Better selection of soldiers for training sites
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
I had already posted this in the forum, but it should be placed here:
"In order to find out which soldiers will be sent to a training camp I made the following test:
The HQ contains 20 soldiers with evade 0 and 20 with evade 2. There are enough weapons, helmets and food. Next to the HQ is a training camp.
Each time when the training camp requests a new soldier, the HQ send an untrained soldier.
For the arena I made the following test:
The HQ contains 20 soldiers with hp3/attack5 and 20 without any upgrades. There is enough food and strong beer. Next to the HQ is an arena.
Each time when the arena requests a new soldier, the HQ send an non-upgraded soldier."
The problem is that, effectively, trained soldiers will only be equipped with new weapons AFTER all other soldiers have received the evade training. Similarly, upgraded soldiers will only be sent to the arena AFTER all other soldiers have been upgraded with weapons. This is paramount to a deadlock in the training sequence. It seems that some logic has gone lost here.
It becomes impossible to form a small group of elite soldiers, which I consider to be the core issue of an effective strategy.
tags: | added: military |
Changed in widelands: | |
status: | Expired → Confirmed |
correction: "This is tantamount to"