interactive ware help: sorting of wares (e.g. axes)

Bug #672286 reported by Kristin on 2010-11-07
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Widelands Website

Bug Description

In the new amazing interactive ware help, there could be one more enhancement:

The similar wares, that have a sorting (e.g. all weapons and armour, ration/snack/meal) could be shown in the right order. In my opinion, the most intuitive order would be to show the smallest one (e.g. ration) above, thereunder the second-smallest (e.g. snack) etc. and the biggest item (e.g. meal) at the bottom. This would be a good display especially because also the enhanced buildings are shown in a vertical order with the smallest above.

The order should be determined by the using of the wares. For example, an Atlantean soldier who is trained in a Dungeon is trained to attack level 1 with a steel trident, to attack level 2 with a double trident, to attack level 3 with a heavy double trident (information is in the conf-file of the building dungeon).

SirVer (sirver) wrote :

Such an ordering is implemented ingame and defined in the tribe conf file; this one could be used for clever ordering.

Changed in widelands-website:
status: New → Confirmed
importance: Undecided → Wishlist
assignee: nobody → Timo Paulssen (timojbo)
SirVer (sirver) on 2011-08-19
Changed in widelands-website:
assignee: Timo Paulssen (timojbo) → nobody
kaputtnik (franku) on 2015-05-21
tags: added: encyclopedia
kaputtnik (franku) wrote :

Such an ordering for wares isn't possible at the moment, because we do not read the conf files directly anymore. The currently used binary 'wl_map_object_info' creates json files which do not give any of the mentioned information. E.g it is not possible to have a category of a ware: If it is a ware for military (spear, trident, armor, ...), food (bread, meal, beer, wine, ...), buildings (log, stone, ...).

So to fix this we need more analyzes in wl_map_object_info and store more information in the created json files.

I am not sure if this is worth the work, since such information is available in the game help now.

GunChleoc (gunchleoc) wrote :
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