Random map: increase variety of ores per mountain area
Bug #1214656 reported by
MP
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
cross reference: WL Q 233795
Part 1: one implementation may involve increasing the rate-of-decay from the "center" of an ore distribution to allow for more "centers" to be seeded on a mountain. Maybe a log (perhaps not base 10) function determines the relative amount of ore available and the dropoff is linear. This would have the effect of having a stable patch with a lot of ore, but a sharp dropoff at the "edges"
ore_count_available = log (starting_seed - constant_
description: | updated |
description: | updated |
description: | updated |
Changed in widelands: | |
status: | Expired → Confirmed |
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Thanks for reporting these issues. There is plenty of room for improvement in the random map generation and I think you've found some concrete tasks which would help in that regard.
PS. If you want the cross-referenced with the original question, you may want to go to the question page and add the bugs via the "Link existing bug" link. Then the question can list all the bugs and each of them will have a link back to the question on the right side here.
Also, please add the tag editor to the other issues like I have done with this one.