Random map: improve "secondary resource" distribution of starting position

Bug #1214660 reported by MP
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Won't Fix
Wishlist
Unassigned

Bug Description

cross reference: WL Q 233795

Part 5: Within the HQs borders (or within working area of workers?) ensure that there is both wood and rock (sufficient for cutter, forester, sawmill, quarry, and small military building at very minimum). Secondary concern may be given to distance to river/lakes for fish resources.

Part 6: Populate the rest of the map with wood/rock/empty at an appropriate ratio (3:1:8 ?) for valid spots. Current patchiness seems appropriate to me (rock highly dense in patches that are fairly widely separated, wood in larger patches, but the patches themselves aren't saturated 100%)

Tags: editor
Changed in widelands:
importance: Undecided → Wishlist
MP (pagel-d)
tags: added: editor
description: updated
Revision history for this message
SirVer (sirver) wrote :

Setting to incomplete for bug sweeping.

Changed in widelands:
status: New → Incomplete
Revision history for this message
Launchpad Janitor (janitor) wrote :

[Expired for widelands because there has been no activity for 60 days.]

Changed in widelands:
status: Incomplete → Expired
SirVer (sirver)
Changed in widelands:
status: Expired → Confirmed
Revision history for this message
GunChleoc (gunchleoc) wrote :
Changed in widelands:
status: Confirmed → Won't Fix
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Related questions

Remote bug watches

Bug watches keep track of this bug in other bug trackers.