compiz crashed with SIGSEGV in nux::IOpenGLFrameBufferObject::Deactivate()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Won't Fix
|
Medium
|
Unassigned | ||
unity (Ubuntu) |
Won't Fix
|
Medium
|
Unassigned |
Bug Description
?
ProblemType: Crash
DistroRelease: Ubuntu 14.04
Package: unity 7.1.2+14.
ProcVersionSign
Uname: Linux 3.13.0-8-generic i686
ApportVersion: 2.13.2-0ubuntu2
Architecture: i386
CurrentDesktop: Unity
Date: Wed Feb 12 20:15:11 2014
ExecutablePath: /usr/bin/compiz
InstallationDate: Installed on 2014-02-09 (3 days ago)
InstallationMedia: Ubuntu 12.04.4 LTS "Precise Pangolin" - Release i386 (20140204)
ProcCmdline: compiz
ProcEnviron:
LANGUAGE=de_DE
PATH=(custom, no user)
XDG_RUNTIME_
LANG=de_DE.UTF-8
SHELL=/bin/bash
SegvAnalysis:
Segfault happened at: 0xb212bec8 <_ZN3nux24IOpen
PC (0xb212bec8) ok
source "0x60(%esi)" (0x00000060) not located in a known VMA region (needed readable region)!
destination "%ebp" ok
SegvReason: reading NULL VMA
Signal: 11
SourcePackage: unity
StacktraceTop:
nux::IOpenGLFr
nux::WindowCom
nux::WindowCom
nux::WindowThr
unity:
Title: compiz crashed with SIGSEGV in nux::IOpenGLFra
UpgradeStatus: Upgraded to trusty on 2014-02-11 (1 days ago)
UserGroups: adm cdrom dip lpadmin plugdev sambashare sudo
information type: | Private → Private Security |
Changed in unity: | |
importance: | Undecided → Medium |
StacktraceTop: ameBufferObject ::Deactivate (this=0x0) at ./IOpenGLFrameB ufferObject. cpp:349 positor: :RenderTopViews (this=this@ entry=0xa2ffae0 , force_draw= force_draw@ entry=false, windows_ to_render= ..., drawModal= drawModal@ entry=false) at ./WindowComposi tor.cpp: 1601 positor: :Draw (this=0xa2ffae0, SizeConfigurati onEvent= false, force_draw=false) at ./WindowComposi tor.cpp: 1384 ead::RenderInte rfaceFromForeig nCmd (this=0x9f1b598, clip=0xbf989408) at ./WindowThread. cpp:1555 :UnityScreen: :paintDisplay( ) () from /tmp/apport_ sandbox_ nrKS5w/ usr/lib/ compiz/ libunityshell. so
nux::IOpenGLFr
nux::WindowCom
nux::WindowCom
nux::WindowThr
unity: