When minimizing a window only the relevant monitor's launcher icon should animate

Bug #1240750 reported by Marco Trevisan (Treviño)
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Unity
Fix Released
Low
Marco Trevisan (Treviño)
unity (Ubuntu)
Fix Released
Undecided
Unassigned

Bug Description

When minimizing a window in multi-monitor/multi-launcher mode, all the launchers shows the icon animation, while only the relevant one should.

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Revision history for this message
PS Jenkins bot (ps-jenkins) wrote :

Fix committed into lp:unity at revision 3578, scheduled for release in unity, milestone 7.2.0

Changed in unity:
status: In Progress → Fix Committed
Revision history for this message
Launchpad Janitor (janitor) wrote :
Download full text (3.4 KiB)

This bug was fixed in the package unity - 7.1.2+14.04.20131106.1-0ubuntu1

---------------
unity (7.1.2+14.04.20131106.1-0ubuntu1) trusty; urgency=low

  [ Ted Gould ]
  * Clean up NIH Errors so they don't get reported on exit. (LP:
    #1236720)

  [ Brandon Schaefer ]
  * Workaround for now, replace all blacklisted chars in the results
    name with a '?'. So we can still render all the results with out a
    crash. This needs to be fixed in pango/harfbuzz. (LP: #1239381)
  * Get the current char before moving on to the next char!.

  [ Marco Trevisan (Treviño) ]
  * UnityScreen: also redraw the HudView if it has not been fully
    damaged. (LP: #1240322)
  * OverlayRenderer: only and correctly initialize the BGLayer when not
    on GLSL codepath Make sure we set the initial bg_layer_ value to the
    average color, and do this only if really needed. (LP: #1232726)
  * Launcher: desaturate the inactive icons when in Spread mode. (LP:
    #1238892, #1238638)
  * LauncherIcon: add MultiMonitor quirks support A quirk can be now set
    for all monitors or for just one. (LP: #1051913, #1215738, #1240750,
    #1240737)
  * UnityScreen: CreateSuperNewAction with Shift and Numpad for launcher
    This fixes the bug that caused Super+Shift+KP_x not to work as it
    should. (LP: #1240806)
  * AnimationUtils: add Start, Skip and SetValue methods These allows to
    start an animation, to skip it or to just set its value. The
    templates now are more intelligent and we define the values that can
    assume just once, by specializing a StartValueForDirection function.
  * Support libxpathselect1.4. (LP: #1243529)
  * LauncherIcon: use nux::Animation for each Quirk property Update
    Launcher and Icons code accordingly, get rid of the timespec. Remove
    unneded Quirks, reduce redraws and update tests.
  * Invalidate the Icon Centers when the monitor layout changes, so we
    make sure that if an icon center is set, then the icon is available
    on that monitor. Added GetCenterForMonitor that allows to retrieve
    the nearest valid icon center for a given monitor, and in this way
    we can get the best icon that can handle a window minimization. (LP:
    #767752)

  [ Lars Uebernickel ]
  * panel-service.c: don't warn about unknown image type unnecessarily
    Don't warn about indicators that explicitely don't have an image
    set. However, continue warning when the set image is of an unknown
    type.

  [ Chris Townsend ]
  * Instead of using NeedSoftRedraw(), use QueueDraw() for the Launcher
    and Panel to force a redraw to fix issue where leaving a full screen
    unredirected window would not redraw the Launcher and Panel. (LP:
    #1240595)

  [ Eleni Maria Stea ]
  * Added --compiz-path parameter to the unity startup script. It allows
    us to start unity with custom builds of compiz (not only
    /usr/bin/compiz) like that: ./unity --compiz-path
    custom_compiz_build_directory/bin/compiz --replace ccp.

  [ Francis Ginther ]
  * Reverting support for libxpathselect1.4. (LP: #1245988)

  [ Łukasz 'sil2100' Zemczak ]
  * DebugDBusInterface: add support to libxpathselect-1.4 Some cleanups
    and reworking of glib::Variant and debug::...

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Changed in unity (Ubuntu):
status: New → Fix Released
Revision history for this message
Stephen M. Webb (bregma) wrote :

Fix Released in Unity Unity 7.2.0.

Changed in unity:
status: Fix Committed → Fix Released
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