Activity log for bug #752098

Date Who What changed Old value New value Message
2011-04-06 01:06:06 Benjamin Humphrey bug added bug
2011-04-06 01:06:06 Benjamin Humphrey attachment added [1] Workspace switcher showing the dead zone https://bugs.launchpad.net/bugs/752098/+attachment/1985795/+files/dead-zone1.png
2011-04-06 01:06:38 Benjamin Humphrey attachment added [2] A terminal window in the dead zone https://bugs.launchpad.net/unity/+bug/752098/+attachment/1985796/+files/terminal-in-dead-zone.png
2011-04-06 01:08:02 Benjamin Humphrey description I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to place windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/ I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to place windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/
2011-04-06 01:10:33 Benjamin Humphrey description I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to place windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/ I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to place windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted with orange post it notes. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/
2011-04-06 01:15:04 Benjamin Humphrey attachment added [3] Photo showing my setup with orange post it notes highlighting dead zones https://bugs.launchpad.net/unity/+bug/752098/+attachment/1985830/+files/IMG_20110406_130758.jpg
2011-04-06 01:17:43 Benjamin Humphrey description I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to place windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted with orange post it notes. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/ I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to place windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted with orange post it notes. As a side effect of this bug, activating the Unity launcher by using the corner hot-spot becomes almost impossible due to the corner technically not existing anymore - it exists vertically, but the horizontal "roof" of the BFB is no longer physically there, so I'm constantly overshooting the hot corner. It's particularly frustrating because the launcher "peeks" out at you when you get close, but I can't actually get it to stay out because I am over shooting all the time. It's almost as if Unity is teasing me. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/
2011-04-06 01:19:29 Benjamin Humphrey description I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to place windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted with orange post it notes. As a side effect of this bug, activating the Unity launcher by using the corner hot-spot becomes almost impossible due to the corner technically not existing anymore - it exists vertically, but the horizontal "roof" of the BFB is no longer physically there, so I'm constantly overshooting the hot corner. It's particularly frustrating because the launcher "peeks" out at you when you get close, but I can't actually get it to stay out because I am over shooting all the time. It's almost as if Unity is teasing me. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/ I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to stick windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted with orange post it notes. As a side effect of this bug, activating the Unity launcher by using the corner hot-spot becomes almost impossible due to the corner technically not existing anymore - it exists vertically, but the horizontal "roof" of the BFB is no longer physically there, so I'm constantly overshooting the hot corner. It's particularly frustrating because the launcher "peeks" out at you when you get close, but I can't actually get it to stay out because I am over shooting all the time. It's almost as if Unity is teasing me. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/
2011-04-06 01:38:17 jorgejhms bug added subscriber jorgejhms
2011-04-06 04:04:05 wei00007 bug task added ubuntu
2011-04-06 05:21:17 Sebastian Schlatow bug added subscriber Sebastian Schlatow
2011-04-06 09:41:31 Bilal Akhtar affects ubuntu unity (Ubuntu)
2011-04-06 09:41:31 Bilal Akhtar unity (Ubuntu): importance Undecided Medium
2011-04-06 09:41:31 Bilal Akhtar unity (Ubuntu): status New Confirmed
2011-04-06 09:41:40 Bilal Akhtar unity (Ubuntu): importance Medium High
2011-04-06 09:41:49 Bilal Akhtar unity: status New Confirmed
2011-04-06 09:41:59 Bilal Akhtar bug task added compiz (Ubuntu)
2011-04-06 09:42:09 Bilal Akhtar compiz (Ubuntu): status New Confirmed
2011-04-06 09:42:11 Bilal Akhtar compiz (Ubuntu): importance Undecided High
2011-04-15 09:37:25 Neil J. Patel unity: assignee Sam "SmSpillaz" Spilsbury (smspillaz)
2011-04-15 09:37:34 Neil J. Patel unity: importance Undecided High
2011-04-15 09:37:37 Neil J. Patel unity: milestone 3.8.10
2011-04-19 15:36:02 Sam Spilsbury compiz (Ubuntu): status Confirmed In Progress
2011-04-19 15:36:04 Sam Spilsbury unity: status Confirmed In Progress
2011-04-19 15:36:06 Sam Spilsbury compiz (Ubuntu): assignee Sam "SmSpillaz" Spilsbury (smspillaz)
2011-04-19 17:06:06 Didier Roche-Tolomelli unity: milestone 3.8.10 3.8.12
2011-04-21 12:06:55 Didier Roche-Tolomelli unity (Ubuntu): status Confirmed In Progress
2011-04-22 12:09:52 David Barth unity: milestone 3.8.12 3.8.14
2011-04-22 12:10:53 David Barth unity: importance High Low
2011-04-22 12:10:55 David Barth compiz (Ubuntu): importance High Low
2011-04-22 12:10:58 David Barth unity (Ubuntu): importance High Low
2011-05-03 01:14:03 Tv bug added subscriber Tv
2011-05-06 22:57:33 Jaime Rave bug added subscriber Jaime Rave
2011-05-14 07:16:50 Aminda Suomalainen bug added subscriber Mika Suomalainen
2011-05-16 13:58:14 Jelmer Vernooij bug added subscriber Jelmer Vernooij
2011-05-16 13:58:54 John A Meinel bug added subscriber John A Meinel
2011-05-17 13:53:42 Jason Smith compiz (Ubuntu): assignee Sam "SmSpillaz" Spilsbury (smspillaz) Jason Smith (jassmith)
2011-05-17 13:53:44 Jason Smith unity: assignee Sam "SmSpillaz" Spilsbury (smspillaz) Jason Smith (jassmith)
2011-05-17 13:54:05 Jason Smith compiz (Ubuntu): status In Progress Invalid
2011-05-21 17:53:44 James G Scherer attachment added png of small zone on dual monitor unity https://bugs.launchpad.net/ubuntu/+source/unity/+bug/752098/+attachment/2137744/+files/UnityBug752098.png
2011-05-26 15:13:27 Jason Smith unity: status In Progress Fix Committed
2011-05-26 15:13:59 Jason Smith branch linked lp:~jassmith/unity/unity.sru-fixes
2011-05-26 15:16:21 Jason Smith bug added subscriber Ubuntu Stable Release Updates Team
2011-05-26 15:28:25 Jason Smith description I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to stick windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted with orange post it notes. As a side effect of this bug, activating the Unity launcher by using the corner hot-spot becomes almost impossible due to the corner technically not existing anymore - it exists vertically, but the horizontal "roof" of the BFB is no longer physically there, so I'm constantly overshooting the hot corner. It's particularly frustrating because the launcher "peeks" out at you when you get close, but I can't actually get it to stay out because I am over shooting all the time. It's almost as if Unity is teasing me. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/ Test Case: 0) Install unity 3.8.14 and restart your session 1) Have a dual monitor setup 2) Ensure right monitor is primary (ugly) 3) open firefox and place on left edge of left monitor 4) restart firefox Result: firefox should not end up squished into the left side of the screen. I have a 15.4" laptop that I connect to a 24" Dell monitor when I'm at work. The laptop has a screen resolution of 1280 x 800, the 24" monitor is 1920 x 1080. Because the laptop sits lower than the monitor, and because of both the resolution and physical size differences, a virtual "dead zone" appears above my laptop. The mouse can be moved into this dead zone, and when I initiate "workspace switcher" it looks like attached image [1]. You can clearly see there is a black "dead zone" below the large monitor to the right, and a huge dead zone above the laptop screen on the left. This is a problem in itself, because the mouse can be "lost" in the dead zone and not easily found unless the user knows where to look. But the main issue is that Compiz sees this "dead zone" as a fairly enticing place to stick windows (obviously because it reckons there is nothing there) - so whenever I start a new application (in this case a Terminal window), it spawns in the dead zone, and I can't see it. Unless I open up workspace switcher and "pull" it down into the visible area. Attached image [2]. Attached image [3] shows the setup I have, with the virtual dead zone highlighted with orange post it notes. As a side effect of this bug, activating the Unity launcher by using the corner hot-spot becomes almost impossible due to the corner technically not existing anymore - it exists vertically, but the horizontal "roof" of the BFB is no longer physically there, so I'm constantly overshooting the hot corner. It's particularly frustrating because the launcher "peeks" out at you when you get close, but I can't actually get it to stay out because I am over shooting all the time. It's almost as if Unity is teasing me. Other operating systems (like Windows) do this "dead zone" thing too, except that they a) don't allow the mouse to move into the dead zone and b) don't spawn applications in the dead zone. A quick fix would be to change the Compiz "Place Window" plugin settings to have applications spawn under the cursor, but this still doesn't fix the fundamental issue and wouldn't prevent the mouse from moving into the area. This brainstorm idea from 12 months ago highlights the issue some more: http://brainstorm.ubuntu.com/idea/24412/
2011-05-26 15:38:06 Didier Roche-Tolomelli unity: status Fix Committed Fix Released
2011-05-26 15:39:28 Launchpad Janitor branch linked lp:unity/3.0
2011-05-26 15:42:13 Didier Roche-Tolomelli nominated for series Ubuntu Natty
2011-05-26 15:42:13 Didier Roche-Tolomelli bug task added compiz (Ubuntu Natty)
2011-05-26 15:42:13 Didier Roche-Tolomelli bug task added unity (Ubuntu Natty)
2011-05-26 15:42:22 Didier Roche-Tolomelli compiz (Ubuntu Natty): status New Invalid
2011-05-26 16:16:26 Launchpad Janitor branch linked lp:~ubuntu-desktop/unity/ubuntu
2011-05-26 16:20:12 Launchpad Janitor unity (Ubuntu): status In Progress Fix Released
2011-05-26 17:13:22 Launchpad Janitor branch linked lp:ubuntu/unity
2011-05-30 05:57:58 Martin Pitt unity (Ubuntu Natty): status New Fix Committed
2011-05-30 05:58:00 Martin Pitt bug added subscriber SRU Verification
2011-05-30 05:58:02 Martin Pitt tags verification-needed
2011-05-30 06:20:48 Launchpad Janitor branch linked lp:ubuntu/natty-proposed/unity
2011-06-09 05:54:23 Launchpad Janitor unity (Ubuntu Natty): status Fix Committed Fix Released