[Nvidia] launcher catches mouse (for push-to-reveal) from the false left side in dualmonitor usage

Bug #949160 reported by Achim Behrens
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Unity
Incomplete
Medium
Unassigned
unity (Ubuntu)
Incomplete
Medium
Unassigned

Bug Description

Using 12.04 64bit uptodate with Unity unity_5.4.0-0ubuntu2_amd64.deb on a dualmonitor setup in twinview with nvidia-current on 8600gt m.
the laptop monitor is the main screen and right of it the external monitor.

when going from the left to the right screen sometimes the mouse gets caught at the edge. this is like the push-to-reveal feature when going the other way. but in this case it is a bug, because:
a) it doesnt reveal the launcher
it just holds the mouse for some time
b) you dont expect to reveal the launcher going through the edge from the left
y

Tags: multimonitor
Changed in unity:
status: New → Confirmed
importance: Undecided → Medium
tags: added: multimonitor
Changed in unity (Ubuntu):
status: New → Confirmed
importance: Undecided → Medium
summary: - launcher catches mouse (for push-to-reveal) from the false left side in
- dualmonitor usage
+ [Nvidia]launcher catches mouse (for push-to-reveal) from the false left
+ side in dualmonitor usage
summary: - [Nvidia]launcher catches mouse (for push-to-reveal) from the false left
+ [Nvidia] launcher catches mouse (for push-to-reveal) from the false left
side in dualmonitor usage
Revision history for this message
Omer Akram (om26er) wrote :

isn't that somewhat similar to bug 929991? also in future we might have the option to change the behavior bug 946104

Changed in unity:
status: Confirmed → Incomplete
Changed in unity (Ubuntu):
status: Confirmed → Incomplete
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