Activity log for bug #1493221

Date Who What changed Old value New value Message
2015-09-08 06:49:14 Jens Beyer bug added bug
2015-09-08 07:09:38 Jens Beyer description I always wondered why the old military gear can not be reused, at least sometimes. Technically, it would be easy, the trainer could simply drop out an item when the soldier advances, or he could even add it to the own store if it is a higher gear (this is done automatically). But the problem would be that it would be either an unrealistic "reuse all old weapons" scenario, or some kind of randomness which I do not really like. When thinking about the Destroy vs. Disassemble topic of buildings, I came to the conclusion that *recycling* of old weapons would be a good balance between throwing them away as it is now, and reusing all of them. Let the trainer drop out all or parts of the iron/gold used to create the weapon as *ore*. It then has to go back to the smelter to be transformed back to iron/gold ingots. Other way (which I would even like better) would be a new ware "scrap metal" (which to the user is always the same, internally it contains a defined amount of iron and gold), and either the smelter, or one or even all metal workshops/smiths can use the scrap to extract the iron/gold ore and have it go back to the smelter. Think about the "Widelands goes environmental" implications ;-) after all, widelands players can learn something about recycling. I believe I would even be able to implement this. I always wondered why the old military gear can not be reused, at least sometimes. Technically, it would be easy, the trainer could simply drop out an item when the soldier advances, or he could even add it to the own store if it is a higher gear (this is done automatically). But the problem would be that it would be either an unrealistic "reuse all old weapons" scenario, or some kind of randomness which I do not really like. When thinking about the Destroy vs. Disassemble topic of buildings, I came to the conclusion that *recycling* of old weapons would be a good balance between throwing them away as it is now, and reusing all of them. Let the trainer drop out all or parts of the iron/gold used to create the weapon as *ore*. It then has to go back to the smelter to be transformed back to iron/gold ingots. Other way (which I would even like better) would be a new ware "scrap metal" (which to the user is always the same, internally it contains a defined amount of iron and gold), and either the smelter, or one or even all metal workshops/smiths can use the scrap to extract the iron/gold ore and have it go back to the smelter. Think about the "Widelands goes environmental" implications ;-) after all, widelands players can learn something about recycling. A lightweight way of the "recycling" would be simply dropping gold and iron ingots from training sites, just like it is with building disassembly. I believe I would even be able to implement this.
2015-09-08 19:54:33 TiborB bug added subscriber TiborB
2017-11-29 11:13:19 R M widelands: assignee R M (weedfreak)
2017-11-29 12:51:18 R M branch linked lp:~weedfreak/widelands/recycling_centre
2018-05-21 05:40:08 Klaus Halfmann widelands: milestone build21-rc1
2019-09-16 14:20:24 GunChleoc bug watch added https://github.com/widelands/widelands/issues/2032
2019-09-16 14:20:35 GunChleoc widelands: status New Won't Fix