Activity log for bug #767075

Date Who What changed Old value New value Message
2011-04-20 11:44:00 John Lea bug added bug
2011-04-20 11:44:18 John Lea description When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll.
2011-04-20 11:44:28 John Lea ayatana-design: assignee John Lea (johnlea)
2011-04-20 11:44:33 John Lea tags udo
2011-04-20 11:44:38 John Lea ayatana-design: importance Undecided Critical
2011-04-20 11:44:41 John Lea ayatana-design: status New Fix Committed
2011-05-04 10:46:54 Jason Smith bug task added unity
2011-05-04 10:47:29 John Lea ayatana-design: status Fix Committed Fix Released
2011-05-04 14:48:19 Alex Launi unity: status New Confirmed
2011-05-04 14:48:21 Alex Launi unity: importance Undecided High
2011-05-04 14:48:30 Alex Launi unity: assignee Jason Smith (jassmith)
2011-05-04 14:48:41 Alex Launi bug task added unity (Ubuntu)
2011-05-04 14:48:50 Alex Launi unity (Ubuntu): status New Confirmed
2011-05-04 14:48:53 Alex Launi unity (Ubuntu): importance Undecided High
2011-05-05 10:09:09 Jason Smith unity: milestone ux-backlog-1
2011-06-06 18:50:30 Jason Smith description When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. This bug would be an ideal bug for someone to get started hacking on Unity, here's some information: * Time to fix: 3h * Difficulty: normal * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server). * Where to look: src/Launcher.cpp * Workflow information: http://unity.ubuntu.com/getinvolved/
2011-06-06 18:50:40 Jason Smith description When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. This bug would be an ideal bug for someone to get started hacking on Unity, here's some information: * Time to fix: 3h * Difficulty: normal * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server). * Where to look: src/Launcher.cpp * Workflow information: http://unity.ubuntu.com/getinvolved/ When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. This bug would be an ideal bug for someone to get started hacking on Unity, here's some information:  * Time to fix: 2h  * Difficulty: normal  * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server).  * Where to look: src/Launcher.cpp  * Workflow information: http://unity.ubuntu.com/getinvolved/
2011-06-06 18:50:48 Jason Smith description When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. This bug would be an ideal bug for someone to get started hacking on Unity, here's some information:  * Time to fix: 2h  * Difficulty: normal  * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server).  * Where to look: src/Launcher.cpp  * Workflow information: http://unity.ubuntu.com/getinvolved/ When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. This bug would be an ideal bug for someone to get started hacking on Unity, here's some information:  * Time to fix: 2h  * Difficulty: bitesize  * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server).  * Where to look: src/Launcher.cpp  * Workflow information: http://unity.ubuntu.com/getinvolved/
2011-06-06 18:50:59 Jason Smith tags udo bitesize udo
2011-06-06 18:51:21 Jorge Castro unity: milestone ux-backlog-1 backlog
2011-06-06 18:51:24 Jason Smith description When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. This bug would be an ideal bug for someone to get started hacking on Unity, here's some information:  * Time to fix: 2h  * Difficulty: bitesize  * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server).  * Where to look: src/Launcher.cpp  * Workflow information: http://unity.ubuntu.com/getinvolved/ When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. ==================================== This bug would be an ideal bug for someone to get started hacking on Unity, here's some information:  * Time to fix: 2h  * Difficulty: bitesize  * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server).  * Where to look: src/Launcher.cpp  * Workflow information: http://unity.ubuntu.com/getinvolved/
2011-06-06 18:51:30 Jorge Castro unity: assignee Jason Smith (jassmith) Unity Community Hackers (unity-community-hackers)
2011-06-06 18:52:49 Jason Smith description When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. ==================================== This bug would be an ideal bug for someone to get started hacking on Unity, here's some information:  * Time to fix: 2h  * Difficulty: bitesize  * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server).  * Where to look: src/Launcher.cpp  * Workflow information: http://unity.ubuntu.com/getinvolved/ When the user reveals the Launcher by moving the pointer to the left side of the screen, the Launcher should unfold at exactly the point entered. To reproduce: 1 . Make sure the Launcher contains a enough icons to cause several icons to fold. 2. Hide the launcher by moving a window into the Launcher space 3. Reveal the launcher by moving the pointer to the left side of the screen at a vertical location where the Launcher has folded icons. A good example is to move the pointer to the very bottom left to try to reveal the trash. What currently happens: - The Launcher slides out, the accordion flattens, and then the Launcher starts auto scrolling to the user's location. What should happen: - The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll. ==================================== This bug would be an ideal bug for someone to get started hacking on Unity, here's some information:  * Time to fix: 2h  * Difficulty: bitesize  * Implementation: Implementation of this bug is not that difficult. The primary difficulty will come in making sure the mouse position is properly updated and set for the launcher at the time of entry into the side of the screen. In short, whenever Launcher::EdgeRevealTriggered is called, inside of EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with an updated mouse position (probably queried directly from the X server). The difficulty in this bug will not be in the implementation, but in the testing to verify its working in all the weird cases that edge reveal can happen with. Prepare.  * Where to look: src/Launcher.cpp  * Workflow information: http://unity.ubuntu.com/getinvolved/
2011-06-06 20:00:41 Jorge Castro tags bitesize udo backlog bitesize udo
2011-06-08 12:42:24 Andrea Azzarone unity: status Confirmed In Progress
2011-06-08 12:42:27 Andrea Azzarone unity (Ubuntu): status Confirmed In Progress
2011-06-08 12:49:20 Andrea Azzarone branch linked lp:~andyrock/unity/fix-767075
2011-06-10 00:20:41 manny bug added subscriber manny
2011-06-15 18:47:59 Andrea Azzarone unity: status In Progress Fix Committed
2011-06-20 07:58:40 Didier Roche-Tolomelli unity (Ubuntu): status In Progress Fix Committed
2011-06-25 20:06:15 Andrea Azzarone unity: assignee Unity Community Hackers (unity-community-hackers) Andrea Azzarone (andyrock)
2011-06-25 20:06:19 Andrea Azzarone unity (Ubuntu): assignee Andrea Azzarone (andyrock)
2011-07-18 11:52:44 Omer Akram unity: status Fix Committed Fix Released
2011-07-18 11:52:46 Omer Akram unity (Ubuntu): status Fix Committed Fix Released
2011-08-25 09:24:42 John Lea tags backlog bitesize udo backlog bitesize reviewedbydesign
2011-08-25 09:25:49 John Lea tags backlog bitesize reviewedbydesign backlog bitesize reviewedbydesigno
2012-01-07 16:56:36 Andrea Azzarone unity: milestone backlog