Activity log for bug #937074

Date Who What changed Old value New value Message
2012-02-20 16:54:49 Stewart Wilson bug added bug
2012-02-20 16:56:01 Stewart Wilson bug task added ayatana-design
2012-02-20 16:56:07 Stewart Wilson ayatana-design: status New Triaged
2012-02-20 16:56:15 Stewart Wilson ayatana-design: importance Undecided High
2012-02-20 16:56:20 Stewart Wilson ayatana-design: assignee Stewart Wilson (stewartw)
2012-02-20 16:56:58 Stewart Wilson bug task added unity
2012-02-20 16:59:07 Stewart Wilson description On a multimonitor setup, whilst the HUD is displayed the mouse cursor cannot pass from right to left unless travelling at high velocity (ie. not looking to trigger a launcher reveal). Travelling from left to right there is no issue. The problem appears to be that when a launcher reveal would normally be in the process of being triggered on the left edge of a display, this is overriden whilst the HUD is open, causing the mouse cursor to fight indefinitely at the edge of the display to pass. Solution: At display boundaries, the first hold, for the Launcher reveal when travelling from right to left, should be bypassed when the HUD is displayed. The second hold (the hold which is symmetric in both left and right directions) should be kept. On a multimonitor setup, with the Launcher behaviour set to Auto-hide, whilst the HUD is displayed the mouse cursor cannot pass from right to left unless travelling at high velocity (ie. not looking to trigger a launcher reveal). Travelling from left to right there is no issue. The problem appears to be that when a launcher reveal would normally be in the process of being triggered on the left edge of a display, this is overriden whilst the HUD is open, causing the mouse cursor to fight indefinitely at the edge of the display to pass. Solution: At display boundaries, the first hold, for the Launcher reveal when travelling from right to left, should be bypassed when the HUD is displayed. The second hold (the hold which is symmetric in both left and right directions) should be kept.
2012-02-21 01:32:44 Bilal Akhtar unity: status New Incomplete
2012-02-21 01:32:48 Bilal Akhtar unity (Ubuntu): status New Incomplete
2012-02-21 17:19:52 Omer Akram unity: status Incomplete Confirmed
2012-02-21 17:19:55 Omer Akram unity (Ubuntu): status Incomplete Confirmed
2012-04-17 16:31:37 John Lea unity: milestone backlog
2012-04-17 16:32:10 John Lea description On a multimonitor setup, with the Launcher behaviour set to Auto-hide, whilst the HUD is displayed the mouse cursor cannot pass from right to left unless travelling at high velocity (ie. not looking to trigger a launcher reveal). Travelling from left to right there is no issue. The problem appears to be that when a launcher reveal would normally be in the process of being triggered on the left edge of a display, this is overriden whilst the HUD is open, causing the mouse cursor to fight indefinitely at the edge of the display to pass. Solution: At display boundaries, the first hold, for the Launcher reveal when travelling from right to left, should be bypassed when the HUD is displayed. The second hold (the hold which is symmetric in both left and right directions) should be kept. On a multimonitor setup, with the Launcher behaviour set to Auto-hide, whilst the HUD is displayed the mouse cursor cannot pass from right to left unless travelling at high velocity (ie. not looking to trigger a launcher reveal). Travelling from left to right there is no issue. The problem appears to be that when a launcher reveal would normally be in the process of being triggered on the left edge of a display, this is overriden whilst the HUD is open, causing the mouse cursor to fight indefinitely at the edge of the display to pass. ------------------------------ Desired solution: At display boundaries, the first hold, for the Launcher reveal when travelling from right to left, should be bypassed when the HUD is displayed. The second hold (the hold which is symmetric in both left and right directions) should be kept.
2012-04-20 04:27:36 Tim Penhey ayatana-design: status Triaged Fix Committed
2012-09-14 02:35:15 Tim Penhey unity: milestone backlog
2012-10-09 12:38:53 John Lea unity: status Confirmed Triaged
2012-10-09 12:38:56 John Lea unity (Ubuntu): status Confirmed Triaged
2012-10-09 12:39:03 John Lea tags multimonitor udp hud multimonitor udp
2012-10-09 12:39:06 John Lea unity: importance Undecided High
2012-10-09 12:39:08 John Lea unity (Ubuntu): importance Undecided High
2012-10-09 12:39:10 John Lea ayatana-design: assignee Stewart Wilson (stewartw) John Lea (johnlea)
2013-06-06 15:24:41 Nicolas paoloni bug added subscriber Nicolas paoloni
2015-09-20 20:08:25 Andrea Azzarone unity: status Triaged Invalid
2015-09-20 20:08:29 Andrea Azzarone unity (Ubuntu): status Triaged Invalid