Fatal exception: vector::_M_range_check Game: Writing Preload Data ... Program received signal SIGSEGV, Segmentation fault. 0x000000000100210f in Widelands::GamePreloadPacket::write ( this=0x7fffffffb060, fs=..., game=...) at ../src/game_io/game_preload_packet.cc:117 117 s.set_int("gametype", static_cast(game.game_controller()->get_game_type())); (gdb) bt #0 0x000000000100210f in Widelands::GamePreloadPacket::write ( this=0x7fffffffb060, fs=..., game=...) at ../src/game_io/game_preload_packet.cc:117 #1 0x0000000001002841 in Widelands::GameSaver::save (this=0x7fffffffb120) at ../src/game_io/game_saver.cc:49 #2 0x0000000000cbdab9 in SaveHandler::save_game (this=0x7fffffffc300, game=..., complete_filename=..., error=0x7fffffffb170) at ../src/logic/save_handler.cc:183 #3 0x0000000000b6eb78 in WLApplication::emergency_save (game=...) at ../src/wlapplication.cc:1542 #4 0x0000000000b6cde1 in WLApplication::mainmenu_tutorial (this=0x174e490) at ../src/wlapplication.cc:1189 #5 0x0000000000b6c6e6 in WLApplication::mainmenu (this=0x174e490) at ../src/wlapplication.cc:1105 #6 0x0000000000b68fe4 in WLApplication::run (this=0x174e490) at ../src/wlapplication.cc:447 #7 0x0000000000b673a6 in main (argc=1, argv=0x7fffffffde78) at ../src/main.cc:105