Encountering severe problems. Made a test game on Clavisson; some observations 1. game saving crashes (output see text below) 2. when trying to load a saved game, program crashes 3. all forester of the AI players (3) stay at home 4. there is (at least) one Port Spot which is not showing up as anchor (see attached picture) == Output, probably at game saving == Writing Map Objects ... Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! took 108ms Writing Flagdata Data ... took 5ms Writing Roaddata Data ... took 26ms Writing Buildingdata Data ... took 28ms Writing Node Ownership Data ... took 9ms Writing Exploration Data ... took 13ms Writing Players Unseen Data ... took 82ms Writing Scripting Data ... took 1466ms Writing Objective Data ... took 1ms Writing map images ... took 0ms MapSaver::save() for 'Calvisson' took 1899ms Game: Writing Map Data took 1899ms Game: Writing Player Economies Info ... took 2ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 770ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 2965ms SaveHandler::save_game() took 2965ms Autosave: save took 2966 ms TI(90371): destination appears to have become split from current location -> fail TI(90289): destination appears to have become split from current location -> fail TI(90501): destination disappeared or economy mismatch -> fail TI(90131): destination appears to have become split from current location -> fail TI(90473): destination appears to have become split from current location -> fail TI(90545): destination appears to have become split from current location -> fail TI(90313): destination appears to have become split from current location -> fail TI(90518): destination appears to have become split from current location -> fail TI(90553): destination appears to have become split from current location -> fail TI(90500): destination appears to have become split from current location -> fail Internal error: Immovable at 64x166 does not match: is None but portspace_anchor was expected. widelands: ../src/logic/map_objects/immovable.cc:130: void Widelands::BaseImmovable::unset_position(Widelands::EditorGameBase&, const Widelands::Coords&): Assertion `f.field->immovable == this' failed. Aborted (core dumped) == Output at game loading == Reading Exploration Data ... took 15ms Reading Flag Data ... took 102ms Reading Road Data ... took 4ms Reading Building Data ... took 57ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 88ms Reading Buildingdata Data ... took 18ms Second and third phase loading Map Objects ... WidelandsMapLoader::load_map_complete() for 'Calvisson' took 561ms GameLoader::load() took 2509ms Fatal exception: [../src/logic/map_objects/map_object.cc:676] Unknown MapObjectType 0. FATAL ERROR - game crashed. Attempting emergency save. terminate called after throwing an instance of 'WException' what(): [../src/logic/map_objects/map_object.cc:676] Unknown MapObjectType 0. Aborted (core dumped)