Unity consumes 50% CPU when screen turns off

Bug #1217099 reported by Pat McGowan
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Unity 8
Incomplete
Undecided
Unassigned

Bug Description

This was observed on a couple of different makos

Running top over an adb connection.
The screen turns off (i.e. suspends) on a power timeout or by the button
Unity starts to consume more cpu, up to 50%
Press the button to "wake up" and CPU goes back to nothing

Do not know yet what triggers this symptom.

Revision history for this message
Michał Sawicz (saviq) wrote :

Can you confirm you've seen this again?

Changed in unity8:
status: New → Incomplete
Revision history for this message
Pat McGowan (pat-mcgowan) wrote :

Have not seen for some time

Revision history for this message
kevin gunn (kgunn72) wrote :

this also sounds very kernel-ish

Revision history for this message
kevin gunn (kgunn72) wrote :

making this one a dup

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