Barbarian building textures unfinished
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Widelands media development |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
Many of the barbarian buildings have no floor texture (in case it has no closed door). Thus the texture of the surrounding floor (Like grass, mountain etc.) is also inside the building.
No matter if this was designed purposely or not, some textures should be edited.
List of the buildings involved:
Small
- Fisher's Hut (addressed in r7390)
- Gamekeeper's Hut (addressed in r7392)
- Hunter's Hut (addressed in r7393)
- Lumberjack's Hut (addressed in r7394)
- Quarry (addressed in r7397)
- Ranger's Hut (addressed in r7401)
- Scout's Hut (addressed in r7417)
Medium
- Charcoal Kiln (addressed in r7382)
- Lime Kiln (will be addressed with Bug #677337)
- Smelting Works (will be addressed with Bug #677337)
- Wood Hardener (will be addressed with Bug #677337)
Big
- Farm (addressed in r7384)
Mines (all addressed in r5824)
tags: | added: graphic |
Changed in widelands-media: | |
status: | Confirmed → In Progress |
assignee: | nobody → Chuck Wilder (chuckw20) |
description: | updated |
summary: |
- Babarian building textures unfinished + Barbarian building textures unfinished |
description: | updated |
description: | updated |
description: | updated |
Changed in widelands-media: | |
assignee: | Chuck Wilder (chuckw20) → nobody |
status: | In Progress → Confirmed |
Gannaf, thank you for the report. But some parts are unclear. I think updating details in the inventory document is a good idea where we can track progress of the graphic development easily.
The new mines do not have animations. So I ll put this to wish list for now until someone starts working on it :)