No necessity to conquer all military buildings in the third Barbarian Campaign

Bug #1298411 reported by wl-zocker
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
Ferdinand T.

Bug Description

In the third Barbarian campaign, it suffices to destroy the warehouses of the enemy instead of conquering all the buildings. This means that the enemy to the north east (yellow, I think) has not to be attacked at all because he has no warehouse.
I think it would be more logical if the player had to conquer all military buildings.

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Revision history for this message
SirVer (sirver) wrote :

This is because we changed the definition of 'defeated' before b18. Before it meant, no more buildings. Now it only means no more warehouses. The check in this particular mission needs to be adjusted.

Changed in widelands:
status: New → Confirmed
milestone: none → build19-rc1
importance: Undecided → Medium
Revision history for this message
wl-zocker (wl-zocker) wrote :

In the scenario mode of the Green Plateau, we same problem occurs. Whoever fixes this should check all available campaigns and scenarios

Revision history for this message
SirVer (sirver) wrote :

Please keep reporting this for each scenario where you see it. This spares having to play through all of them to be sure :)

Revision history for this message
Ferdinand T. (f-thiessen) wrote :

The question is how it should be fixed:
1. Use defeat: You only have to destroy the warehouses (maybe add one for the yellow player)
2. Check if all military buildings are destroyed instead of check if defeated.

1 is good because new users are told that an enemy is defeated when his warehouses are destroyed.
2 is good because it is not needed to change the text (in the mission the command is: "Destroy all forces").

If you tell me which way you prefer and if I allowed, I will do it ;)

Revision history for this message
SirVer (sirver) wrote : Re: [Bug 1298411] Re: No necessity to conquer all military buildings in the third Barbarian Campaign

I suggest Doing 2.

> Am 12.07.2014 um 22:57 schrieb "Ferdinand T." <email address hidden>:
>
> The question is how it should be fixed:
> 1. Use defeat: You only have to destroy the warehouses (maybe add one for the yellow player)
> 2. Check if all military buildings are destroyed instead of check if defeated.
>
> 1 is good because new users are told that an enemy is defeated when his warehouses are destroyed.
> 2 is good because it is not needed to change the text (in the mission the command is: "Destroy all forces").
>
> If you tell me which way you prefer and if I allowed, I will do it ;)
>
> --
> You received this bug notification because you are subscribed to
> widelands.
> https://bugs.launchpad.net/bugs/1298411
>
> Title:
> No necessity to conquer all military buildings in the third Barbarian
> Campaign
>
> Status in Widelands:
> Confirmed
>
> Bug description:
> In the third Barbarian campaign, it suffices to destroy the warehouses of the enemy instead of conquering all the buildings. This means that the enemy to the north east (yellow, I think) has not to be attacked at all because he has no warehouse.
> I think it would be more logical if the player had to conquer all military buildings.
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/widelands/+bug/1298411/+subscriptions

Changed in widelands:
assignee: nobody → Ferdinand T. (f-thiessen)
status: Confirmed → In Progress
SirVer (sirver)
Changed in widelands:
status: In Progress → Fix Committed
GunChleoc (gunchleoc)
Changed in widelands:
status: Fix Committed → Fix Released
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build19-rc1.

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