"Rogue" carriers that touch a flag as a road is built from it behave abnormally

Bug #1229784 reported by _aD
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Won't Fix
Low
Unassigned

Bug Description

I was tearing down some roads whilst a carrier was carrying a trunk. Usually this causes the carrier on the torn-up road to return to the nearest warehouse. In this case the carrier will walk to the new road but will not put down the carried ware.

In the attached replay, fast forward past the two fortresses being built and inhabited. A barracks will be built to the south-west of the area and then inhabited. Afterwards watch the third trunk produced by the lumberjack to the south of the barracks. As the carrier with the trunk walks on a road, it is torn down. He then walks towards the HQ carrying the trunk. Just as he walks to the first flag on his route, a new road is created from the flag, causing a carrier to be requested. The rogue carrier is sent to this road, carrying his trunk. When he is next required to transport a ware, he will put down the trunk on a flag and then both carrier and trunk act as normal.

The abnormal behaviour is not blocking but I thought it would be worth reporting in case the cause triggers other problems.

Tags: economy worker
Revision history for this message
_aD (ad-simplypeachy) wrote :
description: updated
description: updated
Revision history for this message
SirVer (sirver) wrote :

Setting to incomplete for bug sweeping.

Changed in widelands:
status: New → Incomplete
Revision history for this message
Launchpad Janitor (janitor) wrote :

[Expired for widelands because there has been no activity for 60 days.]

Changed in widelands:
status: Incomplete → Expired
SirVer (sirver)
Changed in widelands:
status: Expired → Confirmed
importance: Undecided → Low
Revision history for this message
GunChleoc (gunchleoc) wrote :
Changed in widelands:
status: Confirmed → Won't Fix
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