News window crashes when building has not been seen in the game
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
Steps to reproduce:
- Open the attached savegame.
- Open the news window.
- The game crashes.
You are back in the main menu and get the following error message (last lines from stderr):
Fata exception: Could not find filename: could not find file or directory: global/
Game: Writing Preload Data ... took 124ms
Game: Writing Game Class Data ... took 1ms
Game: Writing Player Info ... took 13573ms
Game: Writing Map Data!
Writing Elemental Data ... took 1ms
<some more stuff>
Map_Saver::save() took 1291ms
Game: Writing Map Data took 1292ms
Game: Writing Player Economies Info ... took 35ms
Game: Writing Command Queue Data ... took 152ms
Game: Writing Interactive Player Data ... took 0ms
Game_Saver::save() took 15178ms
SaveHandler:
Object_Manager: ouch! remaining objects
lastserial: 20684
Unerwarteter Fehler im Spielverlauf
Could not find filename: could not find file or directory: global/
Please report this problem to help us improve Widelands. You will find related messages in the standard output (stdout.txt on Windows). You are using build bzr6890[trunk] (Release). Please add this information to your report.
Widelands attempts to create a savegame when errors occur during the game. It is often – though not always – possible to load it and continue playing.
The stderr shows several times "libpng warning: iCCP: known incorrect sRGB profile".
I was able to determine the following:
- The image of the building is in the specified folder (though I do not know what 0202c6 means).
- When you wait some time for another message to arrive, and then open the news windows, this message is shown. The fortress message is still not shown (the game crashes when you choose the message).
- When you move the main screen to a fortress and then open the news window, the message ("Your soldiers defeated the enemy at the fortress.") is shown correctly.
Related branches
- GunChleoc (community): Disapprove
- Murtaza: Pending requested
-
Diff: 17571 lines (+10874/-1966)153 files modifieddata/i18n/locales.lua (+383/-383)
data/i18n/translation_stats.conf (+7/-7)
data/scripting/coroutine.lua (+1/-1)
data/scripting/messages.lua (+1/-9)
data/scripting/ui.lua (+4/-2)
data/scripting/win_conditions/collectors.lua (+30/-51)
data/scripting/win_conditions/win_condition_functions.lua (+59/-1)
data/scripting/win_conditions/wood_gnome.lua (+58/-60)
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data/tribes/workers/frisians/beekeeper/init.lua (+1/-0)
data/tribes/workers/frisians/blacksmith/init.lua (+1/-0)
data/tribes/workers/frisians/blacksmith_master/init.lua (+1/-0)
data/tribes/workers/frisians/brewer/init.lua (+1/-0)
data/tribes/workers/frisians/brewer_master/init.lua (+1/-0)
data/tribes/workers/frisians/brickmaker/init.lua (+1/-0)
data/tribes/workers/frisians/builder/init.lua (+1/-0)
data/tribes/workers/frisians/charcoal_burner/init.lua (+1/-0)
data/tribes/workers/frisians/claydigger/init.lua (+1/-0)
data/tribes/workers/frisians/farmer/init.lua (+1/-0)
data/tribes/workers/frisians/fisher/init.lua (+1/-0)
data/tribes/workers/frisians/fruit_collector/init.lua (+1/-0)
data/tribes/workers/frisians/hunter/init.lua (+1/-0)
data/tribes/workers/frisians/landlady/init.lua (+1/-0)
data/tribes/workers/frisians/miner/init.lua (+1/-0)
data/tribes/workers/frisians/miner_master/init.lua (+1/-0)
data/tribes/workers/frisians/reed_farmer/init.lua (+1/-0)
data/tribes/workers/frisians/reindeer_breeder/init.lua (+1/-0)
data/tribes/workers/frisians/scout/init.lua (+1/-0)
data/tribes/workers/frisians/seamstress/init.lua (+1/-0)
data/tribes/workers/frisians/seamstress_master/init.lua (+1/-0)
data/tribes/workers/frisians/shipwright/init.lua (+1/-0)
data/tribes/workers/frisians/smelter/init.lua (+1/-0)
data/tribes/workers/frisians/smoker/init.lua (+1/-0)
data/tribes/workers/frisians/stonemason/init.lua (+1/-0)
data/tribes/workers/frisians/trainer/init.lua (+1/-0)
data/tribes/workers/frisians/woodcutter/init.lua (+1/-0)
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po/maps/maps.pot (+1/-1)
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po/widelands/widelands.pot (+1/-1)
po/widelands_console/es.po (+19/-18)
po/widelands_console/widelands_console.pot (+1/-1)
po/widelands_editor/widelands_editor.pot (+1/-1)
po/win_conditions/win_conditions.pot (+37/-42)
po/world/world.pot (+1/-1)
src/economy/economy.cc (+5/-0)
src/economy/economy.h (+3/-0)
src/logic/game.cc (+1/-0)
src/scripting/lua_root.cc (+31/-2)
src/scripting/lua_root.h (+1/-0)
src/ui_basic/button.cc (+2/-4)
src/ui_basic/checkbox.cc (+0/-3)
src/ui_basic/panel.cc (+1/-1)
src/ui_basic/slider.cc (+1/-4)
src/ui_fsmenu/internet_lobby.cc (+6/-4)
src/website/CMakeLists.txt (+4/-0)
src/website/json/CMakeLists.txt (+10/-0)
src/website/json/json.cc (+138/-0)
src/website/json/json.h (+97/-0)
src/website/json/value.cc (+58/-0)
src/website/json/value.h (+71/-0)
src/website/map_info.cc (+12/-39)
src/website/map_object_info.cc (+81/-249)
utils/update_authors.py (+71/-16)
Changed in widelands: | |
status: | Fix Committed → Fix Released |
Thanks for reporting this issue.
I believe the libpng warning message is unrelated, see bug 1195724 for more on those.
> The image of the building is in the specified folder (though I do not know what 0202c6 means).
When there's a problem in source files the dialog displays the line number the error occurs on after the filename (for instance foo.c:42). Maybe it becomes confused trying to find line numbers in an image file?
Actually, the save game currently crash while loading with the following error message:
Writing Players Unseen Data ... took 437ms
Writing Scripting Data ... PANIC: unprotected error in call to Lua API (attempt to persist a light C function (0x101d3eb))
Avbrutt (SIGABRT) (core dumped)
(Due to changes to the persistence layer and various other code changes, save game compatibilty might have some problems. A bit annoying though :/ ) I'll check if I can reproduce this issue though, either in a new game or by reverting to an older revison in order to load this...