BAMF doesn't correctly see input window's window types, always returns 0

Bug #718168 reported by Neil J. Patel
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
BAMF
Triaged
High
Jason Smith
Unity
Triaged
Undecided
Unassigned
unity-2d
Invalid
Undecided
Unassigned
bamf (Ubuntu)
Triaged
Undecided
Unassigned
unity (Ubuntu)
Confirmed
Undecided
Unassigned

Bug Description

All of the nux input windows show up as window type == NORMAL, even though they have the dock hint set on them, This makes them get a fallback menu through appmenu and we end up showing them in the panel, allowing users to quit Unity from itself!

I've added a workaround inside the PanelMenuView in unity, but it would be nice for this to be fixed at the bamf level.

Changed in unity:
status: New → Triaged
Changed in bamf (Ubuntu):
status: New → Triaged
Changed in unity-2d:
status: New → Triaged
Revision history for this message
Marco Trevisan (Treviño) (3v1n0) wrote :

I was looking to this, but I can't find a test app to try (I've seen that the tooltip example uses a BaseWindow, hacking it to make it use an input window doesn't change anything) .

Changed in unity (Ubuntu):
status: New → Confirmed
Changed in unity-2d:
status: Triaged → Invalid
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