Brewery should also produce light beer
Bug #1292972 reported by
Martin Quinson
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
The big inn can still produce the output of the inn and of the tavern, but the brewery cannot produce what the micro-brewery does.
This is rather annoying since it requests the player to keep some micro-brewery somewhere on the map, even if he is past this point of development already.
tags: | added: balancing barbarians gamedata |
Changed in widelands: | |
importance: | Undecided → Wishlist |
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I vote against this idea. Actually the current way is intended to add some borders to the barbarian economy. Unfortunally it seems the idea of making every building backward compatible is coming up every few years. We can of course restart the discussion - I am quite sure, there will be - as the last few times - people sharing your opinion as well as people sharing my opinion. ;)
Basically a change to make every building backward compatible would lead to a different playing strategy:
-> At the moment you have to check the economy for whether one or the other ware is needed and take care to upgrade buildings resp. to build up new buildings to always have the correct amount of each productionsite. The leveling of the workers is just one minor part of this, but the main focus is on monitoring the economy for a good balance of productionsites.
-> With only backward compatible buildings, this interesting part of the game would be lost. Than the play would just upgrade the building as soon as the worker has reached the next level.
For me Widelands is about economy balancing and monitoring - this is what makes the game fun, so my vote against this change as against all other backward compatiblity changes,