one implementation may involve increasing the rate-of-decay from the "center" of an ore distribution to allow for more "centers" to be seeded on a mountain. Maybe a log (perhaps not base 10) function determines the relative amount of ore available and the dropoff is linear. This would have the effect of having a stable patch with a lot of ore, but a sharp dropoff at the "edges"
ore_count_available = log (starting_seed - constant_penalty*distance) where starting_seed is a random value from 50 to 10000 or so? Haven't really tried to plot it out though.
cross reference: question 233795
one implementation may involve increasing the rate-of-decay from the "center" of an ore distribution to allow for more "centers" to be seeded on a mountain. Maybe a log (perhaps not base 10) function determines the relative amount of ore available and the dropoff is linear. This would have the effect of having a stable patch with a lot of ore, but a sharp dropoff at the "edges"
ore_count_available = log (starting_seed - constant_ penalty* distance) where starting_seed is a random value from 50 to 10000 or so? Haven't really tried to plot it out though.