Size of minimap in the editor not changed when new map is loaded

Bug #1171231 reported by wl-zocker
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
Unassigned

Bug Description

Steps to reproduce:
- Open the editor. Load a map or create a new one.
- Open the minimap. Make sure you see the whole map in it. Leave it open.
- Load another map (or create a new one) from the menu inside the editor. The map has to have a different size.
- The minimap is still open, but it does not show the new map properly.
- Closing and re-opening the minimap makes it appear in the correct size.

The minimap keeps its size. If the new map is bigger, only a part of it is shown. If the new map is smaller, it is shown multiple times.

Tested on r6559. OpenGL is disabled.

Tags: editor

Related branches

Revision history for this message
Nicolai Hähnle (nha) wrote :

Confirmed. Whether OpenGL is enabled or not does not make a difference.

Changed in widelands:
status: New → Confirmed
importance: Undecided → Critical
importance: Critical → Medium
Revision history for this message
SirVer (sirver) wrote :

Setting to incomplete for bug sweeping.

Changed in widelands:
status: Confirmed → Incomplete
Revision history for this message
wl-zocker (wl-zocker) wrote :

This is still reproducible in r7063. When the new map is smaller, it is only shown once (in the top left corner of the minimap), the rest of the minimap stays wooden background.

Changed in widelands:
status: Incomplete → Confirmed
GunChleoc (gunchleoc)
Changed in widelands:
milestone: none → build19-rc1
status: Confirmed → In Progress
GunChleoc (gunchleoc)
Changed in widelands:
status: In Progress → Fix Committed
GunChleoc (gunchleoc)
Changed in widelands:
status: Fix Committed → Fix Released
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build19-rc1.

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