2012-05-03 22:53:19 |
Michael Rawson |
bug |
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added bug |
2012-05-03 22:53:39 |
Michael Rawson |
description |
The current scroll animation (slow, up to maximum speed, continue at that speed until stopped) feels a little awkward compared to the free-flowing one found in unity2d. Is there a reason for this, or is it just my hardware acceleration not being up to the job (although if this is the case, why does setting 'no blur' have no effect? |
The current scroll animation (slow, up to maximum speed, continue at that speed until stopped) feels a little awkward compared to the free-flowing one found in unity2d. Is there a reason for this, or is it just my hardware acceleration not being up to the job (although if this is the case, why does setting 'no blur' have no effect) ? |
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2012-05-03 22:54:00 |
Michael Rawson |
description |
The current scroll animation (slow, up to maximum speed, continue at that speed until stopped) feels a little awkward compared to the free-flowing one found in unity2d. Is there a reason for this, or is it just my hardware acceleration not being up to the job (although if this is the case, why does setting 'no blur' have no effect) ? |
The current dash scroll animation (slow, up to maximum speed, continue at that speed until stopped) feels a little awkward compared to the free-flowing one found in unity2d. Is there a reason for this, or is it just my hardware acceleration not being up to the job (although if this is the case, why does setting 'no blur' have no effect) ? |
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2012-05-03 23:46:30 |
Nekhelesh Ramananthan |
marked as duplicate |
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994232 |
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2012-05-03 23:46:43 |
Nekhelesh Ramananthan |
bug |
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added subscriber Nekhelesh Ramananthan |
2012-05-18 17:37:49 |
Adolfo Jayme Barrientos |
changed duplicate marker |
994232 |
1001263 |
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