Comment 5 for bug 1398287

Revision history for this message
Andrea Azzarone (azzar1) wrote :

Btw this is due to the way nux animation and compiz work. Basically can happen that an animation start later because the screen is truely idle. In this case the grab will be released later and the lockscreen will be delayed. The best way to fix this bug is to call cscreen->damagePending() as soon as we start a nux::animation.