2013-03-01 19:56:00 |
Doug Lomax |
description |
AI now played this trick against me (no idea if intentionally):
- attack a military building deep in territory (it was seen across a river basically on the other side of map);
- soldiers from my border barriers happily charge after attackers, leaving only 1 soldier in the barrier;
- attack and destroy the now defenseless barrier.
My soldiers returned just as the second attack reached the border barrier, but apparently they couldn't help much when "outside".
Game that itself claims that its warfare is mostly economy-based shouldn't allow such tactics (not to mention that it is bullshit, relying on dumb soldier behavior).
I can suggest a few improvements. I guess just one wouldn't be enough.
* Make soldiers never leave their building _too far_. If they fail to catch up with attackers within distance X of their base, they abandon the chase and return.
* Soldiers on "support" mission (as long as they are not fighting yet) should immediately return if their own building is attacked.
* Make attacker engage defenders if those approach too close. It seems now defenders have to "bump" into attackers for those to stop and fight.
* Don't let attackers enter and destroy a building as long as there are idle defenders just waiting for their turn to fight nearby. It seems that now attackers can sometimes destroy a building even if they are outnumbered, but are lucky enough to wipe its "inner" defense. |
AI now played this trick against me (no idea if intentionally):
- attack a military building deep in territory (it was seen across a river basically on the other side of map);
- soldiers from my border barriers happily charge after attackers, leaving only 1 soldier in the barrier;
- attack and destroy the now defenseless barrier.
My soldiers returned just as the second attack reached the border barrier, but apparently they couldn't help much when "outside".
Game that itself claims that its warfare is mostly economy-based shouldn't allow such tactics (not to mention that it is bull, relying on dumb soldier behavior).
I can suggest a few improvements. I guess just one wouldn't be enough.
* Make soldiers never leave their building _too far_. If they fail to catch up with attackers within distance X of their base, they abandon the chase and return.
* Soldiers on "support" mission (as long as they are not fighting yet) should immediately return if their own building is attacked.
* Make attacker engage defenders if those approach too close. It seems now defenders have to "bump" into attackers for those to stop and fight.
* Don't let attackers enter and destroy a building as long as there are idle defenders just waiting for their turn to fight nearby. It seems that now attackers can sometimes destroy a building even if they are outnumbered, but are lucky enough to wipe its "inner" defense. |
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