michael@michael-CQ2710EZ:~$ cd src/widelands/ michael@michael-CQ2710EZ:~/src/widelands$ ./widelands Set home directory: /home/michael/.widelands Adding directory:./. Adding directory:/usr/share/games/widelands Adding directory:. Widelands executable directory: /home/michael/src/widelands/ localedir: /home/michael/src/widelands/locale selected language: (system language) using locale de_DE.UTF-8 SDL_VIDEODRIVER=& Graphics: Trying Video driver: 0 x11 SDL_VIDEODRIVER=x11 Graphics: Trying FULLSCREEN Graphics: Try to set Videomode 1600x900 32 Bit Graphics: Setting video mode was successful Graphics: FULLSCREEN ENABLED **** GRAPHICS REPORT **** VIDEO DRIVER x11 hw surface possible 0 window manager available 1 blitz_hw 0 blitz_hw_CC 0 blitz_hw_A 0 blitz_sw 0 blitz_sw_CC 0 blitz_sw_A 0 blitz_fill 0 video_mem 0 vfmt 0xa0b3300 size 1600 900 **** END GRAPHICS REPORT **** Graphics: flags: 80000000 [] Section [global], key 'speed_of_new_game' not used (did you spell the name correctly?) [] Section [global], key 'EXENAME' not used (did you spell the name correctly?) Sound_Handler: loaded song "music/intro_00.ogg" Sound_Handler: loaded song "music/menu_00.ogg" Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 1ms Game: Reading Map Data ... Game: Reading Map Data took 54ms Game: Reading Player Info ... ERROR: Unused key "1" in LuaTable. Please report as a bug. Loading the world took 1541ms Game: Reading Player Info took 10377ms Game: Calling Read_Complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 6ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 2ms Reading Terrain Data ... took 2ms Reading Map Objects ... took 75ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 3ms Reading Map Extra Data ... took 1ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 5ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 2ms Reading Exploration Data ... took 5ms Reading Flag Data ... took 12ms Reading Road Data ... took 1ms Reading Building Data ... took 9ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 15ms Reading Buildingdata Data ... took 4ms Second and third phase loading Map Objects ... took 7ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 58ms Reading Player Message Data ... took 2ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms WL_Map_Loader::load_map_complete() took 256ms Game: Read_Complete took: 256ms Game: Reading Player Economies Info ... took 2ms Game: Reading Command Queue Data ... took 5ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms Game_Loader::load() took 10697ms Starting replay writer Game: Writing Preload Data ... took 0ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 53ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 23ms Writing Terrain Data ... took 35ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 3ms Writing Resources Data ... took 34ms Writing Map Extra Data ... took 1ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Flag Data ... took 11ms Writing Road Data ... took 1ms Writing Building Data ... took 5ms Writing Map Objects ... took 165ms Writing Flagdata Data ... took 11ms Writing Roaddata Data ... took 27ms Writing Buildingdata Data ... took 26ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 9ms Writing Players Unseen Data ... took 42ms Writing Scripting Data ... took 9ms Writing Objective Data ... took 0ms Map_Saver::save() took 407ms Game: Writing Map Data took 408ms Game: Writing Player Economies Info ... took 1ms Game: Writing Command Queue Data ... took 91ms Game: Writing Interactive Player Data ... took 0ms Game_Saver::save() took 553ms SaveHandler::save_game() took 553ms Reloading the game from replay TI(4629): destination disappeared or economy mismatch -> fail TI(4699): destination disappeared or economy mismatch -> fail TI(4690): destination disappeared or economy mismatch -> fail TI(4647): destination disappeared or economy mismatch -> fail TI(4628): destination disappeared or economy mismatch -> fail TI(4617): destination disappeared or economy mismatch -> fail TI(4543): destination disappeared or economy mismatch -> fail TI(4518): destination disappeared or economy mismatch -> fail TI(4703): destination disappeared or economy mismatch -> fail TI(4508): destination disappeared or economy mismatch -> fail TI(4719): destination disappeared or economy mismatch -> fail TI(4595): destination disappeared or economy mismatch -> fail TI(4514): destination disappeared or economy mismatch -> fail TI(4540): destination disappeared or economy mismatch -> fail TI(4573): destination disappeared or economy mismatch -> fail TI(4593): destination disappeared or economy mismatch -> fail TI(4488): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 4ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 2ms Game: Reading Player Info ... Game: Reading Player Info took 435ms Game: Calling Read_Complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 5ms Reading Port Spaces Data ... took 1ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 2ms Reading Map Objects ... took 53ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 3ms Reading Map Extra Data ... took 1ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 2ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 12ms Reading Road Data ... took 1ms Reading Building Data ... took 9ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 14ms Reading Buildingdata Data ... took 5ms Second and third phase loading Map Objects ... took 6ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 57ms Reading Player Message Data ... took 2ms Reading Objective Data ... took 2ms Reading Scripting Data ... took 2ms WL_Map_Loader::load_map_complete() took 218ms Game: Read_Complete took: 218ms Game: Reading Player Economies Info ... took 2ms Game: Reading Command Queue Data ... took 5ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms Game_Loader::load() took 669ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing (2) ComputerPlayer(3): initializing (2) ComputerPlayer(4): initializing (2) Sound_Handler: loaded song "music/ingame_14.ogg" Fata exception: [/home/michael/src/widelands/src/graphic/animation.cc:300] playercolor mask has wrong size: (24, 32), should be (16, 26) like the animation frame Game: Writing Preload Data ... took 23ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 55ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 25ms Writing Terrain Data ... took 34ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 2ms Writing Resources Data ... took 35ms Writing Map Extra Data ... took 0ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 166ms Writing Flagdata Data ... took 11ms Writing Roaddata Data ... took 27ms Writing Buildingdata Data ... took 26ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 8ms Writing Players Unseen Data ... took 43ms Writing Scripting Data ... took 12ms Writing Objective Data ... took 0ms Map_Saver::save() took 413ms Game: Writing Map Data took 413ms Game: Writing Player Economies Info ... took 2ms Game: Writing Command Queue Data ... took 90ms Game: Writing Interactive Player Data ... took 0ms Game_Saver::save() took 584ms SaveHandler::save_game() took 584ms Object_Manager: ouch! remaining objects lastserial: 6055 Unerwarteter Fehler im Spielverlauf [/home/michael/src/widelands/src/graphic/animation.cc:300] playercolor mask has wrong size: (24, 32), should be (16, 26) like the animation frame Bitte das aufgetretene Problem melden, damit Widelands entsprechend verbessert werden kann. Weitere Informationen sind in der Standardausgabe (stdout.txt unter Windows). Benutzte Build-Version bzr7075[widelands] (Release). Bitte füge der Meldung diese Informationen bei. Widelands versucht einen Spielstand zu schreiben, wenn im Spielverlauf ein Fehler auftrat. Es ist oft - wenn auch nicht immer - möglich, das Spiel wieder zu laden und weiterzuspielen. Sound_Handler closing times 1, freq 22050, format 32784, chan 2 SDL_AUDIODRIVER pulse michael@michael-CQ2710EZ:~/src/widelands$