Barbarian tutorial 2, event with spotted tracks trigger too fast (again)
Bug #1276247 reported by
LAZA
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
Like in bug #732806 described, the event "footprint, build a Don Jon" comes up far to fast!
This should be fixed, but is not - so possibly a regression.
I tried the campaign three times and think i found the trigger, which leads to the event:
- building up a Hunters Hut and the hunter strolling around the map, he gets close/closer to the footprint and then the event is trigged
- not building a Hunters Hut i could play about 30 min. without the event coming up
Attatched is the save game an replay immediatly after event trigger.
.
Host: Xubuntu 12.04.3
VirtualBox 4.3.6
Guest: Windows XP SP3
Related branches
lp:~f-thiessen/widelands/barbarian3
- SirVer: Approve
-
Diff: 244 lines (+66/-35)1 file modifiedcampaigns/t03.wmf/scripting/mission_thread.lua (+66/-35)
lp:~widelands-dev/widelands/barbarians2-starting-objective
- Miroslav Remák: Approve (code, testing)
-
Diff: 67 lines (+30/-2)2 files modifieddata/campaigns/bar02.wmf/scripting/mission_thread.lua (+14/-2)
data/campaigns/bar02.wmf/scripting/texts.lua (+16/-0)
description: | updated |
Changed in widelands: | |
status: | Confirmed → In Progress |
assignee: | nobody → Ferdinand T. (f-thiessen) |
Changed in widelands: | |
status: | In Progress → Fix Committed |
summary: |
- [6826] Barbarian tutorial 3, second event trigger too fast (again) + [6826] Barbarian tutorial 2, second event trigger too fast (again) |
Changed in widelands: | |
status: | Confirmed → In Progress |
assignee: | nobody → GunChleoc (gunchleoc) |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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Exploring much deeper into the event i found out, that it is possible to play endlessly if nobody of your citizens explores the map!
I was able to play 100 min. without triggering the event - finally a Wood cutter reached far out east for a tree and triggered the event.
So this leads to the following fact:
In the first event (build some buildings...) there should be also the building of an sentry to force the conquering of the map.
I attached a second replay and savegame.