atlantean AI still runs out of spidercloth at times

Bug #1499619 reported by king of nowhere
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
TiborB

Bug Description

I've noticed playing 7525 that an atlantean AI player (green) has locked himself without spidercloth. it has no farms to feed the spider farm, and no spidercloth to make new farms.
instead it has made a labyrinth, a castle and four towers.
AI should be instructed to save its spidercloth unless it has one fully finished farm. A good instruction could be: if you have 0 farms, never start a castle, labirynth, toolsmith or shipyard; if there are three or less spidercloth in warehouse, don't make any building requiring spidercloth except farms. should not be too difficult to implement.

Related branches

Revision history for this message
king of nowhere (lainluigi86) wrote :
tags: added: atlanteans computerplayer
tags: added: savegame
Revision history for this message
TiborB (tiborb95) wrote :

I am just working on new branch which deals with construction of buildings so I will specifically look also at this problem.

Changed in widelands:
assignee: nobody → TiborB (tiborb95)
TiborB (tiborb95)
Changed in widelands:
importance: Undecided → Medium
status: New → Confirmed
Revision history for this message
TiborB (tiborb95) wrote :

Should be much much better now, trunk 7567

Changed in widelands:
status: Confirmed → Fix Committed
Changed in widelands:
milestone: none → build19-rc1
GunChleoc (gunchleoc)
tags: added: ai
removed: computerplayer
GunChleoc (gunchleoc)
Changed in widelands:
status: Fix Committed → Fix Released
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build19-rc1.

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