[Nvidia] launcher catches mouse (for push-to-reveal) from the false left side in dualmonitor usage
Bug #949160 reported by
Achim Behrens
This bug report is a duplicate of:
Bug #946104: multimonitor: Please give me a way to turn off sticky monitor edges.
Edit
Remove
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Incomplete
|
Medium
|
Unassigned | ||
unity (Ubuntu) |
Incomplete
|
Medium
|
Unassigned |
Bug Description
Using 12.04 64bit uptodate with Unity unity_5.
the laptop monitor is the main screen and right of it the external monitor.
when going from the left to the right screen sometimes the mouse gets caught at the edge. this is like the push-to-reveal feature when going the other way. but in this case it is a bug, because:
a) it doesnt reveal the launcher
it just holds the mouse for some time
b) you dont expect to reveal the launcher going through the edge from the left
y
Changed in unity: | |
status: | New → Confirmed |
importance: | Undecided → Medium |
tags: | added: multimonitor |
Changed in unity (Ubuntu): | |
status: | New → Confirmed |
importance: | Undecided → Medium |
summary: |
- launcher catches mouse (for push-to-reveal) from the false left side in - dualmonitor usage + [Nvidia]launcher catches mouse (for push-to-reveal) from the false left + side in dualmonitor usage |
summary: |
- [Nvidia]launcher catches mouse (for push-to-reveal) from the false left + [Nvidia] launcher catches mouse (for push-to-reveal) from the false left side in dualmonitor usage |
To post a comment you must log in.
isn't that somewhat similar to bug 929991? also in future we might have the option to change the behavior bug 946104