First barbarian campaign only triggers completion if buildings are placed in specific positions
Bug #1095372 reported by
Felix Schüller
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
I played the existing (tutorial) campaigns in the last days. They are very nice and helpful to learn the different economies.
But i also found some minor problems:
* Baberians, first scenario:
+ The trigger for the completion of the second lumberjack and also of the ranger are bound to the position of the buildings.
This should be more flexible, only the fact that the economy has two lumberjacks and one ranger should be counted.
+ Also i agree with bug 1088222 two quarris are overkill.
summary: |
- Minor problems in Campaigns + First barbarian campaign only triggers completion if buildings are + placed in specific positions |
Changed in widelands: | |
status: | New → Confirmed |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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Hello Felix and welcome to Launchpad! :)
I agree it would be nice if the Barbarian tutorial would be a bit more flexible.
As for the other two issues, could you please file separate bugs on these? Discussion is easier if there is only one topic, and it would also be hard to close the bug report when one of the issues gets resolved.
PS. If you write bug 1088222 with a space instead of the colon, it will automagically create a link.