Tree growth overcomes port spaces
Bug #1230255 reported by
_aD
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
High
|
Unassigned |
Bug Description
Three hours into the Twin Lagoons map I sent off an expedition and found the a port space. It was so overgrown with trees that I only had space for a single building, so of course built a lumberjack.
Tree growth should not be allowed within the boundaries of port spaces so that they are not rendered unusable after a time.
Related branches
lp:~widelands-dev/widelands/port-clearance
- Klaus Halfmann: Approve (code review, compile, test)
- kaputtnik (community): Approve (testing)
-
Diff: 24 lines (+11/-3)1 file modifiedsrc/logic/map_objects/tribes/ship.cc (+11/-3)
Changed in widelands: | |
status: | Expired → Confirmed |
Changed in widelands: | |
status: | Confirmed → In Progress |
assignee: | nobody → GunChleoc (gunchleoc) |
milestone: | none → build19-rc1 |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
tags: |
added: world removed: treegrowth |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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And I meant "buid one early" of course.