atlantean AI has no wells
Bug #1499678 reported by
king of nowhere
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
TiborB |
Bug Description
I noticed that at times the AI won't make any well with atlanteans. Even after many hours of game, with a fully developed economy, and with plenty of space. There is just no reason it should not make wells, yet it does. See violet AI in saved game. Although the fact that it does have plenty of horses on the roads make me think it did have wells, and it dismantled them later. which makes even less sense.
I also noticed that atlantean AI is generally reluctant to make wells, starting to make them only relatively late.
build is 7525
Related branches
lp:~widelands-dev/widelands/ai_persistent_data
- GunChleoc: Approve
- TiborB: Needs Resubmitting
-
Diff: 3712 lines (+1264/-792)50 files modifiedsrc/ai/ai_help_structs.h (+47/-11)
src/ai/ai_hints.cc (+1/-1)
src/ai/defaultai.cc (+1042/-705)
src/ai/defaultai.h (+35/-23)
src/game_io/game_player_info_packet.cc (+11/-1)
src/logic/player.cc (+40/-5)
src/logic/player.h (+22/-0)
tribes/atlanteans/blackroot_farm/conf (+1/-0)
tribes/atlanteans/farm/conf (+2/-2)
tribes/atlanteans/fish_breeders_house/conf (+2/-1)
tribes/atlanteans/foresters_house/conf (+1/-1)
tribes/atlanteans/hunters_house/conf (+1/-1)
tribes/atlanteans/labyrinth/conf (+1/-0)
tribes/atlanteans/planks/conf (+1/-1)
tribes/atlanteans/quarry/conf (+2/-1)
tribes/atlanteans/sawmill/conf (+2/-2)
tribes/atlanteans/smokery/conf (+1/-1)
tribes/atlanteans/spiderfarm/conf (+2/-2)
tribes/atlanteans/toolsmithy/conf (+1/-1)
tribes/atlanteans/weaving-mill/conf (+2/-2)
tribes/atlanteans/well/conf (+2/-2)
tribes/atlanteans/woodcutters_house/conf (+2/-1)
tribes/barbarians/bakery/conf (+1/-1)
tribes/barbarians/farm/conf (+1/-1)
tribes/barbarians/hardener/conf (+2/-1)
tribes/barbarians/hunters_hut/conf (+1/-1)
tribes/barbarians/lime_kiln/conf (+3/-0)
tribes/barbarians/lumberjacks_hut/conf (+2/-1)
tribes/barbarians/metalworks/conf (+2/-2)
tribes/barbarians/quarry/conf (+1/-1)
tribes/barbarians/rangers_hut/conf (+1/-0)
tribes/barbarians/reed_yard/conf (+2/-1)
tribes/barbarians/smelting_works/conf (+1/-1)
tribes/barbarians/trainingcamp/conf (+1/-0)
tribes/barbarians/well/conf (+2/-1)
tribes/empire/armorsmithy/conf (+2/-1)
tribes/empire/bakery/conf (+1/-0)
tribes/empire/bread/conf (+1/-1)
tribes/empire/flour/conf (+1/-1)
tribes/empire/foresters_house/conf (+1/-0)
tribes/empire/lumberjacks_house/conf (+2/-1)
tribes/empire/piggery/conf (+1/-1)
tribes/empire/quarry/conf (+2/-1)
tribes/empire/sawmill/conf (+2/-2)
tribes/empire/stonemasons_house/conf (+2/-2)
tribes/empire/toolsmithy/conf (+2/-2)
tribes/empire/vineyard/conf (+1/-1)
tribes/empire/well/conf (+2/-1)
tribes/empire/winery/conf (+2/-2)
tribes/empire/wood/conf (+1/-1)
tags: | added: atlanteans computerplayer savegame |
Changed in widelands: | |
importance: | Undecided → Medium |
status: | New → Confirmed |
Changed in widelands: | |
milestone: | none → build19-rc1 |
tags: |
added: ai removed: computerplayer |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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sorry, forgot the attachment. here it is