Frisian building models are too dark
Bug #1764606 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Widelands media development |
Fix Released
|
Undecided
|
Unassigned | ||
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
The Frisian buildings' graphics are hard to see when placing a building. They would benefit from a retexturing. Some candidate Public Domain textures:
http://
http://
Forum discussion: https:/
Related branches
lp:~widelands-dev/widelands/frisian-buildings
- GunChleoc: Approve
-
Diff: 68 lines (+6/-4)2 files modifieddata/tribes/buildings/militarysites/frisians/sentinel/init.lua (+2/-2)
data/tribes/frisians.lua (+4/-2)
description: | updated |
Changed in widelands: | |
status: | New → Fix Committed |
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Here´s a first experiment with the brick wall texture, and a lighter roof and floor. What do you think?
The one thing I don´t like about this texture is that the bricks don´t blend very well at the edges.
I don´t want to use wooden walls, as this is really atypical in frisian architecture. But many frisian houses (in olden times especially rich captain´s houses) have white (or rarely red) paint over the walls, with the brick structure clearly visible beneath. /duckduckgo. com/?q= nieblum& t=canonical& iax=images& ia=images
https:/
I´m also experimenting with that. We could for example have houses with various brick structures and some with white paint, and more variation in the playercolor patterns around window frames.