Size of minimap in the editor not changed when new map is loaded
Bug #1171231 reported by
wl-zocker
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
Steps to reproduce:
- Open the editor. Load a map or create a new one.
- Open the minimap. Make sure you see the whole map in it. Leave it open.
- Load another map (or create a new one) from the menu inside the editor. The map has to have a different size.
- The minimap is still open, but it does not show the new map properly.
- Closing and re-opening the minimap makes it appear in the correct size.
The minimap keeps its size. If the new map is bigger, only a part of it is shown. If the new map is smaller, it is shown multiple times.
Tested on r6559. OpenGL is disabled.
Related branches
lp:~widelands-dev/widelands/bug-1171231
- TiborB: Approve
-
Diff: 65 lines (+11/-3)4 files modifiedsrc/editor/ui_menus/editor_main_menu_load_map.cc (+4/-1)
src/editor/ui_menus/editor_main_menu_new_map.cc (+2/-0)
src/editor/ui_menus/editor_main_menu_random_map.cc (+2/-0)
src/wui/interactive_base.h (+3/-2)
Changed in widelands: | |
milestone: | none → build19-rc1 |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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Confirmed. Whether OpenGL is enabled or not does not make a difference.