more logically soldiers

Bug #1134694 reported by Mezomix
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Wishlist
Unassigned

Bug Description

I whish me more logical soldiers. It would be very nice if trained soldiers would be automatically switch with the untrained soldiers in any military building or at least when you create a new military building, trained soldiers should be preferd to join the new building.

Tags: military
tags: added: military
Changed in widelands:
importance: Undecided → Wishlist
Revision history for this message
Paul Pogonyshev (doublep) wrote :

How about adding a priority to the military sites and training areas, much like we have priority for various ware slots in consuming building? Then game would try to deliver best soldiers to high-priority sites, recruits to lowest-priority. And maybe even swap recruits that ended in high-priority building because of soldier shortage for newly trained killing machines.

Also, soldiers from a building would automatically go to training site unless it has lower priority than their building. So, default medium-priority arena would never disturb high-priority buildings (you probably need soldiers there all the time), but you can change this to high priority, so that anyone can go to training automatically.

And while we are on training site topic: how about giving user way to set upper limit on the attribute it trains? For example, if you lack gold completely and cannot produce the most awesome weapons, you can limit attack training so that soldiers don't idle their waiting for super-axe that's just not going to arrive any time soon.

Revision history for this message
Nicolai Hähnle (nha) wrote :

I am against soldiers leaving military sites automatically. This should be under the control of the player, because it would be extremely frustrating if soldiers leave their site at the wrong time.

I do like the idea of priorities, although I would rather call them preferences. It makes sense to have a setting in military sites that can be switched between two modes: Prefer higher level soldiers, and prefer lower level soldiers. This setting would simply affect which soldiers to request when a slot of the military site is empty.

Revision history for this message
Kiscsirke (csirkeee) wrote : Re: [Bug 1134694] Re: more logically soldiers

I think soldiers could leave military sites automatically, but only in a
way where a "replacement" soldier is entering the military site and that
prompts one of the original soldiers to leave. That could keep the military
site always at full capacity even with the soldiers changing automatically.

Revision history for this message
SirVer (sirver) wrote :

Setting to incomplete for bug sweeping.

Changed in widelands:
status: New → Incomplete
Revision history for this message
wl-zocker (wl-zocker) wrote :

I think with the current "Prefer heroes"/"Prefer Rookies" setting in military buildings and the automated eviction of soldiers when they cannot be trained any further we can set this to "Fix released".

SirVer (sirver)
Changed in widelands:
status: Incomplete → Fix Committed
milestone: none → build19-rc1
status: Fix Committed → Fix Released
milestone: build19-rc1 → none
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