster leaving MO(9702,barbarians_big_inn): Wirt leaving MO(9702,barbarians_big_inn): Wirt leaving MO(9701,empire_goldmine_deep): Bergwerksmeister leaving MO(9701,empire_goldmine_deep): Bergmann leaving MO(9700,barbarians_goldmine_deep): Steiger leaving MO(9700,barbarians_goldmine_deep): Bergmann leaving MO(9699,barbarians_fishers_hut): Fischer leaving MO(9697,empire_mill): Müller leaving MO(9696,empire_foresters_house): Förster leaving MO(9695,empire_weaving_mill): Weber leaving MO(9694,empire_bakery): Bäcker leaving MO(9693,barbarians_wood_hardener): Holzfäller leaving MO(9692,barbarians_rangers_hut): Förster leaving MO(9691,barbarians_bakery): Bäcker leaving MO(9690,barbarians_smelting_works): Schmelzer leaving MO(9689,barbarians_smelting_works): Schmelzer leaving MO(9688,barbarians_smelting_works): Schmelzer leaving MO(9687,barbarians_well): Träger leaving MO(9686,barbarians_ironmine_deep): Bergwerksmeister leaving MO(9686,barbarians_ironmine_deep): Bergwerksmeister leaving MO(9685,empire_foresters_house): Förster leaving MO(9684,empire_winery): Winzer leaving MO(9683,barbarians_ax_workshop): Meisterschmied leaving MO(9681,barbarians_well): Träger leaving MO(9680,barbarians_smelting_works): Schmelzer leaving MO(9679,empire_smelting_works): Schmelzer leaving MO(9678,empire_foresters_house): Förster leaving MO(9677,barbarians_tower): Krieger leaving MO(9676,barbarians_sentry): Krieger leaving MO(9675,barbarians_smelting_works): Schmelzer leaving MO(9674,barbarians_barrier): Krieger leaving MO(9674,barbarians_barrier): Krieger leaving MO(9674,barbarians_barrier): Krieger leaving MO(9674,barbarians_barrier): Krieger leaving MO(9674,barbarians_barrier): Krieger leaving MO(9673,barbarians_smelting_works): Schmelzer leaving MO(9672,empire_marblemine): Bergwerksmeister leaving MO(9671,empire_winery): Winzer leaving MO(9670,empire_lumberjacks_house): Holzfäller leaving MO(9669,empire_smelting_works): Schmelzer leaving MO(9667,empire_sawmill): Zimmermann leaving MO(9666,empire_lumberjacks_house): Holzfäller leaving MO(9665,empire_sentry): Soldat leaving MO(9664,barbarians_tower): Krieger leaving MO(9663,barbarians_charcoal_kiln): Köhler leaving MO(9662,barbarians_helmsmithy): Helmschmied leaving MO(9661,empire_charcoal_kiln): Köhler leaving MO(9660,empire_sentry): Soldat leaving MO(9659,barbarians_warmill): Meisterschmied leaving MO(9659,barbarians_warmill): Meisterschmied leaving MO(9658,barbarians_farm): Bauer leaving MO(9657,barbarians_well): Träger leaving MO(9656,barbarians_charcoal_kiln): Köhler leaving MO(9655,barbarians_barrier): Krieger leaving MO(9655,barbarians_barrier): Krieger leaving MO(9655,barbarians_barrier): Krieger leaving MO(9655,barbarians_barrier): Krieger leaving MO(9655,barbarians_barrier): Krieger leaving MO(9654,barbarians_ax_workshop): Meisterschmied leaving MO(9653,barbarians_well): Träger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9652,barbarians_barrier): Krieger leaving MO(9651,barbarians_inn): Wirt leaving MO(9650,empire_marblemine): Bergwerksmeister leaving MO(9649,empire_charcoal_kiln): Köhler leaving MO(9648,empire_smelting_works): Schmelzer leaving MO(9647,empire_outpost): Soldat leaving MO(9646,barbarians_sentry): Krieger leaving MO(9645,barbarians_fishers_hut): Fischer leaving MO(9644,barbarians_well): Träger leaving MO(9643,empire_ironmine): Bergmann leaving MO(9642,empire_sentry): Soldat leaving MO(9641,empire_farm): Bauer leaving MO(9640,barbarians_bakery): Bäcker leaving MO(9639,barbarians_barrier): Krieger leaving MO(9639,barbarians_barrier): Krieger leaving MO(9639,barbarians_barrier): Krieger leaving MO(9639,barbarians_barrier): Krieger leaving MO(9639,barbarians_barrier): Krieger leaving MO(9638,barbarians_rangers_hut): Förster leaving MO(9637,barbarians_big_inn): Wirt leaving MO(9637,barbarians_big_inn): Wirt leaving MO(9636,empire_outpost): Soldat leaving MO(9635,barbarians_farm): Bauer leaving MO(9634,barbarians_micro_brewery): Braumeister leaving MO(9633,empire_sentry): Soldat leaving MO(9632,barbarians_ironmine): Steiger leaving MO(9631,empire_fishers_house): Fischer leaving MO(9630,barbarians_fishers_hut): Fischer leaving MO(9629,barbarians_farm): Bauer leaving MO(9627,empire_outpost): Soldat leaving MO(9626,empire_smelting_works): Schmelzer leaving MO(9625,barbarians_barrier): Krieger leaving MO(9625,barbarians_barrier): Krieger leaving MO(9625,barbarians_barrier): Krieger leaving MO(9625,barbarians_barrier): Krieger leaving MO(9625,barbarians_barrier): Krieger leaving MO(9624,barbarians_farm): Bauer leaving MO(9623,barbarians_sentry): Krieger leaving MO(9622,empire_sentry): Soldat leaving MO(9621,empire_vineyard): Winzer leaving MO(9620,empire_outpost): Soldat leaving MO(9619,empire_outpost): Soldat leaving MO(9618,barbarians_farm): Bauer leaving MO(9617,barbarians_barrier): Krieger leaving MO(9617,barbarians_barrier): Krieger leaving MO(9617,barbarians_barrier): Krieger leaving MO(9617,barbarians_barrier): Krieger leaving MO(9617,barbarians_barrier): Krieger leaving MO(9616,empire_armorsmithy): Rüstungsschmied leaving MO(9615,empire_fishers_house): Fischer leaving MO(9613,barbarians_farm): Bauer leaving MO(9612,barbarians_farm): Bauer leaving MO(9611,barbarians_barrier): Krieger leaving MO(9611,barbarians_barrier): Krieger leaving MO(9611,barbarians_barrier): Krieger leaving MO(9611,barbarians_barrier): Krieger leaving MO(9611,barbarians_barrier): Krieger leaving MO(9610,barbarians_smelting_works): Schmelzer leaving MO(9609,empire_farm): Bauer leaving MO(9608,barbarians_fishers_hut): Fischer leaving MO(9607,empire_winery): Winzer leaving MO(9606,empire_vineyard): Winzer leaving MO(9605,empire_weaponsmithy): Waffenschmied leaving MO(9604,barbarians_well): Träger leaving MO(9603,barbarians_helmsmithy): Helmschmied leaving MO(9602,barbarians_trainingcamp): Ausbilder leaving MO(9602,barbarians_trainingcamp): Krieger leaving MO(9602,barbarians_trainingcamp): Krieger leaving MO(9602,barbarians_trainingcamp): Krieger leaving MO(9602,barbarians_trainingcamp): Krieger leaving MO(9600,empire_armorsmithy): Rüstungsschmied leaving MO(9599,barbarians_ironmine_deeper): Bergwerksmeister leaving MO(9599,barbarians_ironmine_deeper): Bergwerksmeister leaving MO(9599,barbarians_ironmine_deeper): Steiger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9598,barbarians_barrier): Krieger leaving MO(9597,barbarians_farm): Bauer leaving MO(9596,barbarians_ax_workshop): Meisterschmied leaving MO(9595,empire_ironmine_deep): Bergwerksmeister leaving MO(9595,empire_ironmine_deep): Bergmann leaving MO(9594,barbarians_farm): Bauer leaving MO(9593,barbarians_micro_brewery): Braumeister leaving MO(9592,barbarians_barrier): Krieger leaving MO(9592,barbarians_barrier): Krieger leaving MO(9592,barbarians_barrier): Krieger leaving MO(9592,barbarians_barrier): Krieger leaving MO(9592,barbarians_barrier): Krieger leaving MO(9591,barbarians_tower): Krieger leaving MO(9590,empire_sentry): Soldat leaving MO(9589,empire_inn): Wirt leaving MO(9588,barbarians_farm): Bauer leaving MO(9587,empire_sentry): Soldat leaving MO(9586,empire_sawmill): Zimmermann leaving MO(9585,empire_weaponsmithy): Waffenschmied leaving MO(9584,empire_sheepfarm): Schäfer leaving MO(9583,barbarians_rangers_hut): Förster leaving MO(9582,barbarians_farm): Bauer leaving MO(9581,empire_well): Träger leaving MO(9580,empire_tavern): Wirt leaving MO(9579,barbarians_rangers_hut): Förster leaving MO(9578,empire_vineyard): Winzer leaving MO(9576,barbarians_barrier): Krieger leaving MO(9576,barbarians_barrier): Krieger leaving MO(9576,barbarians_barrier): Krieger leaving MO(9576,barbarians_barrier): Krieger leaving MO(9576,barbarians_barrier): Krieger leaving MO(9575,barbarians_big_inn): Wirt leaving MO(9575,barbarians_big_inn): Wirt leaving MO(9574,barbarians_lumberjacks_hut): Holzfäller leaving MO(9573,barbarians_rangers_hut): Förster leaving MO(9572,barbarians_rangers_hut): Förster leaving MO(9571,barbarians_lumberjacks_hut): Holzfäller leaving MO(9570,empire_brewery): Brauer leaving MO(9569,empire_outpost): Soldat leaving MO(9568,empire_brewery): Brauer leaving MO(9567,empire_foresters_house): Förster leaving MO(9566,empire_outpost): Soldat leaving MO(9565,barbarians_brewery): Braumeister leaving MO(9565,barbarians_brewery): Braumeister leaving MO(9564,barbarians_rangers_hut): Förster leaving MO(9562,empire_foresters_house): Förster leaving MO(9561,empire_bakery): Bäcker leaving MO(9560,empire_marblemine_deep): Bergwerksmeister leaving MO(9560,empire_marblemine_deep): Bergmann leaving MO(9559,barbarians_bakery): Bäcker leaving MO(9558,barbarians_lumberjacks_hut): Holzfäller leaving MO(9557,barbarians_rangers_hut): Förster leaving MO(9556,barbarians_rangers_hut): Förster leaving MO(9555,barbarians_lumberjacks_hut): Holzfäller leaving MO(9554,barbarians_barrier): Krieger leaving MO(9554,barbarians_barrier): Krieger leaving MO(9554,barbarians_barrier): Krieger leaving MO(9554,barbarians_barrier): Krieger leaving MO(9554,barbarians_barrier): Krieger leaving MO(9553,barbarians_farm): Bauer leaving MO(9552,barbarians_well): Träger leaving MO(9551,empire_sawmill): Zimmermann leaving MO(9550,empire_bakery): Bäcker leaving MO(9549,empire_foresters_house): Förster leaving MO(9548,barbarians_rangers_hut): Förster leaving MO(9547,barbarians_well): Träger leaving MO(9546,empire_foresters_house): Förster leaving MO(9545,empire_sentry): Soldat leaving MO(9544,empire_stonemasons_house): Steinmetz leaving MO(9543,empire_lumberjacks_house): Holzfäller leaving MO(9542,empire_arena): Ausbilder leaving MO(9541,empire_foresters_house): Förster leaving MO(9540,empire_lumberjacks_house): Holzfäller leaving MO(9539,barbarians_farm): Bauer leaving MO(9538,barbarians_lumberjacks_hut): Holzfäller leaving MO(9537,barbarians_barrier): Krieger leaving MO(9537,barbarians_barrier): Krieger leaving MO(9537,barbarians_barrier): Krieger leaving MO(9537,barbarians_barrier): Krieger leaving MO(9537,barbarians_barrier): Krieger leaving MO(9536,barbarians_lumberjacks_hut): Holzfäller leaving MO(9535,barbarians_farm): Bauer leaving MO(9534,barbarians_well): Träger leaving MO(9533,barbarians_micro_brewery): Braumeister leaving MO(9532,empire_inn): Wirt leaving MO(9531,empire_foresters_house): Förster leaving MO(9530,empire_lumberjacks_house): Holzfäller leaving MO(9529,empire_foresters_house): Förster leaving MO(9528,barbarians_barrier): Krieger leaving MO(9528,barbarians_barrier): Krieger leaving MO(9528,barbarians_barrier): Krieger leaving MO(9528,barbarians_barrier): Krieger leaving MO(9528,barbarians_barrier): Krieger leaving MO(9527,barbarians_farm): Bauer leaving MO(9526,barbarians_lumberjacks_hut): Holzfäller leaving MO(9525,barbarians_well): Träger leaving MO(9524,barbarians_farm): Bauer leaving MO(9523,empire_outpost): Soldat leaving MO(9522,empire_lumberjacks_house): Holzfäller leaving MO(9521,empire_toolsmithy): Werkzeugmacher leaving MO(9520,empire_sentry): Soldat leaving MO(9519,barbarians_barrier): Krieger leaving MO(9519,barbarians_barrier): Krieger leaving MO(9519,barbarians_barrier): Krieger leaving MO(9519,barbarians_barrier): Krieger leaving MO(9519,barbarians_barrier): Krieger leaving MO(9518,barbarians_coalmine_deep): Bergwerksmeister leaving MO(9518,barbarians_coalmine_deep): Steiger leaving MO(9517,barbarians_micro_brewery): Braumeister leaving MO(9516,empire_vineyard): Winzer leaving MO(9514,empire_lumberjacks_house): Holzfäller leaving MO(9513,empire_foresters_house): Förster leaving MO(9512,empire_foresters_house): Förster leaving MO(9511,empire_mill): Müller leaving MO(9510,barbarians_barrier): Krieger leaving MO(9510,barbarians_barrier): Krieger leaving MO(9510,barbarians_barrier): Krieger leaving MO(9510,barbarians_barrier): Krieger leaving MO(9510,barbarians_barrier): Krieger leaving MO(9509,barbarians_well): Träger leaving MO(9508,barbarians_farm): Bauer leaving MO(9507,barbarians_brewery): Braumeister leaving MO(9507,barbarians_brewery): Braumeister leaving MO(9506,empire_sentry): Soldat leaving MO(9505,empire_foresters_house): Förster leaving MO(9504,empire_toolsmithy): Werkzeugmacher leaving MO(9503,empire_marblemine): Bergwerksmeister leaving MO(9502,barbarians_big_inn): Wirt leaving MO(9502,barbarians_big_inn): Wirt leaving MO(9501,barbarians_cattlefarm): Rinderzüchter leaving MO(9500,barbarians_wood_hardener): Holzfäller leaving MO(9499,barbarians_micro_brewery): Braumeister leaving MO(9498,barbarians_wood_hardener): Holzfäller leaving MO(9497,barbarians_farm): Bauer leaving MO(9496,barbarians_barrier): Krieger leaving MO(9496,barbarians_barrier): Krieger leaving MO(9496,barbarians_barrier): Krieger leaving MO(9496,barbarians_barrier): Krieger leaving MO(9496,barbarians_barrier): Krieger leaving MO(9495,empire_foresters_house): Förster leaving MO(9493,barbarians_well): Träger leaving MO(9491,barbarians_farm): Bauer leaving MO(9490,barbarians_barrier): Krieger leaving MO(9490,barbarians_barrier): Krieger leaving MO(9490,barbarians_barrier): Krieger leaving MO(9490,barbarians_barrier): Krieger leaving MO(9490,barbarians_barrier): Krieger leaving MO(9489,empire_coalmine_deep): Bergwerksmeister leaving MO(9489,empire_coalmine_deep): Bergmann leaving MO(9488,empire_foresters_house): Förster leaving MO(9487,empire_sentry): Soldat leaving MO(9486,barbarians_well): Träger leaving MO(9485,barbarians_brewery): Braumeister leaving MO(9485,barbarians_brewery): Braumeister leaving MO(9484,barbarians_battlearena): Ausbilder leaving MO(9483,barbarians_lime_kiln): Kalkbrenner leaving MO(9482,barbarians_well): Träger leaving MO(9481,empire_sentry): Soldat leaving MO(9480,empire_farm): Bauer leaving MO(9479,empire_foresters_house): Förster leaving MO(9478,empire_stonemasons_house): Steinmetz leaving MO(9477,barbarians_well): Träger leaving MO(9476,barbarians_farm): Bauer leaving MO(9475,barbarians_well): Träger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9474,barbarians_barrier): Krieger leaving MO(9473,barbarians_farm): Bauer leaving MO(9472,empire_sentry): Soldat leaving MO(9471,barbarians_well): Träger leaving MO(9470,barbarians_bakery): Bäcker leaving MO(9469,barbarians_barrier): Krieger leaving MO(9469,barbarians_barrier): Krieger leaving MO(9469,barbarians_barrier): Krieger leaving MO(9469,barbarians_barrier): Krieger leaving MO(9469,barbarians_barrier): Krieger leaving MO(9468,barbarians_gamekeepers_hut): Wildhüter leaving MO(9467,barbarians_hunters_hut): Jäger leaving MO(9466,empire_farm): Bauer leaving MO(9465,empire_well): Träger leaving MO(9464,barbarians_brewery): Braumeister leaving MO(9464,barbarians_brewery): Braumeister leaving MO(9463,barbarians_reed_yard): Reetbauer leaving MO(9462,barbarians_warmill): Meisterschmied leaving MO(9462,barbarians_warmill): Meisterschmied leaving MO(9461,barbarians_smelting_works): Schmelzer leaving MO(9460,barbarians_big_inn): Wirt leaving MO(9460,barbarians_big_inn): Wirt leaving MO(9459,barbarians_well): Träger leaving MO(9458,empire_farm): Bauer leaving MO(9457,empire_sentry): Soldat leaving MO(9456,empire_sentry): Soldat leaving MO(9455,barbarians_barrier): Krieger leaving MO(9455,barbarians_barrier): Krieger leaving MO(9455,barbarians_barrier): Krieger leaving MO(9455,barbarians_barrier): Krieger leaving MO(9455,barbarians_barrier): Krieger leaving MO(9454,barbarians_farm): Bauer leaving MO(9453,barbarians_bakery): Bäcker leaving MO(9452,barbarians_big_inn): Wirt leaving MO(9452,barbarians_big_inn): Wirt leaving MO(12695,meat): cancel_moving MO(9451,empire_sentry): Soldat leaving MO(9450,barbarians_metal_workshop): Meisterschmied leaving MO(9449,barbarians_farm): Bauer leaving MO(9448,empire_sentry): Soldat leaving MO(9447,empire_well): Träger leaving MO(9446,barbarians_well): Träger leaving MO(9445,barbarians_smelting_works): Schmelzer leaving MO(9444,barbarians_well): Träger leaving MO(9443,barbarians_well): Träger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9442,barbarians_barrier): Krieger leaving MO(9441,barbarians_bakery): Bäcker leaving MO(9440,empire_sentry): Soldat leaving MO(9439,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9439,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9439,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9438,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9438,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9438,barbarians_coalmine_deeper): Bergwerksmeister leaving MO(9437,barbarians_farm): Bauer leaving MO(9436,empire_vineyard): Winzer leaving MO(9435,barbarians_farm): Bauer leaving MO(9434,barbarians_farm): Bauer leaving MO(9432,empire_sentry): Soldat leaving MO(9431,empire_sentry): Soldat leaving MO(9430,barbarians_fishers_hut): Fischer leaving MO(9429,barbarians_barrier): Krieger leaving MO(9429,barbarians_barrier): Krieger leaving MO(9429,barbarians_barrier): Krieger leaving MO(9429,barbarians_barrier): Krieger leaving MO(9429,barbarians_barrier): Krieger leaving MO(9428,empire_weaving_mill): Weber leaving MO(9427,empire_sentry): Soldat leaving MO(9426,barbarians_farm): Bauer leaving MO(9425,empire_winery): Winzer leaving MO(9424,empire_sentry): Soldat leaving MO(9423,empire_sentry): Soldat leaving MO(9422,barbarians_fishers_hut): Fischer leaving TI(12307): destination disappeared or economy mismatch -> fail MO(12307,atlanteans_bread): cancel_moving TI(5682): destination disappeared or economy mismatch -> fail MO(5682,marble): cancel_moving TI(12517): destination disappeared or economy mismatch -> fail MO(12517,coal): cancel_moving TI(12446): destination disappeared or economy mismatch -> fail MO(12446,coal): cancel_moving TI(12651): destination disappeared or economy mismatch -> fail MO(12651,corn): cancel_moving TI(12609): destination disappeared or economy mismatch -> fail MO(12609,log): cancel_moving TI(12682): destination disappeared or economy mismatch -> fail MO(12682,log): cancel_moving TI(12649): destination disappeared or economy mismatch -> fail MO(12649,meat): cancel_moving TI(12692): destination disappeared or economy mismatch -> fail MO(12692,corn): cancel_moving TI(4975): destination disappeared or economy mismatch -> fail MO(4975,iron_ore): cancel_moving TI(4550): destination disappeared or economy mismatch -> fail MO(4550,log): cancel_moving TI(5022): destination disappeared or economy mismatch -> fail MO(5022,iron_ore): cancel_moving TI(5777): destination disappeared or economy mismatch -> fail MO(5777,log): cancel_moving TI(4746): destination disappeared or economy mismatch -> fail MO(4746,iron_ore): cancel_moving TI(5181): destination disappeared or economy mismatch -> fail MO(5181,granite): cancel_moving TI(4656): destination disappeared or economy mismatch -> fail MO(4656,marble): cancel_moving TI(12462): destination appears to have become split from current location -> fail MO(12462,meat): cancel_moving TI(12300): destination disappeared or economy mismatch -> fail MO(12300,log): cancel_moving TI(5116): destination disappeared or economy mismatch -> fail MO(5116,granite): cancel_moving TI(4874): destination disappeared or economy mismatch -> fail MO(4874,marble): cancel_moving TI(5399): destination disappeared or economy mismatch -> fail MO(5399,granite): cancel_moving TI(5343): destination disappeared or economy mismatch -> fail MO(5343,marble): cancel_moving TI(12467): destination appears to have become split from current location -> fail MO(12467,meat): cancel_moving TI(12471): destination appears to have become split from current location -> fail MO(12471,meat): cancel_moving TI(12476): destination appears to have become split from current location -> fail MO(12476,meat): cancel_moving TI(12482): destination appears to have become split from current location -> fail MO(12482,meat): cancel_moving TI(12488): destination appears to have become split from current location -> fail MO(12488,meat): cancel_moving TI(12381): destination disappeared or economy mismatch -> fail MO(12381,atlanteans_bread): cancel_moving TI(12519): destination disappeared or economy mismatch -> fail MO(12519,log): cancel_moving TI(12678): destination disappeared or economy mismatch -> fail MO(12678,log): cancel_moving TI(12786): destination disappeared or economy mismatch -> fail MO(12786,beer): cancel_moving TI(12697): destination disappeared or economy mismatch -> fail MO(12697,blackroot_flour): cancel_moving TI(12607): destination disappeared or economy mismatch -> fail MO(12607,coal): cancel_moving TI(12564): destination disappeared or economy mismatch -> fail MO(12564,planks): cancel_moving TI(12521): destination disappeared or economy mismatch -> fail MO(12521,iron): cancel_moving TI(12358): destination disappeared or economy mismatch -> fail MO(12358,coal): cancel_moving TI(5283): destination disappeared or economy mismatch -> fail MO(5283,cornmeal): cancel_moving TI(5444): destination disappeared or economy mismatch -> fail MO(5444,blackroot_flour): cancel_moving TI(5642): destination disappeared or economy mismatch -> fail MO(5642,blackroot_flour): cancel_moving TI(12570): destination disappeared or economy mismatch -> fail MO(12570,blackroot_flour): cancel_moving TI(4691): destination disappeared or economy mismatch -> fail MO(4691,cornmeal): cancel_moving TI(4904): destination disappeared or economy mismatch -> fail MO(4904,fish): cancel_moving TI(4969): destination disappeared or economy mismatch -> fail MO(4969,fish): cancel_moving TI(4837): destination disappeared or economy mismatch -> fail MO(4837,cornmeal): cancel_moving TI(5387): destination disappeared or economy mismatch -> fail MO(5387,fish): cancel_moving TI(5291): destination disappeared or economy mismatch -> fail MO(5291,fish): cancel_moving TI(4919): destination disappeared or economy mismatch -> fail MO(4919,cornmeal): cancel_moving TI(12783): destination disappeared or economy mismatch -> fail MO(12783,coal): cancel_moving TI(12390): destination disappeared or economy mismatch -> fail MO(12390,fish): cancel_moving TI(12327): destination disappeared or economy mismatch -> fail MO(12327,corn): cancel_moving TI(12760): destination disappeared or economy mismatch -> fail MO(12760,blackroot_flour): cancel_moving TI(12487): destination disappeared or economy mismatch -> fail MO(12487,fish): cancel_moving TI(12675): destination disappeared or economy mismatch -> fail MO(12675,iron_ore): cancel_moving TI(12751): destination disappeared or economy mismatch -> fail MO(12751,iron_ore): cancel_moving TI(12768): destination disappeared or economy mismatch -> fail MO(12768,water): cancel_moving TI(12767): destination disappeared or economy mismatch -> fail MO(12767,wheat): cancel_moving TI(12400): destination disappeared or economy mismatch -> fail MO(12400,grape): cancel_moving TI(12306): destination disappeared or economy mismatch -> fail MO(12306,log): cancel_moving TI(12392): destination disappeared or economy mismatch -> fail MO(12392,beer): cancel_moving TI(5503): destination disappeared or economy mismatch -> fail MO(5503,wheat): cancel_moving TI(12597): destination disappeared or economy mismatch -> fail MO(12597,wheat): cancel_moving TI(12509): destination disappeared or economy mismatch -> fail MO(12509,log): cancel_moving TI(12367): destination disappeared or economy mismatch -> fail MO(12367,wheat): cancel_moving TI(12522): destination disappeared or economy mismatch -> fail MO(12522,wheat): cancel_moving TI(12447): destination disappeared or economy mismatch -> fail MO(12447,helmet): cancel_moving TI(12652): destination disappeared or economy mismatch -> fail MO(12652,wheat): cancel_moving TI(12518): destination disappeared or economy mismatch -> fail MO(12518,water): cancel_moving TI(12693): destination disappeared or economy mismatch -> fail MO(12693,log): cancel_moving TI(12636): destination disappeared or economy mismatch -> fail MO(12636,log): cancel_moving TI(5741): destination disappeared or economy mismatch -> fail MO(5741,water): cancel_moving TI(12485): destination disappeared or economy mismatch -> fail MO(12485,wheat): cancel_moving TI(12302): destination disappeared or economy mismatch -> fail MO(12302,water): cancel_moving TI(5782): destination disappeared or economy mismatch -> fail MO(5782,armor_helmet): cancel_moving TI(12686): destination disappeared or economy mismatch -> fail MO(12686,water): cancel_moving TI(12588): destination disappeared or economy mismatch -> fail MO(12588,coal): cancel_moving TI(12732): destination disappeared or economy mismatch -> fail MO(12732,coal): cancel_moving TI(5783): destination disappeared or economy mismatch -> fail MO(5783,flour): cancel_moving TI(12659): destination disappeared or economy mismatch -> fail MO(12659,water): cancel_moving TI(12633): destination disappeared or economy mismatch -> fail MO(12633,water): cancel_moving TI(12385): destination disappeared or economy mismatch -> fail MO(12385,water): cancel_moving TI(12617): destination disappeared or economy mismatch -> fail MO(12617,thatch_reed): cancel_moving MO(12307,atlanteans_bread): cancel_moving MO(5682,marble): cancel_moving MO(12517,coal): cancel_moving MO(12446,coal): cancel_moving MO(12382,coal): cancel_moving MO(12624,log): cancel_moving MO(12651,corn): cancel_moving MO(12778,iron): cancel_moving MO(12629,grape): cancel_moving MO(4978,wheat): cancel_moving MO(12609,log): cancel_moving MO(12682,log): cancel_moving MO(5752,grape): cancel_moving MO(12649,meat): cancel_moving MO(12407,iron): cancel_moving MO(12692,corn): cancel_moving MO(12300,log): cancel_moving MO(5022,iron_ore): cancel_moving MO(4550,log): cancel_moving MO(4975,iron_ore): cancel_moving MO(5777,log): cancel_moving MO(12462,meat): cancel_moving MO(4656,marble): cancel_moving MO(5181,granite): cancel_moving MO(4746,iron_ore): cancel_moving MO(5343,marble): cancel_moving MO(5399,granite): cancel_moving MO(4874,marble): cancel_moving MO(5116,granite): cancel_moving MO(12488,meat): cancel_moving MO(12482,meat): cancel_moving MO(12476,meat): cancel_moving MO(12471,meat): cancel_moving MO(12467,meat): cancel_moving MO(12381,atlanteans_bread): cancel_moving MO(12678,log): cancel_moving MO(12519,log): cancel_moving MO(12786,beer): cancel_moving MO(12697,blackroot_flour): cancel_moving MO(12710,grape): cancel_moving MO(12642,log): cancel_moving MO(12551,blackroot): cancel_moving MO(12480,log): cancel_moving MO(12607,coal): cancel_moving MO(12564,planks): cancel_moving MO(12521,iron): cancel_moving MO(12788,log): cancel_moving MO(12358,coal): cancel_moving MO(12570,blackroot_flour): cancel_moving MO(5642,blackroot_flour): cancel_moving MO(5444,blackroot_flour): cancel_moving MO(5283,cornmeal): cancel_moving MO(12390,fish): cancel_moving MO(4919,cornmeal): cancel_moving MO(5291,fish): cancel_moving MO(5387,fish): cancel_moving MO(4837,cornmeal): cancel_moving MO(4969,fish): cancel_moving MO(4904,fish): cancel_moving MO(4691,cornmeal): cancel_moving MO(12783,coal): cancel_moving MO(12669,blackroot): cancel_moving MO(12327,corn): cancel_moving MO(12760,blackroot_flour): cancel_moving MO(12352,iron): cancel_moving MO(12487,fish): cancel_moving MO(12414,iron): cancel_moving MO(12746,corn): cancel_moving MO(12744,water): cancel_moving MO(5459,planks): cancel_moving MO(12675,iron_ore): cancel_moving MO(12751,iron_ore): cancel_moving MO(12768,water): cancel_moving MO(4658,log): cancel_moving MO(5689,blackwood): cancel_moving MO(4696,blackwood): cancel_moving MO(12767,wheat): cancel_moving MO(12400,grape): cancel_moving MO(4665,grout): cancel_moving MO(4878,blackwood): cancel_moving MO(5170,granite): cancel_moving MO(12306,log): cancel_moving MO(12316,beer_strong): cancel_moving MO(12575,water): cancel_moving MO(12392,beer): cancel_moving MO(5215,blackwood): cancel_moving MO(12356,barbarians_bread): cancel_moving MO(5503,wheat): cancel_moving MO(5581,granite): cancel_moving MO(12597,wheat): cancel_moving MO(5077,log): cancel_moving MO(12320,log): 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MO(12617,thatch_reed): cancel_moving MO(5705,wheat): cancel_moving MO(5661,empire_bread): cancel_moving MO(5660,flour): cancel_moving MO(5645,wheat): cancel_moving MO(5624,marble): cancel_moving MO(5624,marble): cancel_moving MO(5554,water): cancel_moving MO(5493,wheat): cancel_moving MO(5453,flour): cancel_moving MO(5453,flour): cancel_moving MO(5448,wheat): cancel_moving MO(5445,grape): cancel_moving MO(5426,log): cancel_moving MO(5424,grape): cancel_moving MO(5408,fish): cancel_moving MO(5331,snack): cancel_moving MO(5318,ration): cancel_moving MO(5275,blackwood): cancel_moving MO(5261,blackroot): cancel_moving MO(5246,meal): cancel_moving MO(5230,blackwood): cancel_moving MO(5209,granite): cancel_moving MO(5208,marble): cancel_moving MO(5185,wheat): cancel_moving MO(5171,blackwood): cancel_moving MO(5156,flour): cancel_moving MO(5146,cornmeal): cancel_moving MO(5146,cornmeal): cancel_moving MO(5144,planks): cancel_moving MO(5059,log): cancel_moving MO(4948,smoked_fish): cancel_moving MO(4879,grout): cancel_moving MO(4877,granite): cancel_moving MO(4870,grape): cancel_moving MO(4833,flour): cancel_moving MO(4797,blackwood): cancel_moving MO(12595,coal): cancel_moving MO(12595,coal): cancel_moving MO(4724,grape): cancel_moving MO(4724,grape): cancel_moving MO(4708,log): cancel_moving MO(4702,log): cancel_moving MO(4700,granite): cancel_moving MO(4700,granite): cancel_moving MO(4635,blackwood): cancel_moving MO(4513,blackwood): cancel_moving MO(4500,fish): cancel_moving MO(4500,fish): cancel_moving MO(12346,meal): cancel_moving MO(12346,meal): cancel_moving MO(4470,granite): cancel_moving MO(4397,blackwood): cancel_moving MO(12531,fish): cancel_moving MO(12531,fish): cancel_moving MO(12438,water): cancel_moving MO(12438,water): cancel_moving MO(12354,beer_strong): cancel_moving MO(12702,fish): cancel_moving MO(12748,beer): cancel_moving MO(12748,beer): cancel_moving MO(12538,spider_silk): cancel_moving MO(12807,water): cancel_moving MO(12807,water): cancel_moving MO(12709,iron_ore): cancel_moving MO(12361,ration): cancel_moving MO(12681,wheat): cancel_moving MO(12573,wheat): cancel_moving MO(12473,log): cancel_moving MO(12473,log): cancel_moving MO(12401,wheat): cancel_moving MO(12734,water): cancel_moving MO(12734,water): cancel_moving MO(12398,fish): cancel_moving MO(12569,fish): cancel_moving MO(12569,fish): cancel_moving MO(12527,grape): cancel_moving MO(12527,grape): cancel_moving MO(12444,wheat): cancel_moving MO(12444,wheat): cancel_moving MO(12662,water): cancel_moving MO(12662,water): cancel_moving MO(12337,fish): cancel_moving MO(12337,fish): cancel_moving MO(12752,ax): cancel_moving MO(12752,ax): cancel_moving MO(12532,wheat): cancel_moving MO(12532,wheat): cancel_moving MO(12718,iron_ore): cancel_moving MO(12602,water): cancel_moving MO(12602,water): cancel_moving MO(12344,wine): cancel_moving MO(12344,wine): cancel_moving MO(12631,snack): cancel_moving MO(12540,iron): cancel_moving MO(12540,iron): cancel_moving MO(12738,flour): cancel_moving MO(12738,flour): cancel_moving MO(12326,wheat): cancel_moving MO(12315,wheat): cancel_moving MO(12315,wheat): cancel_moving MO(12742,spider_silk): cancel_moving MO(12742,spider_silk): cancel_moving MO(12305,wheat): cancel_moving MO(12305,wheat): cancel_moving MO(12677,water): cancel_moving MO(12677,water): cancel_moving MO(12409,coal): cancel_moving MO(12465,barbarians_bread): cancel_moving MO(12465,barbarians_bread): cancel_moving MO(12429,flour): cancel_moving MO(12429,flour): cancel_moving MO(12323,wheat): cancel_moving MO(12323,wheat): cancel_moving MO(12373,blackroot_flour): cancel_moving MO(12373,blackroot_flour): cancel_moving MO(12798,blackroot_flour): cancel_moving MO(12798,blackroot_flour): cancel_moving MO(12655,beer_strong): cancel_moving MO(12792,wine): cancel_moving MO(12792,wine): cancel_moving MO(12412,planks): cancel_moving MO(12640,log): cancel_moving MO(12640,log): cancel_moving MO(12384,wheat): cancel_moving MO(12384,wheat): cancel_moving MO(12694,log): cancel_moving MO(12694,log): cancel_moving MO(12591,flour): cancel_moving MO(12376,wheat): cancel_moving MO(12376,wheat): cancel_moving MO(12577,meat): cancel_moving MO(12577,meat): cancel_moving MO(12582,grape): cancel_moving MO(12332,beer_strong): cancel_moving MO(12314,meal): cancel_moving MO(12314,meal): cancel_moving MO(12526,grape): cancel_moving MO(12526,grape): cancel_moving MO(12495,log): cancel_moving MO(12495,log): cancel_moving MO(12750,water): cancel_moving MO(12750,water): cancel_moving MO(12525,wheat): cancel_moving MO(12525,wheat): cancel_moving MO(12377,coal): cancel_moving MO(12727,grape): cancel_moving MO(12708,fish): cancel_moving MO(12708,fish): cancel_moving MO(12541,coal): cancel_moving MO(12541,coal): cancel_moving MO(12481,iron): cancel_moving MO(12308,blackwood): cancel_moving MO(12308,blackwood): cancel_moving MO(12378,fish): cancel_moving MO(12724,wheat): cancel_moving MO(12724,wheat): cancel_moving MO(12716,fish): cancel_moving MO(12716,fish): cancel_moving MO(12559,wine): cancel_moving MO(12559,wine): cancel_moving MO(12605,blackroot): cancel_moving MO(12660,coal): cancel_moving MO(12660,coal): cancel_moving MO(12714,log): cancel_moving MO(12714,log): cancel_moving MO(12733,blackroot_flour): cancel_moving MO(12733,blackroot_flour): cancel_moving MO(12386,atlanteans_bread): cancel_moving MO(12658,coal): cancel_moving MO(12658,coal): cancel_moving MO(12725,corn): cancel_moving MO(12725,corn): cancel_moving MO(12695,meat): cancel_moving MO(12365,beer_strong): cancel_moving MO(12529,wheat): cancel_moving MO(12529,wheat): cancel_moving MO(12464,planks): cancel_moving MO(12464,planks): cancel_moving MO(12654,log): cancel_moving MO(12654,log): cancel_moving MO(12759,log): cancel_moving MO(12759,log): cancel_moving MO(12622,ax): cancel_moving MO(12622,ax): cancel_moving MO(12341,wheat): cancel_moving MO(12318,barbarians_bread): cancel_moving MO(12360,meal): cancel_moving MO(12360,meal): cancel_moving MO(12363,barbarians_bread): cancel_moving MO(12803,log): cancel_moving MO(12780,coal): cancel_moving lastserial: 0 SoundHandler: loaded song "music/menu_00.ogg" SoundHandler closing times 1, freq 22050, format 32784, chan 2 SDL_AUDIODRIVER pulseaudio