Zero soldiers during defense

Bug #1424075 reported by Albert Einstein
22
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Won't Fix
Undecided
Unassigned

Bug Description

When there is an attack to any military building it can happen that there will be no (0, zero) soldiers inside during defense. This is very hard to reproduce (don't know what should be done).

It happened before, but now I've noticed and saved a game on that issue.

Screenshot: http://i60.tinypic.com/2ik36sy.png

Build 7402, Tino's build Windows x64, Win7 (virtual machine)

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Albert Einstein (w-aaaaa) wrote :
description: updated
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wl-zocker (wl-zocker) wrote :

I have also seen this several times, but with older version.

What I think that happens: The agressor wins the fight with the last soldier of the military building. But before he can enter, he is forced to start another fight (with a defender from a nearby military building) which he loses. Now the building is unoccupied, but not conquered.

Your screenshot does not load (the server seems to be down). Why don't you upload it to Launchpad directly (in the other report, too)? You can create multiple comments if necessary.

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GunChleoc (gunchleoc) wrote :

Here's the screenshot

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Albert Einstein (w-aaaaa) wrote :

> The agressor wins the fight with the last soldier of the military building.

No, any soldiers died on that screenshot. This is the first fight, the beggining of the fight. One soldier is still comming to that place (soldier switch to better one).

tags: added: gameplay military
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fk (fredkuijper) wrote :

I had a similar problem today with a modified version of r18 where all 6 soldiers leave the castle and an enemy soldier simply walks in. I have never seen this happening before.

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Albert Einstein (w-aaaaa) wrote :

After ~2 hours of gametime I've spotted the same bug again. Twice! Screenshots here, savegame here.

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Albert Einstein (w-aaaaa) wrote :
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Albert Einstein (w-aaaaa) wrote :
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GunChleoc (gunchleoc) wrote :
Changed in widelands:
status: New → Confirmed
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kaputtnik (franku) wrote :

Just a thought: Maybe as soldier is "planed" to kick out of the building to exchange him with a stronger soldier -> Number of soldiers -1 . When the building gets attacked the soldier gets the "order" to defend the building -> zero soldiers in building.

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kaputtnik (franku) wrote :

An actual savegame showing the issue is attached to bug 1655448 (which i marked as duplicate to this one)

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GunChleoc (gunchleoc) wrote :
Changed in widelands:
status: Confirmed → Won't Fix
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