Trunk 7199 win 64bit crashes after 5 min

Bug #1380240 reported by Christoph
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Incomplete
Undecided
Unassigned

Bug Description

The game crashes after 5 min of playing. It seems that this is time dependend and does not have to do with things happen during playing.

Set home directory: C:\Users\Work\.widelands
Adding directory: ./.
selected language: (system language)
SDL_VIDEODRIVER=&
Graphics: Trying Video driver: 0 windib SDL_VIDEODRIVER=windib
Graphics: Trying opengl
Graphics: Trying FULLSCREEN
Graphics: Try to set Videomode 1366x768 32 Bit
Graphics: Setting video mode was successful
Graphics: FULLSCREEN ENABLED
Graphics: OpenGL: OpenGL enabled
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 4096
Graphics: OpenGL: Number of aux buffers: 0
Graphics: OpenGL: Number of stencil buffer bits: 0
Graphics: OpenGL: Maximum number of textures for multitextures: 8
Graphics: OpenGL: Version 3.0 "3.0.0 - Build 8.15.10.2291"
Graphics: OpenGL: Textures may have any size
Graphics: OpenGL: Multitexture capabilities sufficient
**** GRAPHICS REPORT ****
 VIDEO DRIVER windib
 hw surface possible 0
 window manager available 1
 blitz_hw 0
 blitz_hw_CC 0
 blitz_hw_A 0
 blitz_sw 0
 blitz_sw_CC 0
 blitz_sw_A 0
 blitz_fill 0
 video_mem 0
 vfmt 000000000038d430
 size 1366 768
**** END GRAPHICS REPORT ****
Graphics: flags: 80000002
[] Section [global], key 'EXENAME' not used (did you spell the name correctly?)
Loading the world took 796ms
Reading Elemental Data ... took 8ms
 Reading Player Names And Tribe Data ... took 140ms
 Reading Port Spaces Data ... took 0ms
 Reading Heights Data ... took 2ms
 Reading Terrain Data ... took 6ms
 Reading Map Objects ... took 306ms
 Reading Player Start Position Data ... took 0ms
 Reading Resources Data ... took 5ms
 Reading Map Extra Data ... took 0ms
 Reading Map Version Data ... took 0ms
 Reading Allowed Worker Types Data ... took 0ms
 Reading Allowed Building Types Data ... took 0ms
 Reading Node Ownership Data ... took 0ms
 Reading Exploration Data ... took 0ms
 Reading Flag Data ... took 0ms
 Reading Road Data ... took 0ms
 Reading Building Data ... took 0ms
 Reading Flagdata Data ... took 0ms
 Reading Roaddata Data ... took 0ms
 Reading Buildingdata Data ... took 0ms
 Second and third phase loading Map Objects ... took 20ms
 Reading Players View Data ... took 0ms
 Reading Player Message Data ... took 2ms
 Reading Objective Data ... took 0ms
 Reading Scripting Data ... took 0ms
 WidelandsMapLoader::load_map_complete() took 549ms
Starting replay writer
Game: Writing Preload Data ... took 1ms
Game: Writing Game Class Data ... took 0ms
Game: Writing Player Info ... took 1ms
Game: Writing Map Data!
Writing Elemental Data ... took 0ms
 Writing Player Names And Tribe Data ... took 0ms
 Writing Port Spaces Data ... took 0ms
 Writing Heights Data ... took 53ms
 Writing Terrain Data ... took 160ms
 Writing Player Start Position Data ... took 0ms
 Writing Player Message Data ... took 6ms
 Writing Resources Data ... took 122ms
 Writing Map Extra Data ... took 0ms
 Writing Map Version ... took 0ms
 Writing Allowed Worker Types Data ... took 0ms
 Writing Flag Data ... took 3ms
 Writing Road Data ... took 2ms
 Writing Building Data ... took 3ms
 Writing Map Objects ... took 447ms
 Writing Node Ownership Data ... took 2ms
 Writing Exploration Data ... took 8ms
 Writing Players Unseen Data ... took 49ms
 Writing Scripting Data ... took 15ms
 Writing Objective Data ... took 0ms
 MapSaver::save() took 870ms
Game: Writing Map Data took 871ms
Game: Writing Player Economies Info ... took 0ms
Game: Writing Command Queue Data ... took 514ms
Game: Writing Interactive Player Data ... took 0ms
GameSaver::save() took 1388ms
SaveHandler::save_game() took 1388ms
Reloading the game from replay
Game: Reading Preload Data ... took 3ms
Game: Reading Game Class Data ... took 0ms
Game: Reading Map Data ... Game: Reading Map Data took 5ms
Game: Reading Player Info ... Game: Reading Player Info took 2534ms
Game: Calling read_complete()
Reading Elemental Data ... took 6ms
 Reading Player Names And Tribe Data ... took 181ms
 Reading Port Spaces Data ... took 1ms
 Reading Heights Data ... took 2ms
 Reading Terrain Data ... took 7ms
 Reading Map Objects ... took 275ms
 Reading Player Start Position Data ... took 0ms
 Reading Resources Data ... took 8ms
 Reading Map Extra Data ... took 2ms
 Reading Map Version Data ... took 1ms
 Reading Allowed Worker Types Data ... took 2ms
 Reading Allowed Building Types Data ... took 4ms
 Reading Node Ownership Data ... took 3ms
 Reading Exploration Data ... took 11ms
 Reading Flag Data ... took 2ms
 Reading Road Data ... took 1ms
 Reading Building Data ... took 3ms
 Reading Flagdata Data ... took 2ms
 Reading Roaddata Data ... took 2ms
 Reading Buildingdata Data ... took 2ms
 Second and third phase loading Map Objects ... took 13ms
 Reading Players View Data ... Vision check successful for player 1
Vision check successful for player 2
Vision check successful for player 3
Vision check successful for player 4
Vision check successful for player 5
Vision check successful for player 6
took 220ms
 Reading Player Message Data ... took 4ms
 Reading Objective Data ... took 4ms
 Reading Scripting Data ... took 5ms
 WidelandsMapLoader::load_map_complete() took 821ms
Game: read_complete took: 822ms
Game: Reading Player Economies Info ... took 3ms
Game: Reading Command Queue Data ... took 18ms
Game: Parsing messages ... took 0ms
Game: Reading Interactive Player Data ... took 4ms
GameLoader::load() took 3391ms
Done reloading the game from replay
Replay writer has started
[sync] Reset
ComputerPlayer(2): initializing (2)
ComputerPlayer(3): initializing (2)
ComputerPlayer(4): initializing (2)
ComputerPlayer(5): initializing (2)
ComputerPlayer(6): initializing (2)
Forcing flag at (59, 149)
Message: adding (wh) (warehouse) 1
Forcing flag at (62, 237)
Message: adding (wh) (warehouse) 2
Forcing flag at (255, 240)
Message: adding (wh) (warehouse) 3
Forcing flag at (248, 60)
Message: adding (wh) (warehouse) 4
Forcing flag at (58, 53)
Message: adding (wh) (warehouse) 5
Forcing flag at (244, 145)
Message: adding (wh) (warehouse) 6
TW(23334): destination disappeared or economy mismatch -> fail
TI(23340): destination disappeared or economy mismatch -> fail
TI(23342): destination disappeared or economy mismatch -> fail
TI(23344): destination disappeared or economy mismatch -> fail
TI(23346): destination disappeared or economy mismatch -> fail
TI(23336): destination disappeared or economy mismatch -> fail
TI(23338): destination disappeared or economy mismatch -> fail
TW(23480): destination disappeared or economy mismatch -> fail
TW(23481): destination disappeared or economy mismatch -> fail
TW(23482): destination disappeared or economy mismatch -> fail
TW(23483): destination disappeared or economy mismatch -> fail
TI(23484): destination disappeared or economy mismatch -> fail
TW(23490): destination disappeared or economy mismatch -> fail
TW(23491): destination disappeared or economy mismatch -> fail
TI(24785): destination appears to have become split from current location -> fail
TW(24860): destination disappeared or economy mismatch -> fail
TW(23042): destination disappeared or economy mismatch -> fail
TW(24844): destination disappeared or economy mismatch -> fail
TI(24787): destination disappeared or economy mismatch -> fail

Revision history for this message
wl-zocker (wl-zocker) wrote :

Thank you for this report.
Could you please check whether this only happens when there are computer players? To do so, choose any map and close the other slots (uncheck the checkbox behind the player's name).

Changed in widelands:
status: New → Incomplete
Revision history for this message
TiborB (tiborb95) wrote :

In case this is computer player related, I suggest to test newer revision as in revision 7204 my tibor-ai5 branch was merged so no sense to investigate older misbehaviour of AI code.

Revision history for this message
wl-zocker (wl-zocker) wrote :

It made me think of bug 1342554, which is (hopefully) fixed now.

Revision history for this message
TiborB (tiborb95) wrote :

I am just testing actual trunk (rev. 7208) - no crash - on linux.

Revision history for this message
Christoph (christoph-richter8) wrote :

I am using the build from Tino and without an AI player the game works well.

Revision history for this message
TiborB (tiborb95) wrote :

And when playing only with barbarian AI enemies?
Can you test newer build ? If there is any available

Revision history for this message
wl-zocker (wl-zocker) wrote :

Bug 1342554 did not happen on Ubuntu before, so that is no proof that it is fixed. Tino has not yet uploaded a new version yet, it sometimes takes some days.

Revision history for this message
Tino (tino79) wrote :

Please test again with the latest build: http://widelands.8-schuss.de/Widelands-bzr7211-nomusic-win64.exe

The last 2 32bit builds on my page were broken, so i removed them. They contained binaries which showed a more recent build than they were due to a bug with mingw.

Revision history for this message
Christoph (christoph-richter8) wrote :

Hi, I have tested the newest build from Tino and everything works fine now. Thus the binaries were the problem. Thank you

Revision history for this message
wl-zocker (wl-zocker) wrote :

I will mark this as duplicate of bug 1342554.

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