When running with dual monitors, Unity will use the height of the larger one for calculating when to fold

Bug #696388 reported by Alex Launi on 2011-01-02
This bug affects 12 people
Affects Status Importance Assigned to Milestone
Ayatana Design
Fix Released
Neil J. Patel
unity (Ubuntu)

Bug Description

When running with dual monitors, Unity will use the height of the larger one for calculating when to fold, even when it's being shown on the smaller monitor. This leaves icons inaccessible hanging off of the bottom of the launcher.

 importance high

... would be critical if more people used dual screens and if it were
nto possible to fix with a fiddle of screen layout. Nevertheless, we
should be smart about this circumstance and get it right.


Alex Launi (alexlauni) on 2011-01-03
Changed in unity:
status: New → Confirmed
Changed in unity (Ubuntu):
status: New → Confirmed
Changed in unity (Ubuntu):
importance: Undecided → High

I'm not sure how much it's relevant, but since I'm looking at bug 675862 which is similar: I think the launcher should be handled in a similar way as the panel would be. As such, the code I have to far for bug 675862 resizes both the panel and launcher to the size of the monitor they are being shown on.

My reasoning is that if the panel spanning on multiple monitors is an issue, the launcher doing the same will likely be as well for monitor configurations with multiple monitors on top of each other. Limiting the size of both those windows to the size of the "primary" screen fixes folding as well. Hopefully I'm not missing some discussion about this from the ayatana ML.

Should this be marked as a duplicate, or am I looking at it wrong?

Mirco Müller (macslow) on 2011-01-28
Changed in unity:
importance: Undecided → High
Mirco Müller (macslow) wrote :

I want to add that the solution to this problem isn't a purely technical one. It needs input from the interaction-design side of things. How should the panel and launcher behave and speard with different monitor-setups, considering the possibilities of interaction with mouse, fingers or both. Better do this right from the start, so we don't have wrong design-decisions haunt us over and over again later on. Adding ayatana-design.

tags: added: ayatana-design
Paul Sladen (sladen) wrote :

macslow: I'm hoping that the *behaviour* is covered by bug #683084 ("Global menu doesn't work well with more than one screen"), which certainly does have design implications.

This bug itself is probably more technically, just refreshing the height used in calculations to be that of the local screen it's running on.

Neil J. Patel (njpatel) on 2011-03-07
Changed in unity:
assignee: nobody → Neil J. Patel (njpatel)
milestone: none → 3.6.4
status: Confirmed → Triaged
Didier Roche (didrocks) on 2011-03-07
Changed in unity (Ubuntu):
status: Confirmed → Triaged
Neil J. Patel (njpatel) on 2011-03-10
Changed in unity:
status: Triaged → Fix Committed
Changed in ayatana-design:
status: New → Invalid
Changed in unity (Ubuntu):
status: Triaged → Fix Committed
Didier Roche (didrocks) on 2011-03-10
Changed in unity:
status: Fix Committed → Fix Released
Launchpad Janitor (janitor) wrote :

This bug was fixed in the package unity - 3.6.4-0ubuntu1

unity (3.6.4-0ubuntu1) natty; urgency=low

  * New upstream release.
    - Unity: Alt-F2 not working (LP: #580295)
    - When running with dual monitors, Unity will use the height of the larger
      one for calculating when to fold (LP: #696388)
    - Unity app launcher is filled up with doublettes (LP: #690537)
    - Unity interface not resized properly when external monitor is used
      (LP: #691772)
    - Dash needs keyboard navigation (LP: #727714)
    - It is possible to focus Unity itself and Close it from the global menu
      (LP: #728790)
    - Systray icons showing on top of everything (LP: #728719)
    - Pressing ENTER in the dash during a search should open the first
      displayed item (LP: #729699)
    - compiz crashed with SIGSEGV in LauncherIcon::OpenQuicklist()
      (LP: #731096)
    - inactive menus are not shown (LP: #732162)
    - Icon-only menu titles don't have accessible names (LP: #691677)
    - unity not working on rotated displays (LP: #694596)
    - unity_support_test crashed with SIGSEGV in
      nux::IOpenGLAsmVertexShader::IOpenGLAsmVertexShader() (LP: #709649)
    - Dragging .desktop file to launcher's trash creates space for new
      launcher icon (LP: #717250)
    - Unable to scroll in Applications/Files and Folders Place using mouse
      wheel (LP: #721447)
    - The applications place is empty (LP: #724259)
    - compiz crashed with SIGSEGV in
      nux::GpuRenderStates::SubmitChangeStates() (LP: #719156)
    - Quicklists are difficult to dismiss (LP: #726890)
    - Apps in Available group not rendered in Dash (LP: #729710)
    - Clicking on Shortcuts header doesn't do anything. (LP: #730774)
    - Zeitgeist FTS Extension doesn't filter on subject URIs (LP: #731208)
    - dual monitor,,,upper panel turns white / nvidia (LP: #685179)
    - Dash file Lens – Rename “Favourite Folders” category header to “Folders”
      (LP: #723866)
    - looking for 'places' icons in the wrong location (LP: #727672)
    - Empty trash quicklist item is missing an ellipsis (LP: #731472)
    - Wastebasket quicklist is missing “Empty Wastebasket” option when the
      wastebasket is empty (LP: #723880)
    - Emptying the trash from the unity sidebar should respect nautilus' "Ask
      before emptying" setting (LP: #730003)
    - start-here icon updated at wrong time (LP: #726267)
    - Unity overlay unhide issue (LP: #726926)
    - Orca doesn't report that the Launcher receives the focus (LP: #727133)
    - Accessibility object parent-child hierarchy on unity is broken
      (LP: #727908)
    - Regression: Orca doesn't speech out the selection changes on the
      Launcher (LP: #729165)
    - quicklist must respect enabled state (LP: #731533)
    - unity-panel-service crashed with SIGSEGV in
      dbusmenu_menuitem_send_about_to_show() (LP: #725631)
  * debian/control:
    - build-dep on latest nux
 -- Didier Roche <email address hidden> Thu, 10 Mar 2011 19:52:53 +0100

Changed in unity (Ubuntu):
status: Fix Committed → Fix Released
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