BUG: Wormholes are used "dumb", not "smart".

Bug #765267 reported by Lynara Le'dominae
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Vadi Mapper
New
Undecided
Unassigned

Bug Description

Wormholes are used, even when walking normal would be faster, because it's 'one room closer to go through 3 warps'. Due to the balance delay, this is clearly slower. This is made even more prominent when a room is a split second away on a dashing path (s, dash west, northeast), but instead it warps (warp, nw), which takes a bit longer.

Revision history for this message
keneanung (flori-1990) wrote :

How long is a balance delay of a warp?

Revision history for this message
Lynara Le'dominae (lynarasys) wrote : Re: [Bug 765267] Re: BUG: Wormholes are used "dumb", not "smart".

3.5 seconds of equilibrium.

On Tue, Apr 19, 2011 at 4:04 AM, keneanung <email address hidden> wrote:
> How long is a balance delay of a warp?
>
> --
> You received this bug notification because you are a direct subscriber
> of the bug.
> https://bugs.launchpad.net/bugs/765267
>
> Title:
>  BUG: Wormholes are used "dumb", not "smart".
>
> Status in Vadi Mapper:
>  New
>
> Bug description:
>  Wormholes are used, even when walking normal would be faster, because
>  it's 'one room closer to go through 3 warps'. Due to the balance
>  delay, this is clearly slower. This is made even more prominent when a
>  room is a split second away on a dashing path (s, dash west,
>  northeast), but instead it warps (warp, nw), which takes a bit longer.
>
> To unsubscribe from this bug, go to:
> https://bugs.launchpad.net/vadi-mapper/+bug/765267/+subscribe
>

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