Introduce delay between completion of an objective and the trigger of a dialog popup

Bug #1426465 reported by Arenaaz
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

delay of a few seconds would probably make the experience more natural and allow the corresponding animations and effects to be observed.

Tags: gameplay lua ui

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Revision history for this message
wl-zocker (wl-zocker) wrote :

For most objectives, there is a delay (some seconds normally). Could you please tell us after which objectives (objective name + title of the dialog that followed) you noticed the problem? The easiest way is probably to add some (more) delay at those places.

tags: added: lua
removed: wish
Revision history for this message
Arenaaz (arenaaz) wrote :

i was playing the Empire 01 map, and the dialogs popped up immediately after the first barracks was occupied. the same goes for the lumberjack's house and the other "key" buildings that followed. it's widelands-build18-win32.

GunChleoc (gunchleoc)
Changed in widelands:
status: New → In Progress
assignee: nobody → GunChleoc (gunchleoc)
milestone: none → build20-rc1
GunChleoc (gunchleoc)
Changed in widelands:
status: In Progress → Fix Committed
assignee: GunChleoc (gunchleoc) → nobody
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build20-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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