grid drawing wrong when Origine.Z is non zero
Bug #608078 reported by
Philippe Leroux
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Urbanergy |
New
|
Medium
|
Philippe Leroux |
Bug Description
the grid doesnt render correctly with Origine.Z of the camera defining grid position is not null
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